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About melcantspell

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  1. OK so I am in a dire situation in Pleasant Valley. It's day 30ish in my newest Interloper run, and things were running smoothly until I made the stupid mistake to go visit PV. Oh well, here I am now. Since I almost starved to death 2 days ago I desperately had tried to hunt deer with my 3 arrows (still waiting for the saplings to cure in ML, so I can make more ... but that's a different story, for now I am really happy if I ever make it back there). To cut a long story short, I shot 2 deer in 48 ingame hours. Unfortunately I lost the blood spotted trail of the first one. Then a blizzard started to build and I was freezing quickly so I had to give up the search and make it back to the cabin. I got luckier with the 2nd deer on the next day, but now I would really like my arrow back, and for that I need to find that 1st deer. Do you have any tips on finding it? I have not seen or heard ANY crows in that region, so I have no clue where it might have gone. How many days until a deer disappears? Will blizzards make the deer disappear? If so, is there any chance I might still find that arrow, or would you recommend that I just give up the search and try to go for another deer before I hopefully have regained enough condition to head back to Mystery Lake ? I hit the first deer very close to Draft Dodger's Cabin, by the way I'll never make that mistake again, the place looks super nice, but deer can end up virtually everywhere there. I was really desperate though, so I might do the same if I ever got into the same situation again, haha. And on a sidenote : what's a good strategy to stock up on food in Interloper? Or how much food do you usully stock up before you feel it's safe enough to move on to another region?
  2. Interesting. I always check these, and never found anything.
  3. OK I'm really bad at guessing, but here's my two cents: - Astrid never planned to let Will know where she was heading to. She gave him a destination to fly the plane to, but made it a point to not explain who she was going to meet there and why. If Will had accompanied her on this journey, he would surely have found out and it wouldn't make much of a difference if she had told him beforehand. (although one could argue that he might not have been willing to take her there in the first place, had he known.) - Astrid and Will lost their son, which is why their marriage ended. Guilt and allegations play a major role here. We don't know what exactly happened, but Will feels guilty for it. So it is alluded that something he did or didn't do led to the death of his son. Astrid knows that he feels the guilt very heavily and feels sorry for him. Now she's talking him into a trip that will possibly cause her own death (now this is an assumption from my end). Knowing that Will will suffer enormously from having repeated the same crime (hurting his own family) twice, she tries to put as much distance between them as possible. On the other hand she wants Will to survive, that's why she's giving him hints that might help him achieve this.
  4. While certainly realistic, I can only think of two effects here: - increased micromanagement (gloves off, shoot, gloves on ... lots of clicking involved) - maybe a few more deaths in case you forget to remove your gloves while the wolf comes running at you Did I miss something? If these are the only effects, you can achieve the same (gameplay) result by increasing the difficulty level.
  5. Depends on what you are looking for. The summit on Timberwolf Mountain and Hushed River Valley probably have the most / most valuable loot items. In both cases though, getting to them is not an easy task at all Also both locations rank pretty high in giving you that feeling of accomplishment once you've found the loot - it is definitely well deserved! As a "downside", both locations are pretty far away from everywhere else, so you're probably not taking all of that loot elsewhere If you're just starting out a game on Voyager or Stalker and trying to give your character a head-start, I would trek to Milton Town or Coastal Highway, and loot every single house. There's so much food & clothing items / cloth to be found there! And on Interloper rivers & lakes make the best early-game loot spots IMHO (cat tails!). Actually I don't really have a favorite loot spot. Which speaks for the fantastic balancing in TLD. Every region has a lot of spots that are definitely worth going to.
  6. When I hit the 500 day mark (on Voyager), I could have opened a shop with all the supplies I had gathered by then. I was far from running out of anything. The game gives you resources in abundance, if you keep exploring
  7. If you know where you aimed the arrow at, it's actually pretty easy to find them - like 99% of the times. Takes a bit of walking around, but if you know which spot exactly to search, then it's easy to find them.
  8. Well, cloth is pretty needed to repair clothes and create bandages Since cloth never respawns it can be a good idea to not waste it, especially if you're going for many many days of survival. On the other hand, it would be nice to be able to create an emergency snow shelter in regions with sparse to no buildings. But since those regions are sparse in cloth as well, I usually plan my trips thoroughly and then (almost) never feel the need for a snow shelter. The few times when it would have been nice to create a snow shelter (especialyl in HRV), there was no cloth available at all. I agree that the game's current version of snow shelters is fine. If regenerative building materials were allowed, it would allow for a wider variation of play-style, though.
  9. What you suggest would improve the game's realism. However, it wouldn't be a good idea for gameplay, IMHO. It is important that actions have consequences, and only if these consequences really matter will the game be fun. The game gets easy very quickly, and if it gets too easy it's no longer fun
  10. If shelters could be built with pelts (or rather cured hides), I'd finally start using them. In general, the regions where it would be wise to build and maintain a shelter are the ones that are super-scarce in cloth, so I never built a single shelter ever, for fear of wasting cloth.
  11. If you have any trouble with bears (or a moose) attacking you out of the blue, maybe play with headphones on or just up the volume. And do not listen to music while playing. I haven't had a single surprise ever since I stopped listening to music while playing TLD. The acoustic cues are more alarming than any warning sign could ever be.
  12. I think it would be fabulous if we could find or craft sleds that will only work on ice. Its sole purpose would be to transport fish or harvested meat to the edge of any water body. The speed would be very slow of course, but the cargo would not be on the player. The player would still attract wolves with the smell, but he would not be overencumbered. Also, the sled could fall through thin ice (which results in the cargo being lost). This would not make the game too easy (since it still slows the player down and the smell will attract wolves), but would give the player an option to avoid numerous trips to haul in last night's catch. It could thus make ice-fishing more attractive than it is now. It would also be fine if it only worked for fish, since the player can influence to some degree where a hunted animal will drop, but the ice-fishing huts are in fixed positions.
  13. I noticed that several regions are naturally rich in certain resources. This pushes me to travel to specific regions, which is one of the mechanisms that keeps the game interesting. Is the quantity of resources the foundation or the consequence of region design?
  14. Do you guys run any in-game statistics on the regions the players are located in? Is there any tendency for a favorite region by numbers?
  15. Does birch bark respawn? By the way, I always found it odd that freshly cooked hot water wouldn't warm you up at all .. but from a gameplay perspective, it's good that it doesn't