Dogelsagod Posted January 27 Share Posted January 27 Title says it all but why should they be removed. Well this is my way of coping after I lost a run I have had going for over a real life year. I couldn't find a rope to get to the bottom of the ravine so I made the amazing choice to mountain goat to the bottom because how bad could it be. After starting the game gave me the message. You Died From Massive Internal Bleeding After Falling. If anyone wants to avoid this I found a video on Youtube on all the kill boxes by Bashrobe. Please dont make the same mistake I did. Anyway im going to go cry in a corner about my bad life choices I made in a game. 5 1 Link to comment Share on other sites More sharing options...
xanna Posted January 27 Share Posted January 27 Agree. There's no need for insta kill when we have invisible walls in other places to prevent goating. 4 1 Link to comment Share on other sites More sharing options...
Dogelsagod Posted January 27 Author Share Posted January 27 All I feel is pain after I died Link to comment Share on other sites More sharing options...
xanna Posted January 27 Share Posted January 27 Condolences on your run. You must be gutted. That was such an investment. ♥️ 1 1 Link to comment Share on other sites More sharing options...
Dogelsagod Posted January 27 Author Share Posted January 27 Thank you Link to comment Share on other sites More sharing options...
conanjaguar Posted January 27 Share Posted January 27 Agreed. But if we're going to keep the instakill areas, an obvious indicator would be appreciated. Something like a slippery patch of ice, for instance. 4 Link to comment Share on other sites More sharing options...
Dogelsagod Posted January 27 Author Share Posted January 27 Yes they should be visible i agree 3 Link to comment Share on other sites More sharing options...
manolitode Posted January 27 Share Posted January 27 I'm all for it, and so are a whole army of bled-out Wills and Astrids out there. Sorry to hear you lost your run after all that effort, that sucks. Fixing this issue should be a priority in a game that wholeheartedly encourages exploring. 4 Link to comment Share on other sites More sharing options...
odizzido Posted January 27 Share Posted January 27 Inta kill boxes are awful. I remember way back when I tried (I think) the original call of duty. The insta kill boxes really bothered me and I never played another of those games again. 2 Link to comment Share on other sites More sharing options...
Stranzua Posted January 30 Share Posted January 30 I saw Tomasina die like that once and I never ventured off the beaten path after that. I also just saw a video where a YTuber came out of a cabin, fell through the map, and died by glitch. 2 Link to comment Share on other sites More sharing options...
Dogelsagod Posted January 30 Author Share Posted January 30 Thank you all for responding i did not think so many people experienced the same thing and would agree with me. Link to comment Share on other sites More sharing options...
Leeanda Posted January 30 Share Posted January 30 I would certainly prefer invisiwalls to instakills.. there are more invisiwalls now than there was when I first started playing four years ago.. Maybe in future updates and fixes it'll get changed.. 3 Link to comment Share on other sites More sharing options...
ManicManiac Posted January 30 Share Posted January 30 (edited) Yeah... I think finding kill-walls in some really unexpected places is the primary reason I've stopped trying to explore via extensive goating. The most flabbergasting kill-wall is one I found on the rock formation behind the trailer at the Train Unloading Area in Coastal Highway. As a result of losing several runs over the years due to finding instant kill-walls, I don't really test map boundaries anymore. I get kill-walls to protect the extreme edges of the map boundaries... but I'm not so keen on the ones found anywhere inside what is otherwise a part of the intended playable area. Edited January 30 by ManicManiac 3 Link to comment Share on other sites More sharing options...
odizzido Posted January 30 Share Posted January 30 Invisiwalls are better, but they're really annoying. The level should just be designed well so that they're not needed at all. Don't want people to go down the hill? Make it 90 degrees or make it an overhang so there is no ground below. Or put a few of those impassable twigs in the way of the cliff so we can't get to it at all. You guys already used a few bushes to stop us from getting around in that new mountain zone. 3 Link to comment Share on other sites More sharing options...
Pencil Posted January 31 Share Posted January 31 I agree to get rid of the kill walls. For a place like Ravine, I would much prefer a slippery surface where you can't grip onto the steep snow or rock, so you end up actually falling, or at least taking a lot of damage. The kill walls in Coastal Highway make no sense at all though. It got me once and it was super frustrating. 2 Link to comment Share on other sites More sharing options...
hozz1235 Posted January 31 Share Posted January 31 On 1/27/2024 at 10:57 AM, conanjaguar said: Agreed. But if we're going to keep the instakill areas, an obvious indicator would be appreciated. Something like a slippery patch of ice, for instance. I don't see any purpose they serve. Get rid of them and make invisible walls. 1 Link to comment Share on other sites More sharing options...
hozz1235 Posted January 31 Share Posted January 31 (edited) 22 hours ago, odizzido said: Make it 90 degrees or make it an overhang so there is no ground below. I don't think this would work. #1 - it would look weird having cliffs everywhere to discourage players from entering an area, #2 - I can imagine many people falling off and dying and complaining (like what happened in the FA - ZoC transition cave before they patched it). Edited January 31 by hozz1235 4 Link to comment Share on other sites More sharing options...
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