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About Dum_Gen

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  1. I think they could add ruined rifles/revolvers on Interloper. Ocassionally you can find Firearms skillbooks to raise skill till it allows you to repair guns and make ammo. So you have to make some efforts to get a gun.
  2. Put the survivor down. Find a rock or something else to press your back to. This way timberwolves will be attacking from one side. Try to shoot when you are confident that you will hit the target. 3 bullets were enough to deter them when you hit them. If you hit their head, you have a chance to instakill one, which always stopped their attack. Another more cheesy option is putting down the survivor and run a longer distance from him/her. There is a chance, that a wolf will attack the survivor and stand still near him/her. Then you will have better chance to shoot the wolf in the head. Don't shoot the survivor in the head.
  3. Do you mean you run another interloper attempt, because you died?
  4. I doubt that 2-3 connected stones would be enough. I had 2-3 connected non-fatal revolver shots to deter a pack of 3 wolves on middle difficulty. A fatal shot detered wolves instantly. I would appreciate verification, without video or smth, just to know.
  5. I did not try it. How many stones you need to throw to deter 3 wolves on hard difficulty of story mode?
  6. I think that timberwolves will be deadlier on interloper.Black wolves can be deterred by starting a fire. I have no idea how you deal with them even on late stages of interloper games. Only option is bow and arrows. So you probably lose several arrows and lose durability on bow and arrows, which you collected back. As a result, a single bow would last 3-4 encounters with timberwolves + regular hunting. Consequently, interloper needs another longer lasting option to deal with timberwolves. Some people suggested metal arrows in NovDev Diary. I added, that repairable composite-like bow could be useful on later stages of the game.
  7. I agree. Maybe that new machinery can be used to make metal arrows/composite bow as an upgrade to simple arrows/survival bow. New arrows might deal more damage and/or be more durable or be repairable by instruments. Another option to dealing with timberwolves on interloper can be bear spear, whenever it will be introduced. You could catch their attacks by pressing left mouse button, like it was with the bear. Otherwise, I can't imagine how to fight timberwolves on interloper.
  8. It looks like a skill icon, IMO. Maybe related to struggling with wolves or even bears (using bear spear, which have resembling piece of cloth).
  9. For those, who rarely uses twitter. Raphael posted a small tease for the next update: https://twitter.com/RaphLife/status/1197325631672836096 The picture:
  10. Dum_Gen


    I would disagree with you in a sense that this type of compass is more useful for the new players. More experienced ones can disable this option to make their game harder. At the same time, I partially agree that this option should be activated only when a new game is created, as a customization option. However, I don't think that it should occupy a feat slot.
  11. Quite frustrating death. And quite unrealistic one as well, breaks immersion IMO. Did you try to place a fire nearby and use it as a "bridge", when it dies out? I don't remember if you can use an outdoor fireplace this way or you just no-clip through it.
  12. A lot of people agree, that pre redux quality was, politely speaking, not good. Therefore, I don't see a problem when people complain about it in a constructive way. And even some of non constructive feedback is understandable from emotional point of view. Btw, if someone's hard work's result is quite bad, it should be critisized, especially if the someone takes money for the work. Doesn't matter how hard the work was.
  13. Dum_Gen

    episode 4 & 5 ?

    You probably quoted someone else, I did not say that. I actually hope that the quote will not happen.
  14. I chose bad example with indoor looting while having firearms. However, people might expect danger when the looting outdoors - gathering sticks or checking vehicles. I never used firearms IRL, but i believe it is basic safety measure not to put finger on the trigger until necessary. At the same time, it is believable that people will keep the gun unholstered when there are lots of wolves, e.g. on Stalker. Believable from RL POV as well - inexperienced with guns survivalists collecting sticks for fire. Brainfart - shooting ground because they were not focused (not center of display) on the stick or were too far from the stick. Stuff with light sources - beyond understanding. Especially considering PS4 having different buttons for interacting and shooting. Majority first person POV games used E button for interacting with/using items and mouse buttons for shooting. Looks like bad design choices for a game, where scarcity of resources is a major aspect of gameplay, when you lose those resources because of character's sudden brainfarts.