ILikeToHackThings

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About ILikeToHackThings

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  1. I don't think that this would be too much of a challenge. I don't know what the code looks like, but I assume that most food items in the game are grouped in common class, if not then a common folder. Where certain things like the meats maybe are grouped under a common class and the main difference being the variables passed into their constructors. Meaning that each of the food item class would require a few parameters; such as freeze rate doubles, frozen boolean, structures/classes containing the graphics for the freeze meter. There would also need to be some modifications made to t
  2. After playing a little too late into the night I had an idea! Does anyone else think that food items should freeze when left outside? Like, in real life if you wanted to preserve your food, you'd want to place it outside to save it's condition, which would cause it to freeze. And before you cook it, you'd need it to defrost it! I feel like this would add an extra bit of challenge and realism by forcing players using this setting to wait an extra bit of time to cook their food, while also adding an extra bit of balance to the game by putting a respectable penalty for plopping everythin