the current revolver in the game is a double action, and therefore cocking the hammer is not required... as for dual wielding, I cant think of a single case where that would be even remotely necessary
I may be in the minority and looking forward to a trading / barter system mechanic... the way I see it Hinterland has crafted a well thought out, remarkable game... I see no reason to doubt them now
Can't wait to dive in... great work by all involved !!
afterthought... I really hope the loot tables are completely randomized.. it would certainly make Interloper way more interesting and not completely predictable
first of all... handguns are quite prevalent in Canada, and those of us that do have them legally have used them responsibly.. the "new law" does nothing but punish law abiding citizens and will do ABSOLUTELY NOTHING, zero, zip, nada to stem crime and violence in Canada. Secondly the new law allows people who currently have handguns... to keep them... thirdly...if you have one, or ever used one, a shotgun is a messy bit of business and would serve only as a deterrent the same as the current revolver... unless you enjoy spending hours picking shot to try and salvage meat
sorry for the rant
I, personally, don't honestly think an expanded autosave system benefits anyone or needs any change at all... all the ways you can save now should be ample enough
from memory....been a while... shirts, sweaters, toques, mugs, Long dark art posters... there was a limited edition axe/hatchet at one time, but I am more of a trade axe / tomahawk kinda guy
I too enjoy Wintermute, but let's be honest survival is where this game shines... and if DLC can be had to improve on the survival experience I definitely want it first.
I really like this idea... long have saplings needed a further use and another use for skins doesn't hurt. In addition, smaller is better as mentioned above as its easier to heat a smaller space... in addition to the saplings and skins best throw in some gut as well for tying it all together
honestly....just take my money now... there is no gaming experience like Great Bear in winter
hell I would pay just to be able to hang stuff up like in the rail car pic. (console)
I really didn't enjoy stranded deep... it was interesting enough but just kinda hollow on content and well story for that matter... has anyone tried Green Hell ? I want to give that a go as it is apparently quite brutal... I have heard
I would love multiplayer coop but the biggest hinderance to implementing it that I forsee is any mechanic which advances time...be it cooking, crafting, mending or sleeping... both players would either have to advance in time... or.... the advance mechanic would have to be removed altogether... or a system setup where if a player was to do a time advance mechanic the other player would receive an onscreen prompt to make a button press to allow the mechanic.
most of us Canadians are put on colostomy bags at a very early age.. after consumption of mass quantities of ketchup chips, maple syrup, poutine and double doubles
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