BareSkin

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Everything posted by BareSkin

  1. I did. That was really hard. I'm not (yet) recognized as officially mad Linked here.
  2. Oh wow, Cinderella Challenge? How can I resist that? I'll think about doing it after my Bareskin31 run. That would make me discover Voyager. Of course the bigger enemies will be cold and world-wide decay. Arriving naked on a day31 cold morning, defenseless and with no cooking item on a map is a real challenge. I'll basically be naked-voyaging starting Day31, since all I will find will be ruined and any craft asks for gut, time and a workbench. The item choice is not really one, since a Bedroll is a must-have to survive some maps that don't have a bed.
  3. You Sir, seem to still have a lot of hatred inside you. Why do you bother sharing it? [in your aggressive writing style] Have you ever wondered what is the difference between a Game and a Simulator? Men, it's written white on black when you launch the game, can you read? Thinking houses are thermalized with outside air ? Never heard of of thermal inertia? these stupid things can come only from someone never ever done anything like this. Have you never seen a basement? Do you have any idea what temperature it actually is just below the earth surface? Oh, and did nobody tell you about what we call clothing? Have you ever tried, during your traditionalist bowhunting, to climb a cliff just on pure strength on a rope with 30kg in a backpack? I could go on like this for days, that's so easy not being constructive...
  4. All my Survival modes have been on Interloper (or worse), but I learnt the game during Hardened Survivor Wintermute before that (that's where I died millions of times), and the Lighthouse Challenge. Certainly the Mukluks. Funny enough, there's a brand of slippers in Canada (and maybe US?) with that name, that's a good find for any TLD girl-player.
  5. While I found the pre-redux "good enough", I loved the new Wintermute storyline, and I wanted to say it, a bit of love never hurts. I only wish the "hardened survivor" version of next episodes will be a real challenge, switching from Stalker-level to Interloper-level. All those infinite fire, all this food, all these clothes, didn't make it that "hardened". So, the question is simple: Is it pure luck the shelves at Trapper's are a perfect fit for curing guts?
  6. The same thing happened whit in-game time before I started playing TLD: veterans had been used having "remaining daylight time" in hh:mm, that helped micromanaging. It's been removed for the "sun clock", and I personally thin it's better, and more realistic. With removing the health% they did the same move, anti-micromanaging, while I loved to know this value (from scientific POV), I like the new way better, you know "roughly" if you're fine or not, and that's all that matters. Stay unstarved for 72h, nothing to do with being full or not. But maybe on Voyager being full lasts you 72h (never played Voyager, no idea) That would actually be a good news if calories-activities were not free anymore when you're starved, right? But I highly doubt it, I've been sawing metal starved for 3h on my Sleepwalker4 run, with no visible special penalty. No, not health. but you sleeping recovery is not as good as when you're fine. It's not ambiguous. I would direct you to this link and this one too. I've tested extensively the Interloper curve during my Bareskin7 adventure, my best Interloper so far. A 10h sleep brings you back 32% to 42% health. I didn't manage to pinpoint why the differences, the bed/place/map you're in plays a part, I guess the weather/temperature during the night too, and of course if you're under Herbal influence. So basically, you're nearly dead (10%) after fighting a bear? Build fatigue running around your house, sleep 10h, eat some pretty bad food to get poisoned (drains fatigue again), take reishi or antibiotics, sleep 10 more hours. That's the recipe for coming from "dead" to "full life" in less than 24h, plus 1500 calories and some water, playing the hardest "official" mode in the game. I copy here some science from @Ruruwawa to give you an idea of the curve shape. This is for Custom Settings Low, the Interloper one goes higher (it's Medium): Of course now that health % disappeared from the UI, verifying or updating such science is not going to happen anymore, but you get the main idea.
  7. On Loper, as far as I know, the prioritization, as you might have noticed already, is freezing, far on top of the chart. After that, dehydration is the worst. After that, exhaustion and starvation are equal. The last numbers to my knowledge are -20%h frozen, -2%/h dehydrated, -1%/h starved or exhausted. Easy to verify, just launch a Loper and test the ailment thanks to passtime function (5h passtime frozen=dead, 10h dehydrated= 1/5th health lost...). That might have been tweaked a bit in the last update, depending on if the Well Fed buff gets us to 110% or if the bar was reduced to 90%+10% for Well Fed (I personally bet on the 110% and thinks that's why we don't have the numbers anymore)
  8. That was incredibly fun to read, thanks for sharing
  9. Could be that the new Wintermute Redux map of Forlorn Muskeg is used in Survival too Cause you smashed it open, so it's broken It does, the same as in a bed... you're just interlopering at that change things... It's a very TLDesque one, GG! Escaping the Muskeg and surviving 2 nights on an interloper start on your 6th game is a real achievement. You're made for TLD
  10. There's no transition after desolation point, but you still have to discover a well-know particular cave.
  11. Yes yes but thanks for helping! Another thread actually revealed that this quests existed in the background (I've had the Caches achievement) but just now showing at all in the UI.
  12. My take is: the aurora disappeared in the meantime between you entering the hatch and you trying to open the door, maybe you slept in the sas before trying the code?
  13. My last Interloper was on this map (only), believe it or not I have never ever encountered any wildlife near this bridge (with the truck). Must be new since the last update. Good definition! You always feel pathetic on Interloper, that's the whole point of this mode
  14. Am I the only one to find notes that don't trigger quests? Found note to Alan (text description), to Clearcut (text description), and "illegible note" with a "crudely drawn map". The UI shows the triggering of a quest (right side, middle of the screen), but in the Journal and Map there is no entry...
  15. Absolutely not. Methuselah is not scolding you, that's you're interpretation of this encounter. He just wants to make sure you think about what you did, there's no judgment from him. And since his sayings had religious connotations, I didn't really listen and thought to myself: the man is plain old mad, yet I like the poetry that he speaks. All I wanted for Hobbs was that he couldn't do any more harm, well both ways end up the same, since I think you can't heal from such a wound and magically feel your legs again. The choice was between quick or slow death, and that's why if I had to make that choice again, I would pull. I'd rather do nothing and let the man die from Astrid's hand honestly, that's what he deserves since he intended to take her life.
  16. That was intended. Just a reminder that we humans have no fur, and that was a bad choice of Evolution in the game context. I wished so hardly you continue on Coastal Highway...
  17. I did push the knife, and I still have problems with snapping rabbits. Rabbits are innocent, he was not. Am I a psychopath? Still, if the game told me the guy would be dying slowly in suffering anyway, I would have made the choice to pull. I'm technically against death penalty as long as the guy suffers his whole life. Being without empathy for a murderer is not being a psychopath, it's just about not being Christian, and so far I think will still have this right. I didn't think about the knife, since I already had one anyway.
  18. Surviving with aggressive wolves 20 days after so few game experience, well, that's impressive!
  19. True, before starting headfirst Interloper Survival mode, I died countless times during the Hard version of story mode. I was so traumatized I didn't go back to Milton before several hours of gameplay. But one day I managed to escape HRV... Now that Redux is out, I hope to see a new thread soon by @tulkawen, discovering the Story Mode. The Challenges are really good too for learning curve, as the more experience you get in Sandbox, the easier they become.
  20. I'll always remember the first time I saw a deer. I spent 3 days hiding in a trailer in Milton in Story Mode. Everytime I looked outside, it was here, so I got back in. I was so sure I would die from the attack, I actually waited it to go away. Had no gun, else maybe I would have tried to shoot it.
  21. Game4- I shared your disappointment regrading the toolbox utility that actually doesn't have a single tool, and laughed when you discovered you got no matches and no bedroll. You actually had a very nice first Interloper run, I would have sworn you wouldn't make it alive to an indoor place! Game5- Interesting! You're 1m away from a valuable lesson essential to Interloping. I love this thread.
  22. Oh yes it was. There are mechanics for the "outdoor" game you didn't even discover, also because Wintermute teaches you things and you're waiting the next update to play it. Any Voyager game is winnable. The wolves density of Stalker and weather of Interloper make start much more difficult. Mystery Lake is full of very distinctive landmarks, that why it's a "beginner" map. It actually is, but since there are only a few maps that never change over time, the discovery and knowledge of maps terrains is actually the real "experience" you build survivor after survivor. The game is about exploration and hard choices.
  23. A good lesson you have learnt. The next one, I can't wait for!
  24. Open the first DeadMan Hat shop for Christmas. And maybe create a Coupon for long-term readers on these 1000 wolves jackets fro 4DON?