StrayCat Posted April 2, 2019 Share Posted April 2, 2019 Hello all, Something that usually bother me is when I stockpile meat outside, I just need to grab a steak and eat it right away. Or sometimes I find a can of tomato soup in a bag outside, and I can also eat it right away. Hey, these things should be 100% frozen and hard as a rock ! I know the "frozen ou wet state" is already included in many items but not used (like the firewood). Is it possible to add it to food ? It makes no sense to eat a icy steak or a tomato-soup-popsicle ! or at least we should get a cold / broken teeth penalty ! Having to re-warm it would make for a cool roleplay moment, lighting a fire to re-heat your meal. Or just put it somewhere warm, and wait a few hours for it to de-freeze. What do you think ? 7 Link to comment Share on other sites More sharing options...
reginaphalange Posted April 3, 2019 Share Posted April 3, 2019 I like this. Would make for a lot of extra code I would think, but things should indeed freeze. No need for complicated "chipped tooth" etc, just make it need to be 100% thawed. Link to comment Share on other sites More sharing options...
Guest kristaok Posted April 3, 2019 Share Posted April 3, 2019 Pretty good idea, I mean we do already have the warming up the food option, so why not have the option to thaw out some frozen food? Link to comment Share on other sites More sharing options...
StrayCat Posted April 3, 2019 Author Share Posted April 3, 2019 8 hours ago, reginaphalange said: Would make for a lot of extra code That's not sure. The "frozen/unfrozen" status and mecanism are already integrated (clothes, firewood, carcass...). The only code needed would be to check if the food you want to eat still have the "frozen" status. But some tweaks may be needed for the interaction between the frozen/unfrozen and cold/hot status some food have. 1 Link to comment Share on other sites More sharing options...
Doc Feral Posted April 3, 2019 Share Posted April 3, 2019 On the other hand, carrying some rock-hard frozen meat shouldn't give you scent penalty. And eating a hot steak may actually warm you up. 4 Link to comment Share on other sites More sharing options...
Willy Pete Posted April 5, 2019 Share Posted April 5, 2019 On 4/2/2019 at 5:29 AM, StrayCat said: What do you think ? I posted the same thing earlier, food should freeze outside and frozen food should last an even longer time, but require thawing through body heat or fire for consumption. Link to comment Share on other sites More sharing options...
Nyarlathotep Posted April 5, 2019 Share Posted April 5, 2019 Yep, I have often wondered about this myself, would make for a perfect mechanic now that we can 'warm' food next to the fire. Not into the chipped tooth idea though. Link to comment Share on other sites More sharing options...
Tsayers1068 Posted April 7, 2019 Share Posted April 7, 2019 For that matter, wouldn't meat that was left outside for any length of time, especially overnight just be eaten by wolves? Link to comment Share on other sites More sharing options...
Nyarlathotep Posted April 7, 2019 Share Posted April 7, 2019 3 hours ago, Tsayers1068 said: For that matter, wouldn't meat that was left outside for any length of time, especially overnight just be eaten by wolves? Yeah, I also often think the system is a little 'gamed' when meat outside is left totally ignored by carnivores. I often wish that it would attract an unusual amount of interest in the area, whilst also having the chance for it (or some of it at least) to go missing 1 Link to comment Share on other sites More sharing options...
odizzido Posted April 9, 2019 Share Posted April 9, 2019 Wolves already suicide at your doorstep constantly. Adding a way to bait them in will just give you even more wolf meat. Mountains of wolf meat, you could make a meat fortress. How well can wolves smell frozen meat BTW? I really don't know. Link to comment Share on other sites More sharing options...
Tsayers1068 Posted April 9, 2019 Share Posted April 9, 2019 3 hours ago, odizzido said: Wolves already suicide at your doorstep constantly. Adding a way to bait them in will just give you even more wolf meat. Mountains of wolf meat, you could make a meat fortress. How well can wolves smell frozen meat BTW? I really don't know. Exactly how do they suicide at your doorstep? I smell an exploit... Link to comment Share on other sites More sharing options...
Doc Feral Posted April 9, 2019 Share Posted April 9, 2019 58 minutes ago, Tsayers1068 said: Exactly how do they suicide at your doorstep? I smell an exploit... It just means they come near houses and this allows safe sniping from inaccessible porches and stairs, not to mention ducking indoors if they're too near for comfort. Link to comment Share on other sites More sharing options...
Moll Posted April 10, 2019 Share Posted April 10, 2019 I support this. I prepared tea. Its hot and it can warm me. I prepare potable water or steak. Its not hot right from fire place and no warm bonus either. Carcass can froze to stone easily outdoor. Piece of meal, water or any water based food cant. Where is your god now? Link to comment Share on other sites More sharing options...
Guest kristaok Posted April 11, 2019 Share Posted April 11, 2019 On 4/3/2019 at 7:26 AM, Doc Feral said: On the other hand, carrying some rock-hard frozen meat shouldn't give you scent penalty. And eating a hot steak may actually warm you up. Wonder if that can be done, make 3 versions? frozen, thawed, and then cooked. Like you said frozen wouldn't have a scent, thawed has more maybe?, and cooked has some. Because wouldn't the thawed version have more of a scent than being cooked? idk... I am no expert on meats lol. But I agree there could be a warming up buff added too. Link to comment Share on other sites More sharing options...
UTC-10 Posted April 12, 2019 Share Posted April 12, 2019 Anything can be done if the publisher is willing to expend the time and resources. (IMO) it is probably not worth the effort because of the ramifications of a presumed No Scent aspect for frozen meat. It is doubtful that would be allowed by Hinterland. If meat could be frozen and have to be thawed before it is cooked, but the meat, frozen or thawed, was still as detectable by wolves would the extra effort to thaw meat be beneficial to the game, when considering story mode, or just another drudgery/time consuming step now imposed on everyone? One is a game-play consideration versus a realism consideration. Link to comment Share on other sites More sharing options...
Mroz4k Posted April 12, 2019 Share Posted April 12, 2019 I highly doubt the contents of a tomato soup in a can would get frozen even if they were sitting in a backpack outside, it would likely be very tough to eat but I don't think it would turn into ice, due to the difficulty of temperature, breaking through hermetically sealed can. And, if it did, the ice would expand and break the seal of the can, so you would find the tomato soup can already opened, and by then most likely not safe to eat. There are so many more implications to this. For instance - if you put a frozen piece of steak into your backpack, does it stay frozen or will it thaw? Does freezing your meat make it less smellier? So many more implications to consider. Its also why this would not be a very easy-to-do implementation, even if the wetness factor is already in the game. I don't think this is all that necessary. TLD is not really a fully realistic survival simulator. That said, I would not oppose this suggestion either. I just don't think its necessary for the game, and not worth the development time that would have to be spent on this. 1 hour ago, UTC-10 said: IMO) it is probably not worth the effort because of the ramifications of a presumed No Scent aspect for frozen meat. It is doubtful that would be allowed by Hinterland. If meat could be frozen and have to be thawed before it is cooked, but the meat, frozen or thawed, was still as detectable by wolves would the extra effort to thaw meat be beneficial to the game, when considering story mode, or just another drudgery/time consuming step now imposed on everyone? One is a game-play consideration versus a realism consideration. Your implication falls out of logic because you assume that frozen meat has no smell. Which is true if you are a human, but try smelling a piece of meat from your freezer closely - even if its frozen solid, it still emits smell. Now predators have much more keep sense of smell then us humans. Heard somewhere in documentary that bears can smell frozen meat up to three kilometers. So, while freezing the meat would decrease its smell, it would certainly not remove it entirely. 1 hour ago, UTC-10 said: Anything can be done if the publisher is willing to expend the time and resources. Well, not really. Can't bring what is dead back to life, that applies to things like games too. Luckily that is not the case with TLD. The point here, however, is most likely "is it worth to expend the extra time and resources on this?" Business wise, you are always working with limited time and resources. The whole idea of company sciences is built on the attempt to maximalize the value and minimalize the time and resources spent on it. So, it would be unwise to spend it on something that will not bring appropriate value back (not saying this suggestion is such a case) - this is why all ideas that suggest a change to a specific gamemode (for example Interloper specific function) are instantly not worth it, because it would require resources to be developed, and only a fraction of the players would benefit from it. Link to comment Share on other sites More sharing options...
StrayCat Posted April 12, 2019 Author Share Posted April 12, 2019 1 hour ago, Mroz4k said: TLD is not really a fully realistic survival simulator. This I 100% agree. Even the gameplay changes would be small, there is nothing groundbreaking here. But my point was all about the immersion : when I go backpacking irl, one of my favorite moments is sitting and setting up a small fire to cook/re-heat my food. In winter, when there's snow and everything is frozen, not chewing on a frozen piece of meat is very welcomed ! I read (not often, but on a regular basis) in this wish list, that some people want to be able to sit on a chair, and read a book in front of a fire. Or other immersive / rolepay requests. My suggestion follows the same lines. 1 1 Link to comment Share on other sites More sharing options...
Mroz4k Posted April 12, 2019 Share Posted April 12, 2019 1 hour ago, StrayCat said: This I 100% agree. Even the gameplay changes would be small, there is nothing groundbreaking here. But my point was all about the immersion : when I go backpacking irl, one of my favorite moments is sitting and setting up a small fire to cook/re-heat my food. In winter, when there's snow and everything is frozen, not chewing on a frozen piece of meat is very welcomed ! I read (not often, but on a regular basis) in this wish list, that some people want to be able to sit on a chair, and read a book in front of a fire. Or other immersive / rolepay requests. My suggestion follows the same lines. I see the potential here mostly if it was paired with something more. The whole wetness mechanic is missing a key element to it that would make it more interesting, albeit a lot more complex. And that would be some sort of sanity mechanics. We actually discussed this together, I think, in the past - the idea behind how certain actions and failing in certain actions would affect the mood of the character. If there was a benefit to reheating the food to give yourself a boost to mood, I'd be all for it. In the meantime, nothing is stopping you from whipping up a small fire to heat up your piece of steak, even if that option is not in the game. There is a roleplaying possibility to TLD, even if the game does not require it. For same reasons, Id go out for seemingly pointless walks in sandbox on the days when I had no tasks to fullfill. Link to comment Share on other sites More sharing options...
Guest kristaok Posted April 12, 2019 Share Posted April 12, 2019 @StrayCat That's a good point / idea you brought up about sitting in chairs, it's the little things like that, that mean so much. Now that I think about it; on Interloper having to thaw out some meat would be a death sentence. Link to comment Share on other sites More sharing options...
UTC-10 Posted April 12, 2019 Share Posted April 12, 2019 I see, I saw kristaok mention reduced scent and jumped to the conclusion that somewhere farther up the thread someone had suggested no scent but nobody did. My bad. Link to comment Share on other sites More sharing options...
Guest kristaok Posted April 12, 2019 Share Posted April 12, 2019 31 minutes ago, UTC-10 said: I see, I saw kristaok mention reduced scent and jumped to the conclusion that somewhere farther up the thread someone had suggested no scent but nobody did. My bad. Me and Doc both mentioned there should be a reduction in scent, because frozen meats have low scent compared to thawed meats. Link to comment Share on other sites More sharing options...
Nyarlathotep Posted April 13, 2019 Share Posted April 13, 2019 On 4/9/2019 at 4:39 PM, odizzido said: How well can wolves smell frozen meat BTW? I really don't know. A cadaver dog can smell a corpse that is buried 30 feet underground. To say they have a 'keen sense of smell' is the understatement of the century. Link to comment Share on other sites More sharing options...
Guest kristaok Posted April 14, 2019 Share Posted April 14, 2019 3 hours ago, Nyarlathotep said: A cadaver dog can smell a corpse that is buried 30 feet underground. To say they have a 'keen sense of smell' is the understatement of the century. Yea but that's probably because corpses get REALLY smelly ... not saying dogs don't have good sniffers, their noses are better than ours, I just mean that - that's understandable that they could smell a corpse buried under 30ft of snow due to the decomposition etc. Link to comment Share on other sites More sharing options...
XAlaskan_420X Posted April 15, 2019 Share Posted April 15, 2019 (edited) This is how I imagine the frozen state of food mechanic: Technically you can thaw-cook foods like tomato soup in real life. So you know how the boiling of the snow works where it takes 13 minutes to melt the snow into water first, then another 13 minutes to boil the snow water into potable water. Well with frozen tomato soup, I imagine it working the same way. So it's time "melting tomato soup", then time "cooking tomato soup". I like the idea of having to thaw meat. Like frozen being no scent but inedible, thawed meat has scent and is edible, hot meat also has scent but gives a warmth buff when eaten. Ha whats funny is that this is how I like a lot of my meat in real life - cooked, refrigerated, then thawed usually at room temperature. I don't know why, I think it is because of how it marinates in the fridge over night. TLD can give me an appetite sometimes 🤤 Edited April 15, 2019 by XAlaskan_420X Link to comment Share on other sites More sharing options...
Guest kristaok Posted April 15, 2019 Share Posted April 15, 2019 @XAlaskan_420X You got me craving meat... ❤️ mmm Deer Meat. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now