jeffpeng

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About jeffpeng

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  1. Oh that might be possible. I guess I'll have to try that. Interesting!
  2. Short sleep increments are both unintuitive and cost you condition recovery. Plus I really wonder why you generally advocate against pretty much any idea that proposes an ever so slightly change to the game.
  3. Yeah that is probably as close to it as it gets 😉
  4. Like I mentioned earlier: the only thing that really has a potential to run out and eventually kill you is the lack of disinfectant and antibiotics. And I'm not even a 100% sure about that, I just don't recall ever getting any of those through beachcombing. It also would require you to get bitten often enough to run out of disinfectant (and OMBL) AND all sources of antibiotics. Unless you have a raging compulsing to hug predators using up all disinfectant and OMBL would take a very long time. Since not every wound actually becomes infected using up all antibiotics would take an even longer time. I would personally consider it very unlikely that you run into so many struggles that you run out of stuff to treat your wounds with but survive them all. Most everything else really is of (somewhat) unlimited supply. Things other than the above mentioned that you can run out of by some stretch of imagination (and time ...) - Stims. They are the ultimate joker and once the few there are are gone they are gone. Suffering from stim addiction is unlikely, Dr. Franklin. - Matches. While there is the mag lens running out of matches is very inconvenient and a very realistic scenario. - Coffee (and Herbal Tea, but while Herbal Tea is more of a convenience, Coffee has a real survival use) - Your rifles will eventually break, so will the revolver. There are no cleaning kits on the beach afaik. Your flare guns will eventually die as you cannot repair them, but at least on loper you will first run out of things to shoot with them. - Recycled cans cannot be repaired. If you manage to ruin all of them by letting things boil too long you'll have to make due with cooking pots. - Ear Wraps. Other clothing slots (shirts, underwear, socks) you cannot craft yourself, too, but ear wraps have a habit of being eaten by bears. Care well for them. - Flares. While being basically just a super-torch they are pretty damn nice to have for when you really need them. - Books. But by the time you run out of books you shouldn't need them anymore. - Water purification tablets. Eh. Eh. Eh. - Whetstones. Carrying around a whetstone instead of a second knife or hatchet is certainly convenient ... but nowhere near important. - Sewing Kits. By the time you run out of these you probably have your gear done and are pretty apt in mending so the fishing tackle time penalty won't hurt as much. As you see none of these things are neccisarily required to survive. So yeah, as @Serenityput it so adequately But I guess it's human nature to worry about those things regardless, and I wonder how many good runs ended prematurely because one tried to get the last scrap of resources from somewhere or overrationed them.
  5. I don't know how other people sleep, but when my phone has finished charging the wall plug I used to have made a teeny tiny screetching noise (bad caps I guess) and that kept waking me up at night. So I figure I personally would stand upright in bed if all of a sudden electronics would go apepoop crazy. We're talking some crazy geomagnetic phenomenon that apparently moves electricity through wires that aren't even connected to anything. To think about how much of an electromagnetic field in flux would be required to cause measurable current in a single wire is pretty wild, but to see them actually sparkling and frying people ... holy mother. I think we have very little data to assume how the human physique would react to that.
  6. That in itself is a contradiction. TLD is compatible by all cards by "a user's OS" but rendering does not work with OpenGL, which is the only available (mature) renderer on Linux. The game is broken on Linux, period, if Unity's at fault or someone else doesn't really matter to establish the fact that it is practically unplayable. Been there, done that, nothing happened - as it is custom with these unidirectional support systems. Unless you have an issue that is affecting a large enough group of people and/or is severe enough to warrant immediate action your ticket just drowns down the list due its lack of priority.
  7. TL;DR: In general you have to ask yourself: are you willing to and do you have fun with tinkering, tweaking and actually building your own OS? If your answer is yes then go for Arch or Gentoo (maybe Slackware, but that's sorta stale, and LinuxFromScratch really is for hardcore UNIXer's only). If your answer is no then Ubuntu, despite its many shortcomings, is your best bet, hands down. I'm a Gentoo since 2004. That's bleeding edge if you wish to, but it requires you to compile every single byte of binary yourself. Depending on your CPU (mostly) this might take you half a day or half a week. With my 2600 I can recompile my entire system in about 12 hours, but that also includes heavyweights such as Chrome, Firefox and Libre - for which you can chose a binary option if you really want to. The documentation is splendid, but you should be comfortable working with the console. The obvious upside is that you get code for _your_ system, not for CPUs from 10 years ago. Especially with less common architectures such as Bulldozer, Zen and - funnily enough - xMont (Intel LP CPUs such as Atom, J and N-Series Celerons) you can expcet a lot of added snappyness you really will miss once you go back. Just switching from Gentoo to Debian is notable as in you can tell the difference without knowing. The only binary distro I know that is as snappy as Gentoo can be is Clear Linux - which is an Intel-Only distro not suited for gaming due to the lack of IA32 support. But in any case: If you wanna try it do it in a VM first. For some it's how Linux was supposed to be, other simply can't stand it. Interestingly enough Gentoo is Google's weapon of choice to build ChromeOS. This makes Gentoo the probably most widely used Desktop Linux Distribution without most people even knowing it. Gentoo's binary twin is Arch. Arch is a slick, rolling release distro not too dissimmilar from Gentoo, where you can get bleeding edge stuff working considerably easier than in debian distro (especially Ubuntu). It's packages are well maintained and the package manager is fast and powerful. It needs to be noted with a friendly exclamation mark that you will not get the same out-of-the-box experience with either of those. Also debian's/Ubuntu's eco system is much more mature and wider supported. Every program that offers a Linux version will habe a release for either Ubuntu or debian. With Arch or Gentoo you basically will have to rely on making it work yourself (which is easier than it sounds) or the community providing out-of-tree packages/builds. But when (not if) you get your stuff working you have a fully fledged and in no means diminished Linux system, over which you have full control, in case of Gentoo down to the source level, meaning compiler optimizations, linked in libraries and optional features. Gentoo even has the option to opt out of systemd if you want that (which I do for embedded systems ranging from Atoms to ARM CPUs and even MIPS). And inb4 you ask: yes, you can run Steam on Gentoo. You can even run it on your native (optimized) libraries if you wish to - but some games won't like that. And of course you can run Steam on Arch.
  8. Happens when you decide to make a gaming card for once Basically GCN was inadequately named since its inception. It should have been "Compute Core Next" as that's clearly what the architecture excells at and always has. That's why Polaris was actually better at mining Ethereum than playing games. What they basically did was give Navi (which AMD markets as RDNA1.0, but in LLVM is called GCN1.6 😉 ) twice the rasterizers (64, same as Vega, GTX 1070+, RTX2070+) and allowing the shader engine to handle twice the amount SIMD operations over then half the amount of compute units per SIMD operation. So one could say Navi has actually twice the amount of Compute Units, but each compute unit is only half as wide. Bottom line this means that the card in terms of raw compute throughput is worse than Polaris was clock for clock, but with twice the rasterizers and the ability to compute data in smaller chunks it's much more catered to what is required of a gaming card. And if you look closely you realize that Navi has the exact same amount of Shading Units, Texture Mappers and Rasterizers as NVidias x070 and x080 cards, which explains why the card works much better than previous GCN implementations in games in which it lacked versus nvidia, but doesn't gain that much in games where it didn't. Edit: (More tech babble) Navi also has Vega's (and Turings's) FP16 compute mode, which GTX and Polaris didn't have, which explains why Vega, in theory, can run RayTracing adequately, Polaris and GTX cannot and a bigger Navi eventually will be able to.
  9. @stratvox Well, m'kay. Sorry it didn't work out for you. I hope you still enjoy your actually considerably powerful new GPU. I've been a bit under the last few weeks, lots of work, and kid's home for summer, so I haven't been able to get into this myself. The OS stack will gradually improve as things trickle down to mainline and subsequently down to several distros. Navi 10 should be natively supported with Linux 5.3 (if the DRM maintainers don't get in the way again ...), which should drop in early september, while Ubuntu and Fedora will offer the 5.3 kernel for 19.10 and 31 repectively in October. As to what the real cause of this is is kinda out in the wild, really. If it's not nvidia I doubt it's Mesa either. There's always the possibility of Unity/TLD being just broken, but which of the two no idea, and no way to get any information on this. I must admit I'm sort of upset that the game is apparently broken for an entire platform for months now, and there is no fix and no real official commentary on this.
  10. They also have an Apré Ski up there, and the plane didn't actually crash, but flies in every day to bring more supplies.
  11. It's more like the bumbmap is applied over objects in the world.
  12. I guess the original concern was performance. They could have made all the houses transition-less with pretty much no effort, but as unity, which isn't the fastest engine to begine with, has to track more and more objects in the world things might have become a bit stressful for CPU hardware of the Jaguar Console era. The game is from 2015 iirc, and at that time running a dual core CPU was still pretty common. I think they still could rework the maps to achieve this relatively easily, but with the game being on the Jaguar Consoles there is a very hard limit to where you can push this. This in conjunction with @ajb1978's seasons thread really brings back @Raphael van Lierop's words about how at some point TLD has reached its limits and there will have to be a new game. I know a teeny tiny bit about software design, and you come to a point where going back to the drawing board and redesigning the entire thing from scratch with all that you learned and know better now becomes the better, easier option. TLD as an IP has still so much left to explore and do. The stories you can tell in this very unique setting are virtually infinite, and the very specific niche it fills basically all on its own makes it relevant just for that singular fact, and I believe very few titles have such a comitted, albeit small, fan base. But as a software TLD is very deep into its lifecycle, and changes you make to a product this late are iterative (Steadfast Ranger), evolutionary at best (Vigilant Flame) - not revolutionary. Where do I sign up for the new crowfunding campaign? ^^
  13. That's what I thought. Having TLD experience seasons would lift it an entire level over what it is now, but I doubt Unity can even do that. No god! Please, no! NOOOO!
  14. I like that. Both the stance and the idea (since I kinda wanted to say the same about it). I reckon it wouldn't be too hard since the game can already figure out if a fire is burning in a house. We see that with the chimneys (which is a really interesting detail btw). Switching on a light source and applying some shaders shouldn't be the hardest thing to do. However at this point I sometimes regret that TLD wasn't written after Unity introduced chunked world loading. My favorite "house" in the game still is the Moutaneer's Hut for the very fact that it isn't an indoor location and hence can be looked out of in looked into. (Plus I just find the fact that it is subject to temperature changes very interesting).
  15. Oh it is very much doable. I have a tendency of pushing the envelope more often than I should so I don't die from boredom and subsequent neglegance. When I restrain myself there really needs to be some freak accident to kill me off. My point isn't really that it isn't doable (which it is) or that Interloper is too hard (which it isn't) .... my point is that, in my opinion, the ratio between reward for being well fed and punishment for being starved is off. Like I said in the OP I'm not sure if this really does need fixing. It's something that bothers me, but it doesn't break the game. In any case I thank everyone for weighing in their point of view and their ideas so far. I'm not sure there really is the easy, elegant, slick solution here. While all ideas I've heard have merit and are well thought out, they mostly suffer from the same flaw everything I came up with so far suffers from: They, most likely, overcomplicate things, and @ajb1978's argument that at some point it would more feel like work is damn valid. We had discussions on the forum that didn't really go into vitamins, but actually revolved around general nutrition composition in terms of carbs, potein and fat, and I usually opposed those ideas for the very same reason. I guess it's something that is really hard to address properly in as it doesn't annoy people (especially the crowd of new players critical to keep the game's ratings afloat), is easy to understand, gives the right incentives and employs positive reinforcement without making the game easier than it should be (which some do argue Well Fed already does). I genuinely have no good idea that fits all these criterias. As for me, I'll probably revert back to employing starvation in my early days. I keep cursing myself when I do not and then cannot do something / fail because of it. I can't say that I do like it, but even if it's not how the game is meant to be played (I think), it apparently is how the game "wants" to be played - which is basically my arguement in a nutshell.