UpUpAway95

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Everything posted by UpUpAway95

  1. or perhaps this one by Gordon Lightfoot if I was going with some lyrics:
  2. I tend to stick to the game sound tracks. I agree with @Kranium that lyrics don't really fit with the game's vibe. If I did pull up some other music, it would probably be El Condor Pasa from Zamfir:
  3. The game is just giving bears "no quarter" right now.😀
  4. I haven't encountered that one yet. I have had a number of sticks despawn just as I've been picking them up though and not go into my inventory at all. Same with some stones.
  5. There's this one place on one bridge in Ash Canyon were I always tend to "trip" (i.e. get momentarily stuck)... scares the crap out of me every time. I'm having an bit of an issue after this last update disengaging myself at the bottom of climbing ropes... more often than not, I start to climb back up them for some reason. I wouldn't class any of these as "my biggest gripe" though. I think the biggest gripe I have now is the darkness of many interiors even on bright sunny days. The Carter Dam in particular has gotten a lot darker inside since the update... I can't even get past the lobby now without having to light a torch.
  6. Then the solution is to make the custom menu more easily understood in the context of a "normal" difficulty. Anyone playing a harder difficulty should have familiarized themselves with the game enough to understand the custom menu (especially if it is presented to them at the start of the game rather than buried below four other standard difficulty settings. If they were "perfect" as they are, why are so many Lopers inclined to suggest changes and complain every time HL changes something... e.g. (a few I've heard over the years): Birch bark teas added - Lopers response was too OP; T-wolves added - AI sucks... Blackrock added - Lopers have no reason to go there....... Why aren't they "homogenous" in there assessment that the settings are "perfect?" Answer - Because they aren't. If they leave the current templates in the default menu, then you could still select Loper, Stalker, Voyageur, or Pilgrim from within the Custom menu. Those settings just become part of the custom menu rather than standing out alone on the main menu page. Throwing it all into the custom menu streamlines the startup process. If they add new templates that reflect some of the more commonly loved custom games - e.g. gunloper, NOGOA, NOPE, Deadman, etc., then that would save players having to look for the unique codes for those games as well... or perhaps they could give players a way to save their own templates, so they could "quick start" their favorite custom game without having to type in a code each time. As I see it, it opens up a world of possibilities.
  7. I knew that... some people say why, I say why not (didn't someone once say something like that?) I also know that Lopers are not homogenous, but I was responding to someone else's "we are Lopers" comment. If they eliminate the standard difficulty settings, then feats would have to be able to be earned in custom because the custom menu would be the starting point and would be the only way to change parameters/game difficulty. The more I think about it, I think the way to go with this would be to leave in just one "normal/default" template... kind of like a number of character creators in RPG... show the default template when you open the custom menu and show what each slider means in the context of those settings... Then have the descriptions change slightly as the player moves the various sliders around. If necessary to maintian performance overall, some sliders could also move relative to each other (much like the Oblivion character creator did). For example, if there is an overall "animal cap" for balance, if one spawn chance slider is pushed to very high, the max for other related ones could become high or medium.
  8. I'd die laughing if we opened the door and got a prerecorded voice saying... "Nuclear protection on a budget."
  9. So then, why not eliminate the standard difficulties altogether and just use the custom menu right off the start? Templates could stay in place, maybe even just mix them up so they don't even appear to be in order of "difficulty" and maybe remove the names for them... and then even add a couple of new ones the change the experience even more (e.g. NOGOA, NOPE). This would re-focus HL on providing flexibility within the custom menu of interest to a wider variety of players and cleaning it up a bit to make it function more "as advertised" and be more easily understood... instead of their having to referee arguments like this one over content not being equally accessible to all of the standard difficulties or some types of content diminishing the harshness of some difficulties. People would perhaps then just be able to choose what content they wanted to "turn on" or "turn off" or how they themselves would want to scale the "difficulty" or "harshness" of their own experience.
  10. This would be controlled by the "bear spawn chance" setting. Using the custom templates, the bear spawn chance is low in Pilgrim, medium in Voyageur, very high in stalker, and high in interloper. Not sure this necessarily means that the player will always see 3, 5, & 4. I've long suspected that they are somewhat dependent on an overall "animal cap" in the area any may vary depending on, say, whether or not a moose has spawned in that area. I say this because pushing all the animal settings in custom to very high does not seem to give the same sort of increase in every animal as just pushing one setting does.
  11. There is a comment on another thread in the Wish List section entitled "Interloper Overhaul" (updated), a few posts down by @Sir Major M.oos.E Sr. that I'm going to quote hear: ... and here is my response (because I feel it is also relevant to this thread and your comment): So, I ask again... what to Lopers actually want?... more content or a stripped down, harsh experience?
  12. Thanks... it's looking more and more like they have either gone missing (perhaps due to the addition of the acorn-producing trees) or are intentionally removed with this update.
  13. I understand your beef... but, on Xbox at least, it is not being sold as "game preview" and hasn't been sold as that since August 1, 2017. Since HL's quote indicates it was released on all platforms as of that date, I doubt Steam is selling it under "early access" either. Yeah, there is nothing legally that can be done and these "premature" (i.e. overtly buggy) releases are a big problem for consumers... but it still does not mean it is IN early access. Whether it SHOULD still be is a different question... I would agree with you that it SHOULD BE still in early access and that then maybe HL would have kept a better focus on finishing the story... but it is not still in early access (that's just the sad fact). Still, telling someone that they bought an early access game when they didn't and telling them that they should have waited until it comes out of early access when it is already out of early access is not helpful to them at all... It's just confusing them. At any rate, the OP was expressly talking about this expansion pass on Xbox... we waited longer for its release on console... and even that didn't sort of some pretty serious bugs related to the consoles... and that is disappointing.
  14. Nice work! Hopefully, HL will find a fix for it soon. Looks very much like the game does have some conflicts with Xbox's sleep mode and quick resume functions.
  15. Found Just finished my moose test in Milton... no moose up top (pond near exit to HRV) and no rubbings. Moose found in Milton Basin... no rubbings. Ash Canyon 2 runs... moose in both locations, rubbings in neither; Broken Railroad 3 runs... moose once up top near hunting lodge... no rubbings; moose near bridge twice (maintenance shed level)... no rubbings. Still a perfect batting average re moose with no rubbings.
  16. I haven't started a run in Milton yet. I'll do that to check it out.
  17. That would be on PC then, started after the first Tales update, but before this one? I wonder if any PC players who have started new saves after this update are still getting moose scrapings then?... or in any console players are getting any at all (since they wouldn't have any saves started between the first instalment of the expansion pass and the second (since they were released together on console)?
  18. Have you seen any moose scrapings at all since the update? I've encountered several moose (in various saves and various difficulties), but not a single moose scraping. I'm wondering if HL has intentionally eliminated them or whether my game is "consistently" bugged.
  19. They seem to be OK... at least I can launch them and I am at the same point where I left them.
  20. Finally got my game operational again... Had to do a complete "full" shutdown of the Xbox from the settings menu, leaving it off for several minutes. After restarting, I still had to use the "manage games" menu and fully "quit" TLD (I don't think it should have required this with a full shutdown of the Xbox, but it did). Anyway, after that the game would at least launch again without having to uninstall and reinstall it a second time.
  21. This is happening a lot... also, more often than not, the "empty" or "searched" label doesn't come up until I move the cursor off the container and then back again.
  22. That started happening to me ages ago. I just gave up opening the hoods and started placing a tinder plug on top of them to show I had searched the vehicle. If the vehicle had a battery in it, I would remove it and set that on top of the hood instead.
  23. I believe every bear has a den... not all of them have bones in them. For example, the bear in Broken Railroad will occasionally sleep in the cave nearest the rope anchor (of the two caves located on that side of the pond/lake)... no bones.
  24. You can consider it to be whatever you want... not trying to convince you of anything really. We do agree it's got bugs and that Episode 5 needs to be finished. However, I bought the game on Xbox through the Microsoft Store after August 1, 2017. I did not purchase it as a "Game Preview" (Microsoft's term for "early access") and, as such, I had no "early access" expectations about the bugs. I was fully aware that Episodes 3-5 were not yet released and I did have expectations that it would not take them this many years to get to where we are in the story. Believe what you like, but I know what the terms of my purchase agreement were... it was not "early access."