gotmilkanot

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  1. The real issue here is pulled torches being too OP. They are way too cheap that it makes no sense to craft 100% torches unless you restrict yourself from pulling torches. Personally, I would like them to bring back brands instead but that may be an unpopular opinion. Plus, I could simply just not use torches at all - I actually am enjoying my torchless runs more tbh - so I suppose I'm not too bothered if pulled torches still remain the same.
  2. Just met my first ninja turbo poisoned wolf on my main NOGOA run today: ninja-turbo.mp4 I've seen many turbo wolves before (and know how to activate them) but this one was quite ridiculous. Just charged at me from so far away without me aiming my bow.
  3. What @xanna said. I tried a Deadman run with medium BRA when Signal Void just came out, because they didn't make it available for Interloper or low BRA custom at that time. There were noticeably more reishis, rosehips and cattails than in a low BRA run, even though plant spawns were set to lowest.
  4. Agreed, the healing foods are ridiculously OP. On my last main run, I found like 30 potatoes after looting the world. Enough to make 15 dockworker's pies which equate to a whopping 525 health points, just from that one single recipe. That's like allowing Will/Astrid to die 6 times and still respawn Alright, good luck for your new run, stay frosty (not literally).
  5. You could try regular NOGOA with healing foods. I personally don't use them, but they do make NOGOA more accessible - seems like a good middle ground between stim-only NOGOA and Interloper. I'm not sure if you've tried insulated flasks on NOGOA but those make travelling so much less tedious, which may make the mode more appealing to players who dislike too much tedium. Of course, I plan to go torchless or at least no pulled torches in future runs to compensate for the drop in difficulty.
  6. Regular NOGOA with just stims for regen, some shorter runs I do no-stim. I have at least 500-600 hours in NOGOA and OuterNOGOA so regular NOGOA is like the "new" Interloper to me, I haven't been playing anything easier than that for like a year.
  7. Yeah, I like to switch it up between that and not killing anything bigger than a wolf + snares only for rabbits, forged arrows only for ptarmigans. The latter rule seems to be better for the far territory zones, because I started to have inevitable food shortage in TP where I literally couldn't eat anything that spawns there.
  8. Went there blind on my main NOGOA run. The region was alright in terms of weather - definitely not as harsh as FA so that's a plus. Had a bit of food issues but that was mainly because I had a self-imposed rule where I wasn't allowed to kill any non-hostile wildlife. My main issue with the new zone seems to be the toxic wolves. Got into 4 struggles within 15 or so days spent there and didn't survive the 4th one. But I did manage to complete the 2nd tale before I died so I wasn't too salty about losing the run.
  9. Even the boots are "useless" because you can just walk barefooted on poison pools and wear back your shoes once you're out of the unsafe zone.
  10. A shortcut to the cannery workshop exists (credits to ArchimedesLP): It is fairly easy to execute if you're not encumbered.
  11. Well, I'm not expecting realistic bear behaviour from a game with green glowing bears and wolves. I suppose the bear's current turning radius could be tighter, somewhat similar to the moose's. But I think that it's good to still have the ability to dodge a charging bear, even if it's extremely hard to pull off.
  12. You could always do the bear dance if you feel that shooting the bear from a safe spot and waiting for it to bleed out is too easy. aurora_bear_dance.mp4
  13. TBH, healing food dishes aren't that big of a deal on Interloper because the base health regen rate on that mode is already very generous. Nothing is going to change even without those food because you can just gain back like a whopping 30 health after 10hrs of sleep. That's how forgiving Interloper already is. The biggest impact that the healing food dishes have will mostly be on no regen modes like NOGOA/Deadman. Personally, as a NOGOA/NOGOA+ player, I think the new food dishes kinda "broke" NOGOA. But they are there to help those having a hard time transitioning into no regen gameplay, and experienced NOGOA players could simply ignore the dishes entirely anyway. Heck, some of us even do classic/purist OuterNOGOA runs because the amount of loot is just too much once you're allowed to go into buildings.
  14. Interesting, that's something to take note, thanks. 100 protection seems tempting, but I'm attempting Signal Void on NOGOA so I would like to have a decent amount of sprint for emergencies lol. I noticed we can still one-shot aurora wolves at low levels of Archery (L1-2) so as long as I've got the bow and arrow, I'm good. I'm also quite familiar with wolf spawn points so chances of me getting ambushed by one is almost zero, making the vest kind of pointless.