Smellyfries

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Everything posted by Smellyfries

  1. 73. Trying to navigate the gas in the Blackrock mines whilst overburdened. (In survival mode)
  2. I would like to have Costal Highway as the one map. It has everything a survivor would need food wise, with plenty of fishing locations, bear, deer, wolves, and a moose spawn. It makes good use of its space, even on the frozen ice, and there's a structure in just about every nook and cranny, making exploration pay off. If it was the only map, then I would probably move the Riken and its forge to somewhere on the ice, preferably on the ice nearing the transition towards crumbling highway, where the ice is rather barren. Other than that, Costal Highway is perfect to be a one and only region. Just my opinion though. I'm interested in hearing the ideas of others.
  3. This is a beautiful Time-lapse! You are very talented! Music makes the time-lapse seem even more beautiful than it already is!
  4. Greetings! I'm attempting to acquire the feat for Snaring 100 Rabbits. I have a question about snares if someone would give me a idea answer. How do Snares actually work? Do they actually require a rabbit to walk through them, or do they have a chance to snatch a rabbit after a set time frame in a rabbit grove? This may be something I'll find out soon, but I'm hoping someone would give me some idea. Thank you have a wonderful day!
  5. mfuegemann, I understand your fear towards the end. I was originally talking about the 4days of night version, but in response to the official challenge, It is even more terrifying in my opinion. I found that the small changes I realized at the start were scary, the Darkwalker now moves in game time, he gets faster the more pages you collect, and ultimately gaining enough speed to easily outrun you in the end. It is terrifying, and somehow I beat the official challenge on my first try, and I must say, I love the tension as soon as you get the last note and need to reach the circle. When I heard that roar after you get the 10th page, I knew that I had to be perfect from then on, and I was everything but perfect. I literally almost died, by falling down a valley in Timberwolf, and crawled to the circle with only 3% condition. I knew that you take damage when he is nearby, so I placed down the banish rune, used all three of my emergency stims, and took a 3 hour nap, before waiting for the inevitable to arrive. I give the new official Challenge a 10/10 I give the 4days of Night challenge a 10/10 for snoopiness
  6. I actually love the wind feature to be honest, and now I'm not annoyed at it anymore due to the fact that's an actually feature, not just bad luck which I always seem to have. It's a hidden trick of the Darkwalker that many may pass as "Bad luck," glad others thought of this too!
  7. Yesterday I attempted my very first game on Escape The Darkwalker, and I must say, this new event is extravagant! On my first Attempt I lasted 2 hours and 4 minutes, and got 3 pages. This unlocked me the first badge which I was so glad for! This event is something I've always secretly wanted in TLD, a mode where you are stalked by an unkillable beast and all you can do is survive. Yes we've got the challenge with the old bear, but that has a win scenario, Escape The Darkwalker doesn't. On my Second Attempt, I quickly took all the information I received from my first attempt, and then read the Update Page for the first time before starting again, and this time, On my second attempt, I lasted 3 hours and 3 minutes, and got 8 out of 10 pages, giving me my second badge, and unlocking the Endless night custom, and the Darkwalker feat. My thoughts on the Event: This event is amazing! I love the over all feel for the environment now that it has the green mist, I love the Darkwalker, the fact that you can't see it (till it eats you that is...) and the fact that you can hear it, even if your seemingly two regions away from it. The sounds of its booming steps, the growling it makes as it gets closer, the anger you can hear as it breaks one of your runes, and the music that follows it, with it slightly creepy when it's far away, and with it being extremely distorted, and fear inducing as it stands only 650 feet away. I like the implementation of the fog, it is a perfect mechanic to prevent a player from hiding in the same cave for as long as possible, and I like how the fog acts. At the start of a new game, you can see almost clearly, the fog isn't that bad, you can see your surroundings, and you get a good feeling for where you are. Then, the fog begins to grow, it grows larger, grows closer, and as it begins to get hard to see, you hear it stomping far behind you, you may be faster than it, but every turn you make, it gets closer, every hill you climb, it gets closer, and as you strive to make it to the next campfire, the wind starts, and it becomes faster. I must say, the wind is the one thing that annoyed me, and after a while I realized it was a ability of the Darkwalker to try and slow you down, and every campfire I strived to reach, the wind picked up with it, and slowed me down further. I think this is the one time that the wind was programed to always be in your face in the direction your heading, and the only time the wind made you faster, was when you were walking towards the Darkwalker, which made it more nerve-racking. So to sum up, I love this event, and I'm giving my greatest thanks to Hinterland for making this event a thing, and making it so amazingly, it gives a great challenge, that can be overcome using strategy, and smarts, but also provides the fear, and constantly puts you on edge during the entire time, simply because you don't know where it is. Thank you Hinterland, and thank you to anyone who reads this!
  8. When you first started making TLD, how much do you feel that your Company's skill with making and improving the game has increased?
  9. Is there something that really excites you and the team to get done for a future update? How about something that's already in the game?
  10. As you continue to work on the game, are there things that you made preciously that interrupts or even breaks certain aspects of the game?
  11. Any new Buffs or Afflictions coming in use soon?
  12. Thought about adding specific feats that only temporarily unlock for a specific game? Similar to buffs you get, you do the right thing during your survival mode, or you prioritize your time in doing something and you get a semi-permanent bonus for the rest of that saved game, but you don't have it for any other and have to do the work all over again.
  13. Thought of maybe adding like a rabbit's foot? Possibly adding more luck to catching fish or even finding good gear in unsearched areas?
  14. Back before the redux, in chapter 2 of Wintermute, after you complete Jeremiah's survival school, he gave you an awesome knife; but i don't remember you getting it in the redux. Did you remove it because of technical reasons, or did you just feel like it didn't need to exist anymore? Just wondering
  15. I love the new update to your website! Haven't explored completely all the new parts. (Is it just for looks and to run smoother?)
  16. What item gave you the most trouble to add? (Not counting Bear Spear, or anything still in development. Anything that is currently in the main game)
  17. What is your favorite item that you have created for the long dark?
  18. How much has the game changed sense you first brought it into Early access all those years ago?
  19. Plan on adding anything new soon? Also, how goes things at Hinterland?
  20. What are the different names on this forums page for reputation?
  21. In the future could you guys possibly add an option to click out of a loading screen? The information in them are short, but I often don't finish reading them before it finishes loading. Real Question: Plan on adding any new food items?
  22. I understand from a developer's prospective why there aren't any seasons but in TLD universe, is it permanently winter? or are there normal seasons and it would simply be a pain to make the world in other seasons?
  23. Would you think it would be interesting to find already opened canned goods in pots or recycled cans on stoves or near fires?