jeffpeng

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About jeffpeng

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  1. Hu, sometimes it's good to be right. This time it ain't. Would have been great to have a true shortcut to the workshop.
  2. That one I never heard of. Nice.
  3. So it is real? I've heard tall tales about this fabled spawn, but never encountered it in my many adventures on the mountain. .... which got me eaten by the bear once All in all nice writeup of how to climb the summit early. It's one of those things a successful loper should have in their repertoir.
  4. They are pretty down the list, but if opportunity arises, they are both like 2 day detours and sometimes it's just better to be done with them now rather than having to track all the way back there. Somehow I found myself faring well in DP and on the way there. The OIC wolves are usually all in one spot, so if you listen carefully you know what path to take. DP itself has only one particulary dangerous wolf (the one between hibernia and the cave), the one on the way to the lighthouse you can usually avoid rather easily coming from the Church. BR is a different beast. You definitively have to pull some shenanigans. Plus I really avoid the ravine there. I've lost two survivors down there. If luck fudges you over you are stuck with an unsolvable situation. You can bypass both blockades for the signal fires one-way. The return involves a bit of goating, however, which in case of the norther signal fire will most likely result in a few bruises. But it's doable. Whatever difficulty floats your boat is fine. I would even argue that weather and resource management is the harder part on Interloper once wolf locations and ranges become "muscle memory". On cattails .... I eat as much as I have to, as little as I can. They last forever, they have an excellent weight-calorie-ratio, they don't "cost" hydration, so bottom line: best food in the game. As I have transitioned to "Interloper + No Starve" lately I eat pretty much everything else first, and try to stretch them with deer carcasses and rabbits as much as I can. I'm still on the fence about if "No Starve" is actually faster than standard 750 calorie Interloper. I find myself having to stop less to recover condition, up to the point where I don't have to at all. If you coincide warm-ups with rabbit groves and deer carcasses (which means you gotta know where they are) you can save a lot of time and firewood, and not having to counterbalance 14-16% of condition loss daily gives you an almost twice as high ceiling for effective condition recovery. Another upside is that it allows for shorter sleep periods since condition recovery is less of a concern, so you can depend you moment of departure more on the weather and less on the ever fading condition bar. Also since you kinda have to stay warm to even maintain Well Fed (since you use 50% extra calories when freezing) you automatically avoid freezing whereever you can. Plus, of course, Well Fed gives you those 5 extra kilograms, which become a notable speed up when hauling stuff around. As a longstanding critic of Well Fed I begin to see the deep and obscure wisdom embedded in this concept. The biggest drawback is that you deprive yourself of lategame non-smelly food rather quick, and that you need to "become one with the bow" quick as your lategame survival depends on being able to hunt frequently, fast and efficient.
  5. While The Long Dark has its eerie moments, the devs are outspoken about the game not being about fear and horror. Also a Sanity concept was partly implemented, but never brought into any release. Considering how fleshed out some of the code relating to this was this tells me the devs not only played with the idea, but actually tested it, at least to some degree, and apparently found that it didn't work well for the game. I know I keep bringing up "Green Hell" a lot lately as a comparision to The Long Dark, but it implements two specific things that are often asked for: Sanity and Hygene. And while "Green Hell" is a great game in itself, those exact two factors are the ones I personally don't feel are well executed, but I don't really have any idea to offer how to execute them better. So I guess I am with the Hinterland devs when it comes to implementing neither of those in TLD. Especially Sanity is something exceedingly hard to grasp as a gameplay concept because it forces a state of mind on the avatar, when really the state of mind belongs to the player. It's easy to convey to a player that the avatar is hungry, cold or hurt. Those are measurable metrics. But it would be hard to convey that and why the avatar is slowly losing their will to live or their ability to make rational dicisions because they didn't eat the right food, or did walk around in an abandoned industry site for too long. Maybe I'm an easily scared person, then I can't understand why my avatar isn't freaked out yet. Or I am actually doing survival in real life, and then I don't understand what's so wrong about eating cute little cuddle bunnies.
  6. I like it when people actually go in-depth about the strategic aspect of the game. I keep mentioning how and why TLD is a strategy game to me (then again.... to me that is true for life in general ... ), and that it is really less about mechanical skill or good reaction, but good long-term decisions and well thought out planning. Well - and patience. As to your route... yeah, pretty damn approved. In your scenario I wouldn't know how to do it otherwise. As to long term survival on sub-Interloper (maybe even on Interloper?) .... I feel like accessibility of a fishing hut, especially those farther out on CH, really outweighs the lack of a workbench in the immediate vicinity. I've been doing a lot of back and forth and back again of thinking out the several advantages and disadvantages, and all things considered I'm starting to cast my vote back on the all-time favorite Jackrabbits. But the dam, in any case, is a good choice.
  7. Hard choice between TWM and HRV, but while I really love TWM, mostly because I sort-of consider that map "home", HRV simply is the "objectively" best map in the game in terms of innovative level design and overall concept. Every visit to HRV is a challenging adventure, no matter if you are 1 day in or 100 days in, and no matter how often I'm there I still get occasionally lost - which is something I can't say for other maps. It's always a sight to behold, and the loot is actually very good. You haven't played the game until you toured HRV with a fresh Interloper If we are talking best map for long-term survival I guess CH would be it, especially if you are well versed with your weapon of choice. Later in the game the frequent wolves turn into an advantage since they can provide a steady and reliable stream of income (food). It also features one of the easiest moose spawns in the game (at Quonset) and a bear you can hunt with relative safety (the one at Misanthropes). You have fishing, you have rabbits, you have ample deer spawns on the ice, you have beachcombing if you're into that (Hint: I'm not), the only real drawback is that there is no cave to sit out cabin fever - but that time is probably better spent fishing anyways. (CoHoHo - it's fishmas!) Worst map .... gameplay wise that's somehow still PV, even though the revamp really made the map so much better (as I keep telling everyone, sorryūü§£). The distances combined with the blizzards have cost me so many days, and because of that it's probably the most un-interactive map in the game. Half the time you are hiding in some house, cave or corner to let the next snowstorm of doom pass. I really get the concept behind the region, and I understand why it looks good on paper ... but it really isn't fun. At least with the revamp finally there's something happening on the map. Design wise .... I guess BR. The map feels lackluster, more like a transition zone that doesn't really go anywhere. I mean it was basically implemented as part of Episode II, and the mostly linear nature of the map shows this very clearly. Plus the entire area around the MYard is more like a combat zone than actually a place in the game - even on Interloper you can rack up half a dozen wolves no problem, and the next day there are already new ones. On the flipside: if you are into eating wolf and you have Archery V ... with the forge since Redux and the workbench ..... you can live a very, very, very long time here if you just bring enough saplings.
  8. I really like that much better than the accidental-suicide-option. Since, as you point out, people will probably forget to reload their weapon once in a while the effect is sort-of the same, but it's easier to communicate what went wrong, and as it is an oversight of the player they will not blame RNGesus (and the devs) for ending their 10000 day Stalker run on day 36 looking into the barrel of a loaded gun the wrong way. In any case: promoting gun safety in a game this way is actually a very good thing. Fun fact: I used to unload my rifles before storing or cleaning them back when I was still playing Stalker regularly. I guess once you got properly drilled to never store or handle a loaded firearm with any other purpose than to discharge it, I guess you just do it without thinking about it, even in a game. I never really thought about it until I read this thread.
  9. Yeah, that's the best strategy I've come up with so far as well. Edit: short of towing a bear down to the cannery, ofc.
  10. I can confirm this is not new. This has been in the game for quite some time. I always reasoned it as "well, sheet was close, ice was cracking, water was breaking through, but you made it out before you fell through completely". Never really thought about it as it made sense to me.
  11. Norman 2 / Days 32 to 34 - To The Shoreline I wake up around oh-seven-thirty. The world outside shows me its cold shoulder, but it's promising to become a fine day. Looks promising. I beeline down the creek again and pick up my venison I left here yesterday escaping from the bear. Not much further down I spot my bulky adversary again, but this time on a trajectory that should allow me to get past him. I am succesful, but sprain my wrist nudging along the terrain. Not exactly perfect. The trip down the creek turns out to be otherwise uneventful, and after a painfully cold stride through Coastal Highway's morning I reach the Fishing Village seriously popsicle'd. The cottages don't yield much of interest, except for a granola and some dog food - both at the brink of disintegration, but still edible, so they both go as I put my hands on them - and a tin of sardines at an adventurous 46%. Feeling lucky I gulp them down... and am not punished. Yay. Three hours of sleep later what had started promising has turned into a blizzard. Annoyed I perform all the chore-y things I save for these kinds of moments. I fix what I deem fix-worthy, sharpen my knife and sleep what I can. When the blizzard dies down it's already 6 pm. What a waste. At least trying to reach Jackrabbit I throw myself into the unhospitable outside. Racing against the winds I jump one, two fishing huts, but there's only so much ground you can make under such conditions. With a wolf blocking my path to the island I reach towards the third hut in a row, all the while the weather not getting any better, and me back to freezing. Reaching the hut the winds subside, but I'm lost in dense fog, so I declare my endeavour a lost cause and fire up. I might as well wait out the fog fishing. It almost pains me to use my pry bar to break the ice (please don't try that at your local bar!), but I'm certainly not going to dull my dear knife for this. 4 hours later all I have to show for is a measely ranbow trout - but at least the fog has cleared. The house on Jackrabbit doesn't offer me any but the most basic hospitality (30% sardines and a granola). I consider hunting myself a few rabbits, but decide I want to use the beautiful night while it lasts. Sometimes the best roadtrips are at night. Reaching Misanthrope's the local wolf greets me, but doesn't get me before dodging into the house. At least the kitches has more to offer this time - dog food, good peaches and a soda. But the underwear .... isn't here. Thoroughly exhausted and annoyed at the same time I book in for 9 hours. The next day it's already 1 pm, and it's snowy. But the winds are in my favor - at least as long as my destination is the Crumbling Highway. I make it to the Waterfront Cottages, use the opportunity to lens a free fire, and cash in on 1.5kg of venison and even two bunnies I manage to snipe. My first arrow goes - but that's okay. I leave hides and guts as they are something I really don't need more of at the moment. I reach Commuter's Lament at 6 pm. When I enter the Crumbling Highway harsh winds turn into my face immediately. My plan is to visit the basement, but I start to reconsider if that is a wise course of action. I usually skip it, but with two more chances at some underwear I sorta need to go there. I bite my lip and make a run for the Abondoned Harris Home. Somehow I keep my torch alive. But no underwear again. My chances are running low. Clinging to the mountainside I advance. Nothing at the cave. I hear a wolf howling much too close for comfort - bu there's no turning back now. Back to the wall I make it to below the mine entrance, and with a bit of goat magic make it inside the mine without ever seeing a wolf. The mine holds nothing particularly interesting - more quality tools and another pry bar. I leave what I don't need at the exit and leave. Desolation point greets me with a particularly mild night. I take directly to the Stone Church as I find reaching the Lighthouse from there to be much less dangerous. Also I hope to score a rabbit or two there. Halfway there I stumple upon a deer carcass. Since I need to get new torches anyways I make camp. 1.8kg kilograms of free proteins I can't say no to, even though it doesn't fit all in my belly. Also Carcass Harvesting IV will come in handy. I pack my venison, pull my torches and off I go to church. Midnight is approaching fast. When I reach the Stone Church I keep hearing paws around me. Probably rabbits, but the nearby waterfall makes it hard to safely distinguish. I make camp inside, with a real campfire, just to be on the safe side. How to properly attend mass. After an hour of rest winds stir up and I get comfortable with the idea of spending more time here than I wanted. The Church truly isn't the best place to stay the night, but it's better than to run into a wolf halfway exhausted. After a few hours of sleep visibitlity is acceptable despite it being around 4 am. I snipe a rabbit outside, which solves the mystery of the paws I've been hearing. Then, 6 am .... a blizzard hits. When it decides to move on at 12 pm I am fully rested and even put in two hours of research about how to stick it to a wolf from a distance. I move on. I reach the Lighthouse without running into the wolf. Which is a big plus. The location itself however underwhelms with not a whole lot except the guaranteed stim. Matt lends me yet another pry bar, and I find my fourth issue of Stay On Target at the Riken - but all of this is not what I came here for. Approaching Hibernia I witness a wolf conspicuously fleeing from nothing near the road. If the bear is there I cannot see it. Believing to be safe I approach the trailer and promptly get barked at by another wolf. They normally don't roam the yard. Something must have stirred up this one as well. Unflinching I enter the trailer complex. I find the whetstone, but nothing else. Leaving the trailer I feel unease, but the wolf is gone. The most interesting loot at Hibernia is the Hacksaw, a can of gunpowder and a book about how to extend my reign of terror to the marine life on great bear. The second, smaller trailer is a bust as well. All in all Desolation Point has been a Disapointment Point so far. Should I pay *uffy a visit? Lot's of risk for probably not a lot of payoff. I keep playing the idea in my head back and forth for a few minutes, and finally decide "screw it, why not" in true survivors fashion. Outside the fog has become so thick I can cut it. I stumble along, hardly knowing where I am going. Almost ready to admit I have lost my bearings I spot the Broken Bridge in the mist. Saviour from the mist. Clenching my toes I enter the cave. *uffy doesn't take long to find me. I drop a fire, and a game of cat and mouse ensues. Throwing torches I illuminate the big cavern, and after missing two shots I finally get them. Got a taste of home invasion: *uffy. Hitting home grants me Archery II. Sadly I don't find anything of particular interest. I get to work cutting up *uffy and the two deer carcasses. Brave as I am I gulp down two kilograms of *uffy meat. 4% risk? Pshaw! says the Yankee in me. (Again bonus points for getting that reference.) 96% chance! *uffy's hide also comes with me, but I leave the rest. I carry my stuff to the mouth of the cave, make camp again, boil a bit of water and get to sleep.
  12. After the big bugfix release (1.71) I went back to live. However it was still a very interesting venture into what TLD was, and that maybe not every change was for the better, but overall the game still notably improved. However I'm still mad about the broken Linux version. But at this point I've simply given up on that.
  13. I don't think the orcas will be a new threat to us. To me they are a conduit to convey the true scope of the disaster.