MarrowStone

Members
  • Posts

    1,680
  • Joined

  • Last visited

Posts posted by MarrowStone

  1. I noticed the discrepancy in timelines as well.

    My three theories are:

    The aurora is localized only to Great Bear, but it's slowly gaining in range. The plane pretty much unknowingly entered the Northern Bermuda triangle. 

    A less likely theory is that Molly lied that you've been unconscious for as long as you were. She's a pretty unreliable character, didn't even wait around in the barn after you stumbled through the blizzard to save her. 

    4 minutes ago, ThePancakeLady said:

    the Forest talkers came upon an arsenal,

    Okay, hear me out, but maybe Astrid's case has something to do with the Forest Talkers, She more than likely stole it from her research lab, we know there's a "Quarantine" happening up North, but who says it has to be medical? Maybe some electromagnetic anomaly is being contained or harnessed there? That explains why the passenger plane crashed later. Why does Jeremiah have military buddies with code-words? It all feels pretty S.T.A.L.K.E.R. esq. with factions and quarantine zones.

    I never thought that Father Thomas would be an unreliable character, their hands would be pretty full with all of the crash survivors and needing to prepare food, water, and enough firewood to keep the place warm. Putting all the bodies in the basement and knowing they're down there would really do a number on your psyche however...

  2. 1 hour ago, Hilayla said:

     I feel like you were saying because you got a cookie (well-fed) you were willing to make a more enjoyable choice. Without the cookie you would just make a choice that made the game less enjoyable. This does not seem logical to me.

    You're right, It's not logical. It's operant conditioning. I have weak willpower and am manipulated by psychological conditioning, sorry. 

    I also did the controversial actions in the interest to save time and play it safe to be able to complete long term goals like the 200 day achievement, (that was removed when wintermute launched). 

    I just wanted to say the current system in the game works well for me and give reasons why. 

    • Upvote 1
  3. 6 hours ago, Hilayla said:

     

    I don't think a game should be altered because of a lack of willpower.  I personally don't want a game changed because someone thinks I might not be able to not starve myself. Maybe I am misunderstanding what is meant by this.

    The point was that before the "well fed" buff I would starve myself to be more efficient even though I didn't like it and it made the game less fun. (It made food way more plentiful and irl if you burn more calories than you eat you would still be starving.) The devs used "well fed" as an incentive for players to keep food relevant in-game without removing the starving tactic entirely. It has worked for me and I'm never looking back. The food problem has been fixed already in my eyes. 

    Maybe I shouldn't have said players have terrible willpower, it sounds accusative/generalizing and probably makes readers defensive. I'm saying if developers have a vision on how they want players to play a game, they get better results if they encourage "right" actions instead of punishing "wrong" ones. The well fed buff is a great example. 

    On 11/8/2019 at 2:05 PM, ManicManiac said:

    Just because something is possible to do that some don't like, doesn't make it an exploit.  If the systems are behaving as they were intended... then it's not an exploit. 

     We'd have to personally ask the developers about every quirk in the game since players have no way knowing what is intended or not. Taking arbitrary actions like cutting up your deer in a thousand tiny pieces and power leveling cooking may be possible in the game, but I don't think that is what they intended.

  4. @Moll, that's what I suggest we can do as of now. It removes the randomness but hey, 4 hours is pretty good if youll be sleeping some of it. Your hard drive would be absolutely full from 4 hours of game footage however...

  5. 16 hours ago, jeffpeng said:

    That is related to (some form of) autism? I've been suffering from this all my life. Hu. Interesting.

    But in general .... yeah, a bit more mellow on the fire would actually be nice.

    Not exactly, Im sure everyone hates high pitched noises,  like nails on a chalkboard. For me, certain sounds just feel amplified and invasive, CRTs, florescent lights, and crowds bother me for example, not all the sounds that bother me are high pitched.

    There's also other things people can have that make them dislike certain sounds (misophonia might make people hate the eating sounds in this game). 

    Anyways, I love this fireplace idea. In fact, we have the tools to actually make it! The video size would be huge but on pc you can get recording software and record the fire in the house for 4 hours, loop it once, then add whatever sounds you want on top of it. Bonus points if you record a blizzard coming and leaving. 

  6. I like this, My issue with the current fire in game is that it's so high pitched! Cooking meat used to make the nicest, bubbliest popping sounds and now it's super high pitched too. 

    To be clear, I have autism (sensitivity to certain sounds an issue for me, particularly high pitched, Old CRT televisions make the worst sound when on but no picture or audio) so maybe it only bugs me but I wouldnt be able to fall asleep to that pitch. I like low rumbly fires that occasionally pop. :)

  7. Technically insulation works both ways. It prevents the transfer of heat energy, that's how it works. So in reality you'd become much more hot working at a forge naked much more quicker than if you were wearing an expedition parka and snow pants.

    That said, once you DID get hot in your parka your body has a reduced capacity to evaporate sweat and therefore it gets even hotter than naked. 

    I think this might have more negative effects than good, what purpose does this feature have? Is it to prevent forge marathons? We could link it directly to the forging action then. 

    I do like the idea of sweating through your inner layers. Clothing wetness only becomes an issue in specific cases and certain maps currently (Forlorn Muskeg). 

  8. I've taken the well fed buff and never looked back, i can climb ropes at over 30 kilos! (which we used to be able to do by default but they removed) the extra mobility works wonders!

    @ManicManiac, the problem with the "dont do it" stance on exploits is that players have terrible willpower. Players will suck the fun out of their own gameplay if it means being more safe/efficient when playing them. 

    Before the well fed buff rewarded me for playing "right", I would hibernate. I didn't like hibernating being a part of the game but i did it anyways because I wanted to be more efficient and didnt want to die from starvation on a super long sandbox run.

    Now, people can play their own way and starve for efficiency, while I enjoy the little gift I get for keeping food relevant in the survival experience. Combine that with the malnourished debuff that still allows a couple days of hibernating when food gets low? It's genius! 

    I do like OPs proposed model, its a step above my old standing of making calories go negative again. But the current system has already fixed it for me at least. 

     

     

    • Upvote 1
  9. Best sorting mode IMO is condition from highest to lowest. Alphabetical feels way too arbitrary to me but is good to see groups of the same type of object. Weight is only useful for finding what the heck is weighing you down and discovering that you were carrying 10 liters of water lol. 

  10. 17 hours ago, Lonelyloper said:

    your character falls and sprains their wrist while trying to break their fall, but the game just doesn't have a proper animation for it.

    While I would love a falling animation, people can suffer from motion sickness or become disoriented from sudden camera changes that aren't cutscenes. The only other game I know of that had fully simulated falling in it is Miasmata. Some people loved it, others despised it. 

    If we did go the "Simulated falling" route, I'd highly suggest that the camera flipping be optional for those who may not handle it too well medically. 

    Also, I've injured my wrists from falling irl more than my ankles so it really just depends on the person I guess. Cold tendons and heavy packs increase sprain risk even more than normal conditions as well. 

  11. The burden is incorporated into the weight in this game. Some items weigh more than they would than in real life to simulate how bulky they are. Others weigh different for balance reasons. Some things weigh less. A pound of bricks is not the same as a pound of feathers in TLD. I like it this way, If we had Unturned style Tetris inventories it would make it even harder for console players to adopt, I'm not a console player but If i was introduced to this game via a controller I would probably not want to play with that style of inventory management. Just incorporating the bulkiness into the weight is actually very intuitive. The only downside is that some values seem arbitrary or subjective. 

    9 hours ago, Ice Hole said:

    The loot we carry should affect more than sprain probability.  Alerting predators seems to be another area

    This sometimes feels like an actual thing. I'm too lazy to do the testing but in reality it is probably just a the fact that moving slower in general puts you more at risk at not getting through a gap in a wolve's patrol. So it already has its own hidden risk due to lower mobility.  @ajb1978, Is loot a variable in detection range that you know of? Most likely candidates: firewood, water, and storm lanterns. 

  12. 44 minutes ago, Muestereate said:

    I can't for the life of me say what convinced me to try to through the waterfall. Some other game or some other episode or some real life stuff or some subtle but telling clue. This was great storytelling right here.

    Waterfalls hiding stuff behind them is a cliche/trope that's used in all sorts of media. I however, don't mind tropes and cliches if done well since they must exist for a reason. 

  13. 1 hour ago, kristaok said:

    sort of get that vibe, but at the same time it does say "summit" which is like a mountain, which is like Mountain Dew. :D :P 

    @ManicManiac, @kristaok, Here's the funny thing; Sierra mist and mountain dew have the same names. Sierra means mountain in spanish, and mist and dew are similar things too. 

    Summit soda also translates to "Mountain liquid" 

    For fun, Ill come up with some of my own sodas with the same name technically:

    Peak Pop, Alpine Fizz, Zenith Nectar, Ridge Draught, Bluff Brew. 

    You've also got root beer and ginger ale technically having the same name: Root Alcohol

    Spud Spirits, Tuber hooch, tap-root tipple/tincture

    So you are both correct. The reason I side with mtn dew is so that it is functionally different than the other two sodas which dont commonly contain caffeine.