By "configuring", I meant being able to determine, where on the wheel, you want items. For example, the standard lantern is at the top. I want to be able to have the Spelunker's lantern at the top.
Now that we're getting more items as a result of TFT, would be great if we could configure the layout of the radial menu. What prompts this is the new, much better, Spelunker's Lantern. It would be senseless not to use this,, but I'm so used to selecting the "top" slot on the radial (muscle memory), which is the standard lantern.
This would be especially helpful for weapon hotkeys (in particular #2), which has numerous weapons to cycle through.
Description: "Rigged for fuel efficiency. A light for deep, dark places, when other lights go out."
Comparing Spelunker's to Standard:
Weights are the same
Light output appears the same
Ignition times the same
After a brief test with a standard lantern vs. Spelunker's:
Both equivalent condition
Both full of lantern fuel
Pass Time for test
Standard lantern lasted approx. 3 hours
Spelunker's lasted approx. 6+ hours. I'm guessing about 6.5 hours
Significantly more than standard!!! Besides, it looks way cooler!
My new best friend because I prefer lantern light when exploring over a torch or flare.
Correct on #1: https://thelongdark.fandom.com/wiki/Mending
Since skill books give a static number of points, it doesn't really matter at what skill level you use them. Keep in mind, some skill books only work until you reach a certain level (3 for example).
https://thelongdark.fandom.com/wiki/Research_book
I keep hearing people telling others to "chill out". Granted, there have been some inappropriate comments here since rollout, but for the most part, I just read people venting their frustrations/providing feedback. What's wrong with that? As time goes on, you will see less and less resulting from the rollout. I've pretty much forgiven for it. Have I forgot? No. This constructive criticism is needed/ (and I hope) wanted by HL. I'm sure they don't want people to get upset and silently leave the game forever.
I'm guessing you all experience the small/misplaced hit boxes on OMBL as well? I tend to begin clicking rapidly while moving around hoping to find that miniscule hitbox 😉
I'm calling it the OMBL Boogie! 💃
As others, I wasn't angry, I was somewhat disappointed, as I think is normal. We spent so much time thinking, reading, discussing, anticipating about this Part 1. To have that squashed, even for an hour, was pretty tough. I do very much appreciate Raph's explanation and his taking responsibility - that redeems in my eyes.
I don't think we're expecting it to be laid out for the next 12 months - that would be unrealistic and set HL up for, potentially, false promises. I DO think it is fair to communicate what will be released as they finalize it - maybe a week(?) before Part 2 comes out, or days, or heck, THE day.
I don't think it was THAT big of a mistake! Can't expect perfection, but I do believe people were expecting a tad bit more from this rollout (and I'm speaking generally).
To summarize (and correct), sounds like we've found 4 of the 5 referred to in the video? Sounds like there is a 3rd rifle variant - has anyone found it yet?
Vaughn's Rifle
Barb's Rifle
____________ 3rd Rifle???
Spelunker's Lantern
Woodwright's Bow
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