Dogelsagod Posted January 27, 2024 Posted January 27, 2024 Title says it all but why should they be removed. Well this is my way of coping after I lost a run I have had going for over a real life year. I couldn't find a rope to get to the bottom of the ravine so I made the amazing choice to mountain goat to the bottom because how bad could it be. After starting the game gave me the message. You Died From Massive Internal Bleeding After Falling. If anyone wants to avoid this I found a video on Youtube on all the kill boxes by Bashrobe. Please dont make the same mistake I did. Anyway im going to go cry in a corner about my bad life choices I made in a game. 5 1
xanna Posted January 27, 2024 Posted January 27, 2024 Agree. There's no need for insta kill when we have invisible walls in other places to prevent goating. 4 1
xanna Posted January 27, 2024 Posted January 27, 2024 Condolences on your run. You must be gutted. That was such an investment. ♥️ 1 1
conanjaguar Posted January 27, 2024 Posted January 27, 2024 Agreed. But if we're going to keep the instakill areas, an obvious indicator would be appreciated. Something like a slippery patch of ice, for instance. 4
Dogelsagod Posted January 27, 2024 Author Posted January 27, 2024 Yes they should be visible i agree 3
manolitode Posted January 27, 2024 Posted January 27, 2024 I'm all for it, and so are a whole army of bled-out Wills and Astrids out there. Sorry to hear you lost your run after all that effort, that sucks. Fixing this issue should be a priority in a game that wholeheartedly encourages exploring. 4
odizzido Posted January 27, 2024 Posted January 27, 2024 Inta kill boxes are awful. I remember way back when I tried (I think) the original call of duty. The insta kill boxes really bothered me and I never played another of those games again. 2
Stranzua Posted January 30, 2024 Posted January 30, 2024 I saw Tomasina die like that once and I never ventured off the beaten path after that. I also just saw a video where a YTuber came out of a cabin, fell through the map, and died by glitch. 2
Dogelsagod Posted January 30, 2024 Author Posted January 30, 2024 Thank you all for responding i did not think so many people experienced the same thing and would agree with me.
Leeanda Posted January 30, 2024 Posted January 30, 2024 I would certainly prefer invisiwalls to instakills.. there are more invisiwalls now than there was when I first started playing four years ago.. Maybe in future updates and fixes it'll get changed.. 3
ManicManiac Posted January 30, 2024 Posted January 30, 2024 (edited) Yeah... I think finding kill-walls in some really unexpected places is the primary reason I've stopped trying to explore via extensive goating. The most flabbergasting kill-wall is one I found on the rock formation behind the trailer at the Train Unloading Area in Coastal Highway. As a result of losing several runs over the years due to finding instant kill-walls, I don't really test map boundaries anymore. I get kill-walls to protect the extreme edges of the map boundaries... but I'm not so keen on the ones found anywhere inside what is otherwise a part of the intended playable area. Edited January 30, 2024 by ManicManiac 3
odizzido Posted January 30, 2024 Posted January 30, 2024 Invisiwalls are better, but they're really annoying. The level should just be designed well so that they're not needed at all. Don't want people to go down the hill? Make it 90 degrees or make it an overhang so there is no ground below. Or put a few of those impassable twigs in the way of the cliff so we can't get to it at all. You guys already used a few bushes to stop us from getting around in that new mountain zone. 3
Pencil Posted January 31, 2024 Posted January 31, 2024 I agree to get rid of the kill walls. For a place like Ravine, I would much prefer a slippery surface where you can't grip onto the steep snow or rock, so you end up actually falling, or at least taking a lot of damage. The kill walls in Coastal Highway make no sense at all though. It got me once and it was super frustrating. 2
hozz1235 Posted January 31, 2024 Posted January 31, 2024 On 1/27/2024 at 10:57 AM, conanjaguar said: Agreed. But if we're going to keep the instakill areas, an obvious indicator would be appreciated. Something like a slippery patch of ice, for instance. I don't see any purpose they serve. Get rid of them and make invisible walls. 1
hozz1235 Posted January 31, 2024 Posted January 31, 2024 (edited) 22 hours ago, odizzido said: Make it 90 degrees or make it an overhang so there is no ground below. I don't think this would work. #1 - it would look weird having cliffs everywhere to discourage players from entering an area, #2 - I can imagine many people falling off and dying and complaining (like what happened in the FA - ZoC transition cave before they patched it). Edited January 31, 2024 by hozz1235 4
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