piddy3825 Posted December 29, 2018 Share Posted December 29, 2018 I know that with each update, a little something or another gets changed, but why was it necessary to remove the vice from all the workbenches? Isn't it now just a table? I don't think the vice broke the lore... or was it too immersive and everyone in the forums were demanding that they just all wanted a "crafting table"? workbench with vice before last update crafting table sans vice after last update something are just better left unchanged... Link to comment Share on other sites More sharing options...
Guest jeffpeng Posted December 29, 2018 Share Posted December 29, 2018 Another reason to make bushcrafting a thing. Link to comment Share on other sites More sharing options...
Pillock Posted December 29, 2018 Share Posted December 29, 2018 I guess it has the advantage that now there is more space on the table top to put stuff without the vice getting in the way. But yeah, it's really just a table now, and begs the question of why we can't just use any old other table for crafting. Plus, it makes it just that tiny bit harder to identify as a workbench, especially in low-light conditions - I've bypassed them a couple of times since redux without realising it wasn't just another metal bench, except for inadvertently clicking on them and getting the crafting menu pop up. Link to comment Share on other sites More sharing options...
Ice Hole Posted January 1, 2019 Share Posted January 1, 2019 On 12/28/2018 at 10:36 PM, piddy3825 said: why was it necessary to remove the vice from all the workbenches? Maybe not all of them. This vice is still at Trapper's Cabin. Link to comment Share on other sites More sharing options...
UpUpAway95 Posted January 1, 2019 Share Posted January 1, 2019 On 12/29/2018 at 3:10 PM, Pillock said: I guess it has the advantage that now there is more space on the table top to put stuff without the vice getting in the way. But yeah, it's really just a table now, and begs the question of why we can't just use any old other table for crafting. Plus, it makes it just that tiny bit harder to identify as a workbench, especially in low-light conditions - I've bypassed them a couple of times since redux without realising it wasn't just another metal bench, except for inadvertently clicking on them and getting the crafting menu pop up. I don't really care about the vice, but I've been wondering why we should need a workbench in order to whittle an arrow shaft. Isn't that something that could be done while sitting outdoors just as easily as repairing clothing. The same sort of applies to any of the clothing items we make, although I could see a table being needed to cut out the pattern from the hides (that is, in order to first start the item). I found it really inconvenient in Milton staying in Gray Mother's house and having to go to either Paradise Meadows or the Trailer to craft... at least I never spotted any workbenches any closer. Link to comment Share on other sites More sharing options...
piddy3825 Posted January 1, 2019 Author Share Posted January 1, 2019 19 hours ago, UpUpAway95 said: I don't really care about the vice, but I've been wondering why we should need a workbench in order to whittle an arrow shaft. Isn't that something that could be done while sitting outdoors just as easily as repairing clothing. The same sort of applies to any of the clothing items we make, although I could see a table being needed to cut out the pattern from the hides (that is, in order to first start the item). I found it really inconvenient in Milton staying in Gray Mother's house and having to go to either Paradise Meadows or the Trailer to craft... at least I never spotted any workbenches any closer. I agree, we don't really need a vice, but by the same token, we used to be able to "craft" arrowheads from scrap metal without the use of a forge... but imho, a workbench without a vice is just a table. Link to comment Share on other sites More sharing options...
piddy3825 Posted January 1, 2019 Author Share Posted January 1, 2019 21 hours ago, Ice Hole said: Maybe not all of them. This vice is still at Trapper's Cabin. yep, was in my latest launch as well. thanks for the heads up! probably just some random code or lack thereof changing up the landscape. Link to comment Share on other sites More sharing options...
UpUpAway95 Posted January 2, 2019 Share Posted January 2, 2019 2 hours ago, piddy3825 said: I agree, we don't really need a vice, but by the same token, we used to be able to "craft" arrowheads from scrap metal without the use of a forge... but imho, a workbench without a vice is just a table. I agree. We should be able to make stone arrowheads using the pre-historic chipping techniques without a forge. Metal arrowheads. improvised knives, axes and other metal tools, however, should be forged. Forges, however, should be a little more common (perhaps one or two more in the game somewhere). Workbenches can have the vice, which would be used to hold things like can openers and other tools you repair using scrap metal. In some locations, like the Carter Hydro Dam, however, I'm OK with there being work tables that don't have a vice since lots of people make repairs to items without ever using one. Perhaps repairs could just take longer if done at a table that doesn't have a vice. In that setting, they look more appropriate to me than the other household tables in the game (and they have a drawer that can be searched for loot). Of course, each one could have a vice, but I'm really not fussed if they don't. Link to comment Share on other sites More sharing options...
hozz1235 Posted January 3, 2019 Share Posted January 3, 2019 For an inexperienced survivor, making a metal arrowhead would be MUCH easier than chipping one from stone. IMHO. Link to comment Share on other sites More sharing options...
UpUpAway95 Posted January 3, 2019 Share Posted January 3, 2019 1 hour ago, hozz1235 said: For an inexperienced survivor, making a metal arrowhead would be MUCH easier than chipping one from stone. IMHO. No arguments on that. In this game, however, it would open up an ability to get some arrows going without going to an actual forge. I had another thought - allow the player to craft a tin-can forge out of a recycled soup can and scrap metal. These are used IRL to forge arrowheads and other small knifes. One issue I can think of is that there are no propane torches in the game that can be used as a fuel source, though. Link to comment Share on other sites More sharing options...
piddy3825 Posted January 4, 2019 Author Share Posted January 4, 2019 4 hours ago, UpUpAway95 said: No arguments on that. In this game, however, it would open up an ability to get some arrows going without going to an actual forge. I had another thought - allow the player to craft a tin-can forge out of a recycled soup can and scrap metal. These are used IRL to forge arrowheads and other small knifes. One issue I can think of is that there are no propane torches in the game that can be used as a fuel source, though. you make a valid point regarding the propane. Just about every trailer in the game has a couple of propane bottles attached. I would imagine that not every tank is or could be empty across the entire map. that might be a good wish list request for a future update. anyways, got to thinking about the arrowheads and if you think about how many broken arrows you come across in the game as you migrate from map to map, I think it might be possible to scavenge enough arrowheads that you might not need to forge any for a considerable amount of time. Link to comment Share on other sites More sharing options...
stratvox Posted January 4, 2019 Share Posted January 4, 2019 FWIW, I've had runs where I ended up with eight arrowheads in two or three maps without visiting a forge, and that many is a completely viable number of arrowheads to hunt moose. Link to comment Share on other sites More sharing options...
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