UpUpAway95

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Everything posted by UpUpAway95

  1. The player cannot read with any of the afflictions. In game premise is that the character cannot concentrate sufficiently to do so. I think if they allow reading during cabin fever (regardless of whether it's just skill books or other books - and you know my opinion about opening up too many skill points), they are going to get barraged with requests to allow it for any affliction and then "you're never too tired to read" requests, etc. Then I would suggest it would get to the point where having a reading mechanic in the game at all is pretty pointless... might as well just give skill ups for actually doing the tasks instead.
  2. The game doesn't just suddenly decide... you make the choices over the previous 6 days of gameplay that lead to the risk visibly climbing to 100%... and you don't get cabin fever until that 100% is reached. You have options like making that bear coat and your arrows at Forlorn Muskeg forge, or the outdoor workbench in Blackrock or Coastal Highway or craft them using short intervals and take breaks to gather sticks for that fire that would keep you warm or gathering stones to make that cache to store your meat or... lots of other things. Of all the inflictions in the game, it is one of the easiest to avoid. The OP says they are stuck in a car eating bear steaks... They aren't as stuck there as they think they are... nothing is stopping them from getting out of the car. Why don't they hunt down a deer and cook up some venison at an outdoor fire? If they are tired, they can still sleep in the car (recommend doing it in 1 to 2 hour increments to be sure they are staying warm enough, but if you're warm enough awake, you're warm enough asleep. As far as being completely unable to pass time... not true... start to break down something and then cancel it. The harvesting time still passes and by cancelling just before you complete the task, you don't actually destroy whatever it is you're harvesting. Too cheesy... well, then take whatever excess clothing you have in your base out to the car and start breaking it down or break down sticks to build up your supply of tinder. Broken ribs, especially in zones like Ash Canyon, are far worse because, unless you have a stim, you're not able to climb a rope and it takes 5 days to heal them.
  3. IDK why... broken ribs are irritating, last longer, and do a lot to "pidgeon-hole" the player's gameplay (all the complaints about cabin fever given here). I've heard lots of players state that they are the absolute worst aflliction in the game. I disagree... with less negativity about it and just little adaptive gameplay, it can encourage the player to spend an enjoyable 24 hours in the Ravine. I can teach new players to pay attention and balance their time spent indoors with time spent outdoors... enabling them to become "experienced" players in that aspect. Also, I asked, what do sprains add to the gameplay or food poisoning or insomnia... just irritation. Further, you contradict yourself... you said in an earlier post that a particular type of rework would "make the system meaningless." To do that, it cannot actually be meaningless now. You also said that not a single player likes it - Guess what - I'm a single player and I like it OK... better than sprains, better than broken ribs, and from what I can tell so far, better than insomnia. I like being able to tell when some illness is going to hit me... which I can do with cabin fever and parasites. I can also logically know when I'm taking a big risk for food poisoning and, to some degree, broken ribs. I can't yet predict a glimmer fog (although, on the plus side, those only hit in the Far Territory (so far at least).
  4. Come on - it's literally 24 hours that you have to spend outdoors (if you happen to have managed your indoor/outdoor balance poorly enough that you actually got cabin fever)... and fishing huts and caves count as being outdoors... and there's a ton of caves in this game. Not to mention the fact that your fires last longer the colder the surrounding air, so there's a definite benefit to cooking in caves (where the fire is sheltered anyways). You also don't have to stop your normal outdoor activities... You could go off to the Ravine and pick up birch bark, hunt deer, and stone rabbits to your heart's content... cook it all up in any one of the 3 caves (one of which even has a bed) in the zone and never have to worry about a predator... a pretty fun way to spend 24 hours in this game.
  5. You don't remember the number of people demanding that sprains be removed, until HL gave them the option in custom to disable them?... and the number of people who have continued to demand reworks to the system because you shouldn't be able to just slap a bandage on them and go on or because they find the slope indicator "immersion breaking." I don't think I can recall a single feature added since I started playing that has not be asked to be removed right after it was added. What does "insomnia" add to gameplay this time around... and what would a "mental health" system add? Micromanaging and annoyance... because that's what diseases in a survival game do... prevent the player from just going off and doing everything without risk of something annoying or irritating happening to them. In the case of TLD, it doesn't take much to manage the risk of cabin fever without going to extremes like (as another person posted here) cooking naked in a blizzard. I've watched 100s of hours of streamers playing on Loper who haven't gotten cabin fever and have essentially just played the game and only avoiding long crafting session indoors (easily done by just using FM as your preferred forge).
  6. Lol - don't blame you. Ice has historically been my nemesis. You may respawn back on the ice close to where you fell in... cold, wet, and with the immediate risk of hypothermia. You also may be a bit disoriented... I can't count how many times I've taken a step only to fall in again because rather than walking towards the more solid ice and the beach, I just walked back out onto the thin stuff. The ability to make crampons is a big plus and the fact that they now show you how the ice is cracking... giving you time to get off it before it breaks. Best policy though - never go beachcoming overencumbered in any way or with clothing that slows you down very much... go light and agile or best to stay home.
  7. Nice job!... and love the picture post... LMAO.
  8. It's just a test. Beachcombing used to refresh without the need for a blizzard. I think it's a good change... if you do turn blizzards off in custom, there is now an associated consequence... you lose out on "unlimited" beachcombing and the newly introduced exotic things washing up on the beach... and it is still the player's choice which features they want or don't want in any particular custom run they start.
  9. Yes, I'm aware of that and think it's a great improvement. I did another pass in CH after a snow storm (not a blizzard since those are disabled in this run). I did come up with a sapling and a broken arrow (both of which I would say I might have missed on previous passes). Still, nothing has yet respawned/refreshed in the areas where I had collected items on my first pass. So, at this point, results are still looking like, without blizzards, beachcombing is not refreshing. Only more time will tell if this is an infallible conclusion or just bad RNG in my run. I've now thoroughly searched probably 80% of CH and only now found a hatchet (I found two actually right next to each other up at the train loading area). Still only one actual knife (which was found earlier in the upper mine). Still no guns of any kind. I think I only have the lower (aurora) mine left to search that is a site of any concentration of loot.
  10. Doubt that all it would have taken was a warning. You might have been OK, but others still griped about it. You're on PC and people have already modded it to suit them, so... you should be good. That just leaves players who can't mod on console and who are so stubborn that they can't play 3 hours on lower difficult to experience the Tale (and don't lament about all the prep it takes because, on a lower difficulty, it takes almost none). Honestly, I do hope, HL will rethink it and eventually change the standard Loper to include it so those who are simply being stubborn and won't even consider playing a custom game where they have some choice can at last stop complaining about all the ways in which the standard Loper difficulty doesn't suit them. ... and I'm sure they won't think twice if the next Tale excludes Pilgrim difficulty (because maybe HL won't want to make a "passive" version of the cougar, an apex predator) about telling those disappointed by it that they should just "git gud" and move on to Loper.
  11. What I'm testing is whether or not blizzards are required to refresh beachcombing items... or whether they still refresh just based on elapsed time. In this run, I've intentionally set blizzards to none and any respawn I can set in custom to be as quick as possible (so I'm getting quick respawns of sticks and such). From what I'm seeing so far though, without blizzards the beachcombing is not refreshing at all.
  12. Well, I finally found a prybar - embarassed to say it was laying in the snow near a truck right beside the Quonset (lol). Agree though - tools are rare or at least seem to be rarer than they were. I haven't yet found a hatchet and I just found my first actual knife (did find an improvised one fairly quickly). On the other side of the coin, I have a shoe/boot collection that would probably rival Imelda Marcos' at this point and 4 lanterns. Of course, with things being more randomized in general, I wouldn't expect them to be as balanced run to run or as consistent. Beachcombing - which was the point of this run with no blizzards - continues to be non-existent so far... I found a tin can, cattail stalk, and a book of cardboard matches on my first pass and nothing has washed up since that I can see. (I'm not the most fearless beachcomber though, so I could be missing some small stuff farther out onto the ice... doubt I'm so bad at it that I would miss a trunk or a boat though. 😃
  13. I'd be absolutely down for there being a toggle to turn prepper bunkers, plane crashes, etc. on or off in custom. Moar toggles please... the more they are the more variety I can build into my various runs 😀 Not sure whether there's a technical limitation on how many they can add... but yes... please... as many as can be done. ETA: Custom = liberation (of the player for the player by the player). If I set up a custom run and I don't like the "resulting difficulty" of it, I have no one to blame but myself... no point in ragging on the devs over it.
  14. I"m currently doing a custom run with blizzards off as a test and, as best I can tell, they have just actually made beachcombing tied to actual blizzards rather than timed respawns. Loot from beachcoming was always "constantly refreshing." Now, at least, it seems there has to be a blizzard for it to refresh. I would say they've perhaps been a little too generous in allowing more exotic loot to spawn via beachcombing; but they could always scale that back to just finding little things like saplings, tin cans, and the odd feather or arrowhead.
  15. There are a number of aspects they could/should tweak or change about it to make it a more palatable feature for what are, probably, the majority of players who play at difficulty levels where it is part of the the "standard.". I don't think they will or should outright remove it, however. An option to turn it off or on in my runs is good enough for me (and that can be done now).
  16. I haven't gone into the Far Territory yet, so I'm not carrying the shortwave... so, one can stumble into them without starting the actual Tale. I just stumbled into my second one - in Coastal Highway (looks like the pilot overshot his landing), and I'm really enjoying just exploring individual zones in the main game areas and finding "random" new things. I'm not really in too big of a rush to start the official DLC at this point. 😀
  17. I'm still seeing some inconsistent minor issues with different reloads of my save file. For example, I'm currently doing a short "test" in Coastal Highway (familiarizing myself with the new beachcombing feature) and I haven't yet found a prybar. Several of the lockers in the quonset, therefore, are still locked. The red locked symbol, however, appears and disappears and then reappears on different launches of the save file. Being positive (or not 😀), the lockers are remaining consistently locked whether or not the lock symbol is there to see it or not. I also found a cache note under a visor that did not have a key with it. I'm hoping that's the way this note should be and that I'm not still having a problem with keys not spawning when they should. ETA: Just a thought - are you playing on an Xbox One or Xbox One X or are you on an Xbox Series X? Just trying to eliminate the possibility that it's be some sort of compatibility issue with the Series X (which is what I've upgraded to).
  18. At least in the "old architecture" of the game - It is worth noting that a wounded, bleeding bear will leave a constant blood trail even if it takes hours and hours to die, as will every other animal (except the moose who don't ever leave a blood trail). However, a bear that has had a glancing blow will stop leaving a blood trail. If that happens, the bear will not eventually bleed out and it appears to have healed. I've seen the same thing happen once with a wolf where I followed it around for awhile as it continued to limp and then suddenly the blood trail ended and I could see in the distance that the wolf I had been following suddenly stopped limping. So, I think that the player who pummels the moose with consecutive non-critical hits is depleting an unseen health bar (perhaps just by making the critical hit chance go up with each hit), but then, I think, the wounded moose heals very quickly once the pummelilng stops (or the crit chance returns to its original value).
  19. I still don't think that a feature that can be so easily turned off should be such a big problem. In addition to that it is a illness that people are being giving ample opportunity to manage the risk consciously. It's not something that just randomly hits the player out of the blue. The risk climbs over hours and hours. If you manage your game such that you're spending sufficient times outside when there is no blizzard, you can ride out the blizzards without ever getting cabin fever. In addition, outerloper players spend entire games completely outdoors without entering a single building, so going outside in a blizzard is not necessarily a death sentence. You don't "have to wait for it to end to go out." It shouldn't make a difference whether HL removes it (so all interloper games are "forced" to become easier) or the player decides to undertake the option to remove it by toggling it off in custom and making their version of interloper easier than the standard... except that in the later case, the player can also change other toggles to ultimately make their version of the game harder again in other ways. Insomnia now is a bigger annoyance in the Far Territory because you have no idea when a glimmer fog may hit, there is no way to toggle it off in a custom game, and there is only one location where you can hide to avoid getting it.
  20. Well, I'm on an Xbox Series X, so I could take it in for downloads. It's a thought. At any rate... waiting for the reinstall hasn't been a total loss... I did some reading, got some housework done and saw one heck of a great movie on regular, old fashioned TV.
  21. Well, 9 hours or so after starting the reinstall... It's been worth it... found a memento key under the visor of the first vehicle I checked. Thank you, Leeanda, for your immense help in determining the problem was with my initial download.
  22. In case you're unaware, you have the option of turning cabin fever off in the custom menu while leaving all the other settings the same as whatever difficulty you are currently playing. You won't be able to progress your feats in a custom game (but that may not be an issue if you already have acquired your feats).
  23. Rural internet sucks. There really aren't any other providers available. There's a couple in the area and we''ve switched between them; but in the end they actually use the same equipment (cell towers) and our neighbor's big trees intermittently block the line of sight... so, until the city grows towards us (something I don't want), we're stuck with crappy internet. It is what it is... beats not having any internet at all though (looking on the positivity side).
  24. That doesn't change the fact that you were willing to play those challenges in difficulties other than Loper regardless of your exact reasons for being willing. It doesn't matter that you didn't do it just for the badge... you still did it. So, IF the player wants the badge, not being able to get it in custom shouldn't be the ONLY THING (which is what that player stating) stopping them from playing the DLC. I get that you're angry. I get that you and others are disappointed. I don't think that alone is necessarily going to convince HL to change their minds on the matter though. They thought about. They have reasons (regardless of whether they've told us those reason or sidestepped with an "excuse.") It's just the way it is... don't be mad at me just because I'm advocating for Custom instead of joining you in expressing an ire over interloper that I dont' share simply because I don't play interloper. I play custom... and I'm not even angry at HL for things like not allowing feat progression in custom... but I'd still love to produce a logical argument that will convince them to change their minds about it.
  25. Not sure where my previous response to this went... This is interesting and probably means that I probably need to uninstall and reinstall the game. With my crappy internet, that's going to take at least 8 hours to complete... and maybe as long as 3 days, depending on how large the actually game file is compared with the update one (which took 8 hours). I'm doing it, now... reluctantly. Hopefully, it will clear up some of the bugs I'm seeing. Getting my book out and shutting down everything else that's online. We'll talk to you again when it's complete. Thanks.