Niskavuori Posted July 26, 2020 Share Posted July 26, 2020 Yeah, the question was already in the title... But I've combing through wonderous World of the InterWebs, and no clear answer so far - or atleast not fresh ones, 2017 was something... Link to comment Share on other sites More sharing options...
odizzido Posted July 26, 2020 Share Posted July 26, 2020 I've not noticed them decaying but I haven't tested them properly. Link to comment Share on other sites More sharing options...
ManicManiac Posted July 26, 2020 Share Posted July 26, 2020 (edited) From past observations there is a decay for matches, but it's so slow that I think it's not really much of a concern for the player. When I did initially notice condition on matches decayed, that's when I got into the habit of using my lowest condition matches first. Even so, I've never lived long enough in a Survival Sand box to ever even run out of matches; let alone have them reach 0% condition. Now granted, that observation was made many, many updates ago. I suppose it's possible things have changed, but I'm inclined to doubt it. Raph once mentioned: Quote Question from @alone sniper: "So, I wonder Why do we have condition for things like bullet, stick, cat tail stalk, tinder, all types of firewood, etc ? Since all of items above don't decay, I think having condition for them is useless. So, Do you have any plan for making Condition for those items meaningful?" I'd have to spend more time than I currently have to verify the condition loss on each of those items you listed, but in general *everything* in the game world has a Condition decay. Some things, like ammunition for example, might be scaled on a 1500-day timescale, so you wouldn't see much change in a 10 or 50 or 100 day-long game. I think the idea that everything in the world is slowly degrading is part of the philosophy around the game, so to me their Condition and Condition loss *is* meaningful, but I can see you are talking more about gameplay value, and for that I don't have a good answer at the moment. I could see ways to, for example, impact the Condition of items crafted using warn out raw materials be reduced, which would make things like Stick condition meaningful. Sure, there are some things that are suspected to not have a decay at all... but perhaps they do, just not on a timescale that would mean anything to most players. Edited July 26, 2020 by ManicManiac 1 Link to comment Share on other sites More sharing options...
hozz1235 Posted July 26, 2020 Share Posted July 26, 2020 They do not decay but do dercay. 😜 1 Link to comment Share on other sites More sharing options...
Niskavuori Posted July 27, 2020 Author Share Posted July 27, 2020 Thanks, to all of you! I'm trying to achieve my 500 days mark and was thinking that if I collect maches to nearest workbench, will they be ruined around day 400 or so. Link to comment Share on other sites More sharing options...
gotmilkanot Posted July 27, 2020 Share Posted July 27, 2020 I highly doubt matches decay at all since my matches stay at the same condition even after past 600 days. But the reason why they spawn in varying conditions still remains as a mystery to me. Link to comment Share on other sites More sharing options...
hozz1235 Posted July 27, 2020 Share Posted July 27, 2020 I have a 1500+ day run and have yet to see any matches "spoil". 1 Link to comment Share on other sites More sharing options...
Dan_ Posted July 28, 2020 Share Posted July 28, 2020 2 hours ago, hozz1235 said: I have a 1500+ day run and have yet to see any matches "spoil". Ditto. If there is decay programmed to wood matches I haven't noticed over a few 500 day loper saves. Link to comment Share on other sites More sharing options...
UTC-10 Posted August 1, 2020 Share Posted August 1, 2020 They do not decay. That was changed a longish time ago. The devs did not see fit to actually make all matches be 100% so they can be a pain to consolidate. They did not actually articulate a reason for not doing so but I guess maybe they didn't want to have too many 100% non-decaying item categories in the game or maybe having matches of different condition seemed more "realistic" or consistent with the game world they envisioned. Other things like fire accelerant, for example, was made non-decay and made 100% so all the cans of it could be consolidated. The original decay line was 100 days iirc before it was changed to 1,000 days. Since matches can be critically essential to survival, especially in the long survival runs, they may have decided that better to forestall complaints about matches decaying away and aborting a player's run and just make them non-decay. Link to comment Share on other sites More sharing options...
Guest jeffpeng Posted August 9, 2020 Share Posted August 9, 2020 Actually a good spot to renew the petition to PLEASE make matches have 100% at all times since there really is no more reason for it to be otherwise. Link to comment Share on other sites More sharing options...
acada Posted August 13, 2020 Share Posted August 13, 2020 I would like to see something like lantern or magnifying glass decay/damage. You know action based. For example ice breaks under you and you have matches. It should wet them and lower condition after they are dry again. Especially for the paper matches. Or bear slap can break some matches. Matches stored in right places can have indefinite life time. 1 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now