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About XAlaskan_420X

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  1. Always quick on the post-update investigations and fixes from what I've seen. That's awesome. I haven't experienced any of those bugs listed yet and I haven't traveled to Bleak Inlet yet. But I haven't played much yet so far just some progress in Milton on a custom game. I will look out for bugs. I did see haze outside, I am guessing that is a new weather type.
  2. I went back for that pumpkin pie at the farmhouse. After spending a few nights at the Community Center Base. I saw the wind direction was in my favor. So I Traded my now empty lantern for one of my full ones and drank some tea before heading out. Fortunately the wind was still going in the right direction. I had a good start so I decided to pass the barn this time, making one trip straight to the farmhouse. Visibility is at it's worst. The road doesn't seem to go straight to the farmhouse anymore, I think it's one of the changes of the region. That almost got me lost/killed. but I followed some orchard trees and found the silhouette of the water tower like a beacon. So I went from there to the farmhouse. With 70% hypothermia risk, I went inside lit a fir log in the cook stove, took off my soaking wet work pants and put on my dry cargo pants, took off my wet wool hat and put on my dry toque. Taking off wet clothing and replacing it with dry clothing actually helps raise the "feels like" temperature. It's something I practice in survival mode now. I ate half of the pumpkin pie that was sitting on the cook stove. Fortunately, it was hot so it helped me warm up. There is wood in here, so I might spend night here before going back to the Community Center Base. I still haven't found an Axe or a Gun yet. but despite that I am pretty satisfied with this run. I also realized how much not having an Axe and Gun on you can keep you from being weighed down too much. and fortunately, I was able to find and collect plenty of wood aside from the abundance of coal that I have. I realized that it would be cool if there was an "always night" survival mode for The Long Dark. This 4th night inspired me to make a new custom game with blizzards on highest, freezing rate on highest and hypothermia/frostbite recovery rate on lowest. For a nice Cold Challenge. One thing that I am finding out about 4DoN is that the sooner you start in and the more time you put in collecting stuff, the more prepared you are later on. Fortunately, I started in immediately because I was about to finish the last mission of Ep.3 and saw 4 days of night on the main menu. Last year I did terribly on 4DoN and I didn't get a single badge due to a collection of things gone wrong: I missed day one, failed to find much loot and never made it out of CH and got ganged up by 5 or 6 wolves outside the quonset. I have a clip of that. I have never seen so many wolves at once. And then starting in on Day 4 in CH was a death sentence every time. It was still fun because it was incredibly challenging. By the way, Happy Halloween to everyone.
  3. I got the day 4 badge Now I am going back for that pumpkin pie. Or die trying.
  4. I stopped by the Lonely Homestead in the birch forest on the way to the barn house. There was not much stuff in the barn house except some wood, so I proceeded to the Farmhouse. Day 4 set in. Realizing how cold it became both inside and outside, I quickly realized that I should have stayed at my Community Center Base. I went out to check the temperature, watching the only things that I could see - which was my body heat draining by the second and the snow in the strong wind. "Am I on a Canadian Island or Antarctica?" I wouldn't be able to tell if I didn't know any better. I went back inside to panic as I only have 2 chocolate bars and a pie in the kitchen. I lit a fire to melt some snow trying to think of a plan on how I can retreat back to the base. "If I lighten my load, wear the warmest gear and use a lantern, I can follow the edge of the orchard to the road and the road to the barn, warm up there. All the way. and then continue the road back to the base". So I put the stuff that I didn't need in the cabinet. Already wearing my warmest gear because of how cold it is inside, I drank my coffee and went outside. Crossing through the orchard and finding the road seemingly by sheer luck, I followed the road and made it to the barn house. I went inside and lit a fire in the burn barrel. I am glad I got all that birch bark from the forest as the tea helps restore some lost health. But I realized that I forgot the pumpkin pie at the farmhouse. "I WILL go back for that pumpkin pie even if I might die trying" but first I have to make it back to base so I can survive the time. I believe I have a chance at making it back to base and surviving the time. I drank my birch bark tea and went out outside trying to make it back to the road. Just as I see the road I am now risking hypothermia. There is no turning back. At least I am traveling fast in the same direction as the wind instead of going against the wind. I stopped by the crashed truck and grabbed a pair of driving gloves off the dash just because I might as well. Up ahead I see the stop sign and the fork in the road. I approached the blueish-gray silhouette of the structure and my lantern lit up the door. I have never been so happy to see a door. I am safe-ish now. But when my food runs low I WILL go back for that pumpkin pie even if I might die trying. My advice: Wait until the wind changes to the direction you want to travel in. If you push against the wind you will go too slow and freeze before your destination. But if you go with the direction of the wind you will travel much faster.
  5. No Axe, Prybar, Rifle or Revolver yet but I have 3 Gun Cleaning kits, 48 Revolver Rounds, 17 Rifle Rounds, a knife, knife sharpener, 8 flares, flashlight and a Bed Roll. For heat: 47 Coal, 20 Sticks, 10 books 5 Reclaimed wood, 3 Cedar, 2 Fir, 5 Lanterns and a Jerrycan, 1.44 gal total kerosene, 3 Accelerant, Plenty of tinder. Plenty of matches, I just haven't cut any wood or broken up furnature yet. Medicine: 15 Prepped Reishi tea 12 bandages 10 bottles of Anti-septic 6 bottles of pain killers 4 bottles of Antiboitics 4 Water purification tablets 3 prepped Rosehip tea 5 Wound dressing 3 Emergency Stimulant Food: 50 Coffees 28 Herbal teas 6 Candy bars 2 Cat tail stalks I am going to search for food in PV. So far in PV I have only been to the Gas Station, Community Center, surrounding houses & church and 1 cave. The community Center is my new base. It took 5 trips to and from the mine to move all of my Coastal Highway loot. Clothing (All in new-ish condition): 2 Wool Hats, 1 Toque, Balaclava, Cotton Scarf, Wool scarf, Head Wrap, Baseball Cap, Wool Shirt, T-Shirt, Thick Wool Sweater, Thin Wool Sweater, Thermal Pants, Jeans, Cargo Pants, Work Pants, Sports vest, Down vest, Windbreaker, Mariner's pea coat, Work Boots, Trail Boots, Insulated Boots, running shoes, Rabbit Gloves, Ski Gloves, Work Gloves, Wool mittens, Fleece mittens, Driving Gloves, Handwraps All of my clothes are around 99% with a few things at 80%. I usually don't repair a clothing until it is 70% or less and that brings it up to %100. I have 9 cloth, 11 leather and 8 sewing kits. Now I will go to the Barn First, then Farmhouse second. I want to find some food, a gun, an axe or wool longjohns. There is a wolf that thinks he's supposed to guard the bridge. If I find I gun then maybe he will become my first pelt XD But how well will I survive the next few days I wonder.
  6. I was attacked by a wolf on the way to the mine. I got to the mine, got a ton of coal. The wolf died but I don't know where. I go numb every time I try looking for it. So I moved on. Now I am in pleasant valley. I got my candy supply a bit higher now. I have almost what I need to make deerskin boots. but I found insulated boots so maybe I will wait until I have enough to make the deerskin pants considering that I haven't found any snow pants yet. I feel like I am getting ahead of the game now. This is exciting!
  7. I played about the same amount of time. I did receive the "you survived 2 hours" badge. My advice, don't skip cooking, melting or boiling time. If my needs are met and I have plenty of food, candy and water, I watch the pot boil and spend that time thinking about what I should do and where I should go. This way a lot of real time will pass and I get the badge and gives me better well thought plans. Sometimes I make a bandage or craft some tea powder while the water is boiling. I Just keep keep an eye on the boiling time, crafting time and "feels like" temperature.
  8. I am still trying to figure out how the days work. Are they synced with real life days? Like is today day 2, then tomorrow day 3? It sounds like you guys have a way bigger stock pile than I do. I still haven't made it out of Coastal Highway which is where I spawned in. I haven't found a rifle or revolver yet, but I did find a jack-o-lantern cache with a Flashlight, MRE, Gun Cleaning Kit and Emergency Stimulant and I did manage to loot all interiors in the region. I tried to make it to ML through the ravine but I couldn't see my way through, so I had to retreat. I think I will try to go to pleasant valley through the mine now. I have 9 candy bars, a fir log, 14 sticks, 12 full coffee cans and 6 full tea boxes. A knife, but no pry bar or axe yet. Considering that day 3 is possibly a blizzard, I think I need wood more than anything else. At least I have some of the warmest clothing, coats and hats in the game in new condition. I am guessing that a revolver would be in Desolation Point. Don't take my word for it. That is just my guess.
  9. I too was and still am, a fan of Fallout 3. It was the exploratory feel of the game that attracted me and always left me wanting to play more. I believe that Fallout 3 was revolutionary for it's time. There was nothing like it at the time - a nuclear destroyed, yet in way oddly beautiful and making you want to do nothing but explore it - kind of world. At the time it had this unique vibe that I didn't get from other games and on top of that the moral choices and consequences was also something I haven't experienced in games prior to that and I think they did it well for that period of time. FO3 experiences seemed more environmental than the later Fallouts. Perhaps there was less enemies so there was more uninterrupted exploration. The later Fallouts seem to be going more into an action-oriented direction of more enemies, more shooting, gun modifications ect. Though they are still good at world making IMO. But miss that old school, just dealing with environmental dangers, radiated puddles/barrels and occasional wildlife kind of vibe, with missions and goals.
  10. Yeah. That is one possibility that I was guessing is the case. I would like to see a separation of these things too. I wouldn't be surprised if it comes later.
  11. I was going to add this idea to the wishlist but I thought about it a bit deeper and thought - this might already be in the game, it just might be something that I haven't noticed. I got this idea after seeing an add for warm and quiet wool hunting clothing. And immediately I thought if this game and how some of the clothing that you wear is louder (swooshing) than other clothing. Like the snow pants and light shell is loud, but wool clothing is quite. So my question is, if you are wearing more noisy clothing, can wolves or even deer that you are hunting, hear/notice you from further away when your clothing makes noise when you move compared to if you were wearing less clothing or more quieter clothing?
  12. The dying from cold in sleep is supposed to be realistic I think. Because in real life if you sleep in the cold, the cold puts you in a deeper sleep and I think people have died this way before. Though, this reminded me of a important feature that is not in the game that I think should be. and that is that when you are harvesting something large or quartering a large animal and hours go by, it should stop progress as soon as the cold starts to cut away at you health. Or at least at a certain level. Like maybe if your health gets to half, it stops quartering. Or maybe you can set the health-level for auto-stop (automatically stopping) harvest, yourself in the settings, I like that.Because with the way it is now you can literally die harvesting an animal and by accident. But who would die harvesting an animal when there are other chances to take in that moment to increase your chance of survival? (Assuming there are other options and chances). I agree with lower weight on worn clothing. Interior object moving and modifying - I heard that this is coming in the future but I don;t know what it will look like or how much you will be able to modify.
  13. I am all for more challenges. But I don't think that having to go outside to check to see if it's foggy really adds any challenge. That goes for inconveniences in general - they don't always equate to more challenge. I was playing yesterday and noticed that the fire gives you the temperature of the fire and burn time. Clicking on windows to get the visibility state, seems to me, the same in principle as far as mechanics go. Since it is a small feature that shares either same or similar mechanics as something else already in the game, to me (a non-programmer) a small change means small development. I think the more important question here is: Is the state of the outdoor weather tracked from indoors (tracked accurately)? I think that blizzards are tracked, but what about casual weather? Because if casual weather is not tracked from indoors, then that means that the weather outside, to a degree, is in a superstate - like quantum mechanics and the cat in the box scenario. Like where the weather doesn't have a specific state until you go outside. This would mean that weather readings from windows couldn't be reliable. As for the transparent windows that you can look out of - I already know that this is not possible because the indoors of various houses act as it's own world where the outdoors is no longer rendered. Mroz helped me to figure that out. Some people who don't want window weather reading to be worked on in the present stage of the game say that it is because development time spent on these slight conveniences can distract from time spent in developing the next episode or development on the game in general. That sounds reasonable to me. But this also begs the question. If all of the episodes were finished and there was not much other stuff to focus time on, would you think that adding window reading to the game would be good at that point? If the concern is that we should encourage focus on episode 3 or other "more needed" features or content first, I could get on board with that. But I think that little features like window weather reading could add a nice final touch IMO.
  14. Your idea here is similar to one idea that I had. I have a thread on that if you want to see it and the conversations circulating that idea. It's at least similar in the sense that it is about weather-reading with windows - in that category. https://hinterlandforums.com/forums/topic/22771-click-on-windows-indoors-to-get-outdoor-weather-status/?tab=comments#comment-157467 I would still like to see some addition on weather-reading with windows. But I wouldn't be super bummed out if it didn't happen. I think audible character dialog (activated by clicking on the window) was the coolest idea in the thread.
  15. It is true that the windows show different hues and brightness and rays or no rays to represent the current weather. Trying to read the windows light and color before going outside is something that I'm practicing. But I have trouble recognizing the differences of the window appearance in cloudy v.s. foggy weather. Can anybody help with that? Is foggy more gray or green than cloudy? Or dimmer? Its obvious when it is sunny as it is the only weather that will put sun rays through the windows - I think this is only an only issue when it comes to being able to tell the difference between cloudy and foggy from inside. I think it would be more valuable to be able to tell the difference between foggy v.s. cloudy than even cloudy v.s. sunny because cloudy v.s. foggy is a huge difference in visibility, I mean the foggiest weather in the game is when a wolf can jump at your face from in the fog. Where as cloudy v.s. sunny isn't as important to me because either way I still have good distant visibility. I plant my trips around visibility (granted I have food on me) so you can see how, with my play style, this would be more important to me. I play on the oldest xbox one, so load times when going in and out are a bit longer than it would be on a good pc. Though now my game is starting to stutter and hickup, I think it is an issue with the hardware wearing out rather than the game. A better PC or newer xbox model would solve both I am sure with quicker load times and less or no stuttering. EDIT: The stuttering is more frequent when I am running multiple apps (2 or 3) simultaneously. When I close everything but the game, the stuttering is not noticeable.