stratvox

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Everything posted by stratvox

  1. The glimmer fog is not something that is very much worth avoiding. It's effect is extremely minor; really it will only be dangerous if you're already down below 10% condition for other reasons. The visibility is the worst part about it; the actual effect on your survivor is very very minor, which is a good thing because it's very easy to find yourself in a location that will not permit you to get anywhere near shelter from it. The biggest danger from glimmer fog is stumbling into a bear because you couldn't see it.
  2. I don't know that the specific history is that important, but that said, mining has been a big big thing in BC since forever. Also, wrt the Pen, here's a pic of the BC penitentiary: And here's Black Rock: However, BC Pen is in New Westminster, a suburb of Vancouver, and definitely not anywhere near the general area of The Long Dark. There are no pens in northern BC AFAIA, so I think we can chalk that up to artistic license and nods to the landmarks in the province. Sort of like how Ash Canyon resembles the area near Golden BC: Pretty sure this is going to look at least a little familiar to a lot of people here. Here's a link to a map showing you how to drive from Black Rock to Ash Canyon; as you can see it's not like it is on the island at all https://maps.app.goo.gl/qMgaozBsQyrWetYd6
  3. I'm going to go with the Haida Gwaii (also known as the Queen Charlotte Islands). It fits very well with the story line and the local setting, esp as there are a lot of people and cities on Vancouver Island making it not very likely as the kind of wilderness setting in the game. Finally, take a look at the southern tip of Banks Island: https://maps.app.goo.gl/W3AnR8xpwZQJGsMC6 I think Banks Island is definitely the best real world contender for Great Bear Island. It's a long way north from Vancouver Island; I think it's far more likely that Jackrabbit Transport is based on Vancouver Island, and Will was taking Astrid up to Banks Island (GBI) for her "mission".
  4. Here's another one. "Moose at Twilight", Algonquin Park, 1912
  5. I can say that if you were to go barefoot in some of the real mine tailing ponds that are extant you're gonna probably lose your feet, and you're not gonna make it very far. Generally mine tailings are insanely toxic and insanely corrosive. For example, here is a common chemical used in mining: https://en.wikipedia.org/wiki/Aqua_regia It's used because it's one of the few things that can dissolve the "noble" metals, such as gold and platinum. Here's the nut graf: "Aqua regia (/ˈreɪɡiə, ˈriːdʒiə/; from Latin, literally "regal water" or "royal water") is a mixture of nitric acid and hydrochloric acid, optimally in a molar ratio of 1:3. Aqua regia is a fuming liquid." Depending on what was being mined and how the ore was extracted from, mine tailings can remain incredibly dangerous for decades, and an unmaintained tailings pond can truly create serious dangers for any creatures in the area as the lack of maintenance can lead to events like the Mount Polley disaster in BC: As for effects over time here is a reasonable article about what kinds of long term effects one can expect from unmaintained tailings ponds: https://en.wikipedia.org/wiki/Acid_mine_drainage
  6. All right! Looking forward to this very much @Admin and @Raphael van Lierop. Thanks to all you folks for the work you put in to this game; it's far and away my personal fave. Looking forward to seeing how all this works.
  7. Back to my necro ways I guess, it's been eight whole months... /titanic. Here's a couple new (to me) that I saw this morning. I still hope that I get to live long enough to see TLD 2: The TLDening, with seasoning. Here's some look: "Cliff by the Lake" 1912 and "Autumn Foliage" 1916
  8. Welp, everything sold out in that little ten minute window, except for the the jackrabbit transport mug. Guess I'm not getting anything.
  9. Disappointed that it appears they are completely out of the Hinterland mugs. Has anyone received the discount code yet? I'm ready to pull the trigger on like 500 bucks worth of purchases and it sure would be nice....
  10. Out harvesting a deer after finding it around sunset. It got sketchy. Up in the Deer Clearing on Timberwolf. Came out of the carve up and those bells were ringing.
  11. Hey @Admin I have a question. I'm already subscribed to the mail list. Does this mean I'll be getting a discount code on Monday?
  12. I guess for me I've had enough immediate moose upon entering a fresh region that I find it likely the odds are tilted in favour of that. Of course, feeling that and proving that are two different things, but at the same time I can understand why the devs might prefer to have a moose show up to someone on the road; more likely to throw a wrench into whatever it is the player's planning, which makes for unforeseen risks and more interesting gameplay, imho. I would not be surprised to discover that there are a lot of thumbs on a lot of scales throughout the game with an eye to driving certain kinds of emergent situations requiring improvisational play.
  13. I'm pretty sure that this is more an instance of lore, rather than actual game mechanic. You might see a moose rub its antlers on a stump/tree, and there will be moose rubbings around the area(s) where moose can spawn, but the actual rubbings are not generated by a moose rubbing its antlers on a stump/tree. As far as I'm aware, they've always shown active spawns only, and that's why you sometimes find the rubbings here, or there; for example, the rubbings near the Landing Gear don't always appear in all runs; only when there's a potential for a moose to spawn there. As for the moose spawns themselves, I'm pretty sure they're just random, but the odds get juggled based on situation. For example, entering a brand new region and then passing through an active moose spawn ups the weight of an actual spawn occurring compared to a player who's been visiting the spawn daily for a few months... that guy gets to wait.
  14. Gazing out from Foreman's on a blustery snowy day overlooking Ash Canyon's central plateau.
  15. The problem is that now it's no longer possible to look at things people have posted to X without first creating an account, and that is not a reasonable demand to make for access to company communications.
  16. Pretty sure that the thing about canned food burning when placed next to the stove is a bug. Let it heat up to where it says "x minutes until burned" then right click move it a wee bit, it'll change to say "ready in x minutes" then when it gets there it'll say "hot" and it won't burn, even if you run the fire for days. ETA: also, if you wait long enough it'll stop saying "hot" and say "cold", and you won't be able to get it to change to "ready in", but if you then drink it it will give the warmth bonus.
  17. Still hanging out in DP. This last one was an old pic from some time back. I kind of like it because it does kind of give a sense of scale, about how large these places are. Also, it's so dark that it makes a good desktop background.
  18. I dunno. I mean, we're playing a game where the aurora borealis turns all the predators into finely tuned killing machines, winter lasts for literally years, every day is twelve hours no matter the date despite being set in Canada's north, and rules of mass and weight kinda don't matter (e.g. water weighs less when it's tea... I mean wtf?) I think a special dispensation for the skillet as a melee weapon is not a terrible idea given it's ... weighty place in the culture, and I can't help but note that in the context of the game, a skillet is a tool item. Actually what would be really sweet would be permitting the player to load it up prior to the charge and if they time it right smoke the wolf in the side of the head on leap causing it to miss the player and run away whimpering would be freakin' hilarious. <charge> <swing> KADONG!!! <flee> It'd be a bit expensive to implement because of the need to do animation, but man... totally worth it imho. Bonus if you can also use it to bring down deer that happen to be running right by you, as happens from time to time. Here comes the stag, and KADONG!!! and down goes the stag, with the option to use a hunting knife, revolver, rifle, etc to do the coup de grace similar in principle to how we do bunnies now after hitting them with a stone, with a decision needed in like a second or the deer gets up and runs off. I love it. Should have a skill associated with it; call it "domestic mayhem" or something.
  19. I, too, am passing some time in Desolation Point. Custom run, started in CH, made tracks down here to use the forge. I keep forgetting how awesome a place to live long-term the Stone Church is. DP is small but survivable for the medium term at least.