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About jeffpeng

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  1. jeffpeng


    Another good example of this is actually how I conquered Timberwolf Mountain. When I got there I had no idea where to go, where to explore and what to achieve. I just read there was a plane crashed on the summit. So I said to myself "up I go" and held left after entering the region. I soon found the rope that lead up to the plateau with the first engine, found the cave, stumbled my way through it, found the other engine, of course had no hacksaw to open the containers, found another rope, climbed that one, found the "Three Way Cave", realized then I had gone in a circle ending up back at the engine, retracking to the cave, taking the other way, and somehow finding the rope to deer clearing. I made my way all the way to Eric's Falls and back before I started to figure out how to approach the summit. By the time I finally got there I had been living off the land for three ingame weeks, killing a bear, several deer and a metric ton of wolves. Recovering all the supplies from the Summit to the Deer Clearing Cave (which had become my home by that time) took me another week. From there I started exploring routes I had not until then, and maybe 5 weeks after first setting foot onto Timberwolve Mountain I discovered the Lake.... and the hut. In my head the hut was infinitely far away from the entrace to the region. I don't know how long it took me to realize the true layout of the map. Yes, I enjoyed that very much
  2. jeffpeng


    I really think most people, especially those new to the game, do not realize that part of the "fun" of this game is getting lost. One of my earliest adventures in TLD took place in Mystery Lake. I still was scared shootless of wolves, but took on a voyage to explore the river coming from the lake. I simply underestimated how long that route would take me, so I got suprised by night falling. By the time I reached what I today know is train unloading it was pitch black and windy, wolves howling eerily close to me, and I was stumbling through the night until I was lucky enough to find a spot at which I could sustain a fire, but I had no clue where I was at that point. I was utterly and completely lost. I stayed up all night, afraid to go to sleep and have the fire die on me, subsequently ending up as wolf food. At around 4 or 5 in the morning, starving and sleep deprived, my last book went into the fire. I held onto the embers as long as I could, and even stayed about half an hour in the freezing cold holding on to my last flare, ready to light it when I would hear this growling I had come to fear. The growling never came, but dawn came to rescue me. I found myself not far from the derailment. With the train tracks and the crashed train carts I had a good sense of where I was and got home safe and sound. From today's perspective, knowing Mystery Lake as well as only years of roaming the frozen wastes can teach you, this story sounds almost hilarious to me. I achieved exactly nothing that day / night. But I had one of my best The Long Dark experiences ever, and I vividly remember it almost 4 years later. I don't have to point out how that kind of story would have been utterly impossible with a compas.
  3. It takes the same amount of condition to open containers on TWM, which is something you do in mere seconds. Afaik hatchets and hammers also take always the same amount of condition breaking down furniture, no matter how long that actually takes. It simply isn't a very well written part of the game. I guess we should be grateful using the hacksaw to cut little bunnies into pieces doesn't take 5% per 500 grams.
  4. I don't think it's fixed loot. But I pulled one out of a briefcase, yes.
  5. feetless, aimless, hopeless, purposeless and looking at the way our attire develops eventually: tasteless. *sigh*
  6. I always had this feeling creeping up my spine that survival mode really is just the game without a narrative and we kinda run around for no reason whatsoever. Almost as if there was no higher purpose to it. Crazy, I know.
  7. Even on a new game Thompson's Crossing is a waypoint everyone should check. I got three packs of matches on a new game plus some good amount of "Canned Heat" and a Thin Wool Sweater. Also check the Crash Site, where I got some fairly ruined but still recoverable Thermal Underwear and a Mackinaw. That's some premium stuff. I actually find this very much okay. PV is a huge bass region, easily twice the size (in m²) than any other region, so why shouldn't it (finally) have some decent amount of loot to justify taking up so much space and us putting up with the amazing weather.
  8. jeffpeng


    I guess another good point against location marking .... When FC came out I was actually still pretty new to the game (well a year in ) so it actually proved kinda useful to learn the maps, especially the new ones that came later, meaning MT and especially HRV. I guess especially HRV would have been hard to figure out without the maps as fast as I did. But in the rather special case of HRV I also think that having a map marker would have actually made it harder, not easier. The reasoning here is: when you use your map you actually have to look around to make out where you are. You indeed navigate by landmarks. That makes you actually look at the terrain. With a GPS like map and direction marker you just look up where you are, look up where you wanna end up, "aim" yourself .... and go - and chances are you miss everything in between. This might actually make you miss things you'd otherwise have looked at in an attempt to determine your position. In the case of HRV .... I might have never figured out one of the many winding paths you need to traverse to successfully navigate this maze. My reasoning for an option to disable them .... just so that I cannot "map" my way out of a situation when I actually do get lost - which does happen, albeit rarely. It's something probably nobody really needs so I never actually made that suggestion before.
  9. jeffpeng


    Nothing will bring back TWM and HRV the way they were before I could navigate those regions basically blindfolded Very good advice. That's actually an amazing idea and the only way I would personally support this being implemented. And I personally would like an option to disable maps altogehter. We humans are a diverse breed
  10. Okay. I think messing around with calorie consumption could have hard to anticipate side effects. I've been in favor of upping available calories in the in exchange for actually harsh starvation punishment for a long time, but that's another topic entirely. Unless the calorie system is substantially reworked at the same time this is a potential balancing hazard. Which would put it equal with a can of beans, which is fair I think Cooking it with condensed milk would effectively kill some calories, so that's not a good idea (despite being probably more palatable). But cooking it with water would give oats an interesting place in the game: relatively light weight food that lasts a rather long time, but actually requires you to prepare it first and also takes water to make. The only other "food" in the game that works this way is coffee and the various teas. So, yeah, I think that could actually be an interesting addition to the list of available food items. I agree, and then again I don't. The world would be quite a bit more colorful if we could find several types of choclate bars, more types of canned food, maybe small little stinky cans of cat food (urgh), potato chips, TWINKIES (HOW are there no Twinkies in the game?!), wine gums, instant noodles (essentially survival food, really), more varieties of the MRE (like a vintage Five Fingers of Death menu), Rice Crispies! ..... I probably could go on for a very long time. But .... as much as that would be sortakinda fun.... what would it actually add to the game that's not already in it? Sure, you could argue that granolar bars and chocolate bars already are redundant food, and that peaches and tomato soup are just "worse" versions of cans of beans. And why put three varieties of soda into the game when they all do the same thing? Yeah, I get that. But one of the strengths of TLD is that you don't get overloaded with too many choices. There's one rifle, one pry bar, one type of storm lantern, two types of matches (which do have different properties), two types of hatchets and knives (one industrial made, one basically a flattened piece of metal)... etc. You get where I am going. So .... as so often.... I'm a bit torn on this one.
  11. That's pretty much how my profile picture came to be. It happens.
  12. A last note on that: Decoy baiting meant you had to have smellies on you to begin with. I personally avoid that whenever I can on Interloper. Having smellies on me means I can get surprised by wolves from really weird angles, and as we all know the wolf that's almost never there is the deadliest. But it also might get you other, much heavier and much more dangerous friends that you simply won't escape no matter how fast and precise you shoot: bears. At least not sustainably as flare shells are a rare commodity on Interloper (20 shells per game max?) So the tradeoff was rather straight forward: Either make yourself a potential target for half the map but be able to hunt wolves rather conveniently, or simply avoid them. Now however ..... I can have the best of both worlds. Not being smelly, meaning I can pretty reliably predict where wolves are and where not (experience does that for you), but also being able to reliably hunt them if I so choose, with minimal risk to myself. Before I wouldn't chance charge-sniping a wolf unless I really had to, like when I really, really needed the food or when I was unable to light a fire, or some other rare circumstance that made this the least bad choice. I'm far from 3000 days Interloper, but I claim to be able to salvage almost any spawn into a +100 days game (at which point I usually lose interest 😜 ) except for a few HRV spawns and the ones where you spawn at night in a snow storm with zero visibility and fall down a cliff you never saw. Part of that is that I really don't mess with wolves more than I have to. So when I hunted wolves it was usually with some careful planning, a freshly caught rabbit and in a region I was reasonably sure I didn't have to expect a bear messing up my plans - plus usually a fire in sprinting distance if things went sideways. Now .... well now I just walk up to a wolf and whabam. Profit. Well yeah smell baiting still works. If you can afford the arrows. Also probably hiding out on a tree trunk or some other location wolves cannot pathfind to. But I for one don't do that since I prefer not to exploit my way to victory. Same reason I don't cut my meat into tiny little pieces to become a master chef on day 5
  13. Personally not a single one. I've tested it in a Stalker game. Started Coastal highway, got a rifle, and then racked up 12 dead wolves in a matter of minutes without one of them trying to dodge anything. Then I got into my Loper game which was parked at Pleasant Valley, backed up the save and went on an unresisted killing spree on the fields at the barn. The only instance a wolf "dodged" my aim was when something was obstructing its path. I'm pretty sure this is not intended and absolutely confident this isn't the final word we'll see on this.
  14. I wait until they charge, then shoot them in the head. Since they charge in a straight line it's really much easier to hit them. Before they would actively dodge your aim (which always annoyed me, but now I get why this was in the game), now they're just running it down and as long as you can line up a straight shot fast enough .... it really is quite simple. I didn't even consider console. Man .... that's actually a really good argument. Again ... nothing that affects me since I play on PC and don't plan on changing that, but I feel like this actually puts a bit of a double whammy on console players. Aiming with a gamepad is already hard (I never could pull that sort of thing off tbh), but now that baiting is gone .... really how do you down a wolf before you gain Archery 5 playing on a console? I guess you just don't. For people wondering why Archery 5 is so important: With Archery 5 you gain the ability to shoot your bow while crouched. This enables you to either crouch towards a wolf and then take a good shot, or you have some sort of smelly stuff on you, and let them come towards you. They will seek out the smell, but do not see you before you can take a well lined up shot. I feel you. I've never been good at FPS (plus I always found it silly everyone is jumping around like they got a nest of bumblebees in their pants). I simply lack the reaction time to be good at such a thing. I was okay playing high Elo League of Legends for a few years, but approaching 40 fast at least for me that's too old to compete. In general I always preferred games that put thought over trigger, and The Long Dark really is very well balanced in this regard. You can have magic aim and the quickest draw in the west - it won't help if you don't manage your resources and get your planning straight.
  15. Knowing Hinterland and how they are big on iterative balancing and how they usually get it right (torches not withstanding ) I'm pretty sure it is not.