k0s0ff

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Everything posted by k0s0ff

  1. k0s0ff

    Improving UI

    Hi! And welcome to the forums. I want to say that I do not experience any difficult problems with the inventory menu. And I don't think I'll use hotkeys at all. I take it philosophically. To throw something away, you need to spend time. So you need to press the buttons using the mouse. Although I find your suggestion reasonable. As for the pile of items on the floor and the inability to pick them up. I understand that each item has invisible borders in addition to its visual borders. This prevents you from raising the desired one. That's what I mean. Throw items in groups. Scrap metal in one pile, branches in another. As for the rabbits. I don't know what you mean. I'm fine.
  2. In fact, I've always stuck to the no - risk tactic. But for some reason, I constantly had such ridiculous things happen to me., that I sometimes stopped for a long time to catch my breath. So I would say that my style of play is a mixed style. I can stay at the base on duty, and go on long hikes in search of adventure.
  3. Hi. I don't play often or much. My longest is 257 days. I always have something to do. I still haven't visited the cannery. and the valley of the silent river. After I finally settled on the base, I trained on rabbits with a bow and arrow. Then I hunted deer for a long time. Then when I ran out of ammo I made a dash for the whaling station. And after that, I can't sit still, I want to wander around and look for something. My base is on a Mysterious lake.
  4. It is strange that they were not added immediately. This is almost the most important part.
  5. wow. This looks like a lot of work. I would like to add on my own behalf that they don't want to catch the Fox. Because this is the developers ' logo. But for example, the Arctic Fox. White and not noticeable in the night. And just to the North. According to my standards. And one more thing. I agree that a dog should be a friend. Otherwise, this is a very cool and well-developed offer.
  6. I am very indifferent to this idea. If they add such characters to the game. I'm not going to argue. If they are not added. I won't be upset. I want to add something to the discussion. Such characters must be added in a very dosed manner. More precisely, they should be quite small, in order not to change the atmosphere of the game too much, which has developed. I also think that everything should happen in a random order.
  7. I need to be a little more diligent. But I like it. It would be nice to meet a lynx in the mountains of the Big dipper.
  8. I understand you. I just want to add it again. That if rabbits can reproduce ,then animals should do the same. I would like to add that the game does not change the season of the year, and therefore it makes no sense to add an update to the animal population. Then the bears will quickly run out. I've seen what a bear trap looks like. And I can't imagine how to do such a thing without serious skills. The game is not about reality, but it does not go beyond the adequacy. I think the whole point of the game is to contrast yourself with predatory fauna and harsh climate. And such things destroy the entire balance of power. If you add a bear trap: 1. it should require a lot of resources, 2. it should be broken after the first bear. 3 bear can get away with 90% probability, 4. The bear can break the trap with a probability of 90%.
  9. As far as I know, gasoline should be specially prepared for winter. But I think this is not very important in the game. If we assume logically, then all the gasoline in the game is already prepared. Another thing is that from one message from the computer it is known that many cars on the island are electric. In principle, if we can collect 5 liters, it will not break the balance much.
  10. ๐ŸŽ†Shot in the lock. Why bother?๐Ÿคฃ
  11. k0s0ff

    Skis

    In my opinion, the game does not have too many locations in which it makes sense to use skis. And you can fall off a cliff without them. In addition, it is necessary to redo the behavior of wolves. With the same success it is possible to add figure skates to skate on the ice.
  12. I have always been confused by the state of meat storage, especially the fact that I can make a lot of it and eat for a long time. And the fact that wolves do not steal it and lying on the snow it does not attract predators. I think that there is no sense to be wise, but it makes sense to make a box to store it on the street. To do this ,you can use ice to create a makeshift freezer. Well, we need to redo the behavior of wolves. I also agree that Aurora has little interactive element. If not a refrigerator or a stove, then at least something to use. But there is only trouble. I do not know what could be used with utility and interest. One more thing. It seemed to me that most of the stoves I saw in the game were gas stoves. I even think I saw large gas cylinders on the street near some houses. This is by the way mentioned in some messages on computers. I mean, why come up with something complicated, you need to use what you already have. We already carry 40 kilograms of weight with us and a little more on top. Why simplify it? And also, if you're going somewhere. It seems to me that before this it would not be bad to first drive along the road on a tractor, you need to clear it of snow.
  13. I'm not a botanist, but it's hard to imagine what kind of syrup can be extracted from a tree in winter at a low temperature. There will be no spring in the game, which means there will be no syrup. I think it's too easy. The main idea that I took out of this. This is that the rabbit population should be finite. In this case, it is necessary to make sure that all animal populations are like this. I don't think it's a good idea to breed wolves, bears, deer, and moose. So that they do not decrease in their number. The game in my opinion is not about this.
  14. I apologize. And what to do with them when they are caught? That is, what other use can there be besides fur and meat? Why keep them if they can just be caught in traps and consumed.
  15. You can also collect liquid from birch. only as it seems to me it can be done in the spring. When the tree conducts moisture from the roots to the branches.
  16. I like the idea of making fire by friction. It looks more plausible in the framework of the game. I can't say that I like the proposed idea. I don't want my character to go from survivor to miner. And in General, I want to say that I know when the matches ran out. The game is designed to challenge the player.
  17. But why not start the game? this is a good incentive to get them. As for your suggestions, it seems to me that at first glance it may simplify the game or it will not have a good value on the turnover and thus we will get useless things. I would like to see a full count with the data checked in the game. I also want to add that we have clothes in the game. It affects the heat. Affects the fatigue rate. You can't make it so that all the existing mechanics turned out to be meaningless. And one more thing. I'm confused about the satiety bonus. This turns an already strong character into a cargo mule.
  18. Or in the Primus. What I have to say is that I like it much better. Although not advisable in this game. https://en.wikipedia.org/wiki/Primus_stove The Internet writes that gasoline in an oil lamp is dangerous. Explodes, causing a fire, toxic smokes strongly and weakly shining. I understand that the game is full of conventions. But I bow to the fact that gasoline can be found more acceptable use. And without this, the game is full of light sources. It's also endless.
  19. I thought about it and decided to ask. What about 4F.O.D.O.N and W.E.?
  20. I've always wondered why we need to open the gas tank caps, too. But not when I didn't think to use gasoline as fuel for a lamp. An elementary sense of conservation instinct forces you not to use this type of fuel. Plus, as far as I know, there won't be enough light from this fuel. In addition, you have fishing. There are enough light sources in the game.
  21. I agree. This should cause as many problems as possible. The animal should be hard to see against the snow. The beast stands still if it hears a shot. The beast is always there if you are on its territory. The beast triggers an alarm state similar to the one we see in the current event. Sounds like the truth then why the forge? And without this, our character can do a lot. There is no need to turn the game into a simulator, M. ะก. Food spoils more slowly if you cook it. Carry a lot in a backpack - too light is solved. Food is on the street and does not attract predators. In short, this should be a justified decision. That is, if the wolves steal your food.
  22. I think this is already in the game. You just need to keep the balance. In addition, if you do your option. Then 3 days is too short.
  23. Hi. Last time I posted screenshots and didn't write anything. Now I want to share with you not only screenshots, but also write some of my thoughts. I finally decided to pass the archivist test. I took my time and waited to see the note on the screen. I didn't rush to another point on the map at night. But the place is a desolation Zone, I decided to run and decided to look around. I was struck by the sight that surrounded me. I would also like to add. That I used to be very wary of going out when Aurora was outside. Sat at home and did business or slept. Sometimes I looked out to see the shining sky. But this ordeal got me thinking. I can easily get used to moving around the world without any fear. Here are some more screenshots as I roamed the world waiting for Aurora.