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5 Wolfbait

About Enigma

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  1. This would be good if you are out of antiseptic or and fuel, but you would need stronger drinks for that. Less alcoholic drinks (such as bear) aren't that effective. The only other thing I could think of was that large amounts alcohol makes you were relaxed and there for you don't freak out and tense up your body making you a squishy ball instead of a brick with arms, that means less fall damage but the effect decreases exponentially because your body is not made of a singular mass and different parts of your body react differently to high G forces.
  2. That door leeds to unspeakable horrors such as a zenomorph, mountains of spoilers, a gateway to TLD hell, an angry old lady with a gun, the old bear, a rabbit and a wolf playing poker, a wolf and a moose playing black jack and many more. Be careful traveller, for one who sees the secrets of the door is never to be seen again.
  3. Hinterland has stated that multiplayer will not be implemented. I believe this is a good thing 1) the long dark experience is based on being alone in a deserted world, it gets that feeling of hopelessness that many people of this community love, and it gets even better if you survive the ordeal that caused mishaps. 2) the human element, if multiplayer was released (non co-op) then the players will act like your standard human, trolling around, internationaly getting you in danger, causing emersion brakers. Even when it was on pure CO-OP it would still cause massive emersion brakers, for example: got in a tricky situation and now your stuck with out food or water, dont worry your buddy will give you some. Considering that you in early game can carry a total of 60kg unencumbered, one person can be used as a fridge. 3) It would cause many problems with the programing. To make CO-OP viable would need to add: full character models and animations, net coding, a communication system, enough supplies for both people, a more advanced animal AI and many other things (im not a game developer, but i know the hell that is multiplayer games). Also keep in mind that hinterland is a small company with a small part as programmers, this is not a triple A studio, it is not that easy to basically remake the game from ground up. Believe it would be nice, but doesn't fit with TLD design. It would require a new to make CO-OP a thing
  4. I think ive calculated it correctly Lets take the 1000 sun setting part. 1 RLH (real life hour) is equal to 12 IGH (in game hours) so 2RLH is equal to 24IGH. So 1000 long dark days are equal to 24000 IGH so then if X is the RLH that corresponds to 24000 IGH then we get this 24000 - X 24 - 2 then X = (24000 * 2)/24 and we get 2000 RLH 2000RLH in days is approximately 83 days. From January 7 that put ls it on March 31, I think Or it might April first, so it might be just a joke
  5. On a further note when you make it to the hunting lodge begin the processing of the three dear corpses that are near the area, this will be enough for some deer skin pants, then if you have 2 ropes set the first one up behind the lodge and the other on the rock to the ravine, now get the two deer carcasses, all the cat tails, the supply cache and the possible fire striker. (only do this step if you have the hacksaw and bedroll (snow shelter is good) then be very careful and mindful of the wolfs (got ravaged by a pack of three) climb to the lodge and give a prayer of thankfulness to the TLD gods for their blessing. Get some rabbits if possible for hat and mitten production. Now be mindful that you may not get a sowing kit so keep a spare gut and a piece of scrap so you can make a fishing tackle. For different spawns there are different out comes If you get a hammer that is good gather enough scrap for tools. If you get a hacksaw, do the procedure above. If you get both(unconfirmed), some how, then you are completely set, just don't waste the coal. If you don't get anything, welllllll............. DED no big surprise Oh and conserve matches they are more valuable then tools.
  6. The ravine here is crucial, have found a firestriker there at 80 % also the three carcasses are a major source of food
  7. I can give you some tips. You can find a bedroll in the basement of the hunting lodge. There is a possible spawn for a prybar near the locomotive. If you are up for it get a climbing rope and climb down to the ravine. I have yet to find a heavy hammer so the forge may be useless. As you did, use the stones to manipulate the wolfs, when going to the maintenance shed there are usually 2-4 wolfs so I like to mountain goat my why around, when you are near the path to the shed, climb your way up the right rockface.