Pillock

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Everything posted by Pillock

  1. "The Wild doesn't care if I am here or not. It doesn't care if I have enough food or not. It doesn't care if I am lonely. It doesn't care if I am so miserable that I start going insane. The Wild is just here. It's The Wild. It's hard to go and try to live your dreams and find that... it's so difficult." -Ed Wardle, from his documentary film, Alone In The Wild, for Channel 4 Television in the UK (2009). Wikipedia page: https://en.wikipedia.org/wiki/Alone_in_the_Wild The film also seems to be available on Youtube!
  2. Yeah, I think you get less condition regen overall if you set it the way you do. But it feels more intuitive to me to have it regain during rest; also, when I first started playing TLD, sleep-regen was all you got anyway, so that feels more natural to me. I don't like completely disabling any single feature altogether (except for Timberwolves!) so I keep fishing switched on, along with firearms and knives/hatchets. Having no sleep-regen disables Herbal Tea, which is another reason I don't do it that way round. With awake-regen on 'none', you still get some from Birch Bark, if you can fin
  3. I haven't finished Episode 3 yet. I, too, got annoyed with the Timberwolves and just abandoned it. I've always played Survival Mode with Timberwolves switched off ever since!
  4. I think the moments I've enjoyed the most are when you are very close to death, but you manage to pull through - either by your own ingenuity or by sheer luck. In fact, the lucky escapes are possibly the most fun. For example, when I first set foot in Pleasant Valley after making the journey through the Winding River for the first time: I was lost (obviously, being my first time on the map), it was evening and a blizzard was starting up (obviously, being Pleasant Valley, though I didn't know that yet). I kept my character awake for an entire night on a hillside, tending a fire stick by st
  5. If you change the health regain settings in the custom mode to 'low' for sleep and 'none' for general awake-and-healthy regain, you only get about 12% of your health bar back from a 7 hour sleep (7 hours is the most you can sleep for in one go with the thirst rate on maximum). This makes starvation -> sleep-regain tactics fairly worthless, since you only get back at night about the same amount as you lose in a day from starving. If you are also losing condition from freezing, you won't get all of it back from one night's sleep, and you'll be in deficit. If you get attacked by a bear or
  6. You don't have to read spoiler websites or edit your save in order to do well at Interloper. You have to play differently. You have to run around the main locations where loot will spawn, taking freezing and hunger damage while you do it, and then regain as much as you can with long sleeps. Push the survival mechanics to the limits in order to be as efficient as possible, and keep moving until you have good enough gear to relax and settle down a bit. Apparently that takes upwards of 30 days - maybe more like 50. I don't like playing like that, and I've never made it that far. But giv
  7. Yes - because you know where they are. That's my point, really. If you start on TWM you will go to the hut for matches, because you know where the hut is relative to anywhere that you spawn, and you know that there are matches there. If you didn't have countless hours of experience playing Interloper on TWM, you wouldn't know that there are always matches there, and if you didn't know the map all that well you might not even be able to find the hut in the first place. I know that is the case to an extent in all the pre-set Experience Modes, but it is extremely the case in Interloper!
  8. Really? Well, I stand corrected then. But matches, though? You can't wander (or live!) for long without finding matches, surely. They are in pretty specific places in my experience of Interloper. Is that not right?
  9. Well, they are a bit more randomized on the other levels, or if you use the custom settings. That's mostly why I prefer it. I would wager that most, even very experienced, Interloper players, if they started a new game on a new map that they'd never played on before, would die pretty quickly, purely because they don't know where stuff is. The game doesn't give you a chance to live by your wits in Interloper - if you don't know where you are or where you're going, you just die! I prefer to be able to explore an unfamiliar place for the first time, knowing that I have a chance to survive if
  10. @peteloud I'm certainly no great expert at playing Interloper - my longest survival is probably about the same as your 30 day run. And I think that's pretty good. I don't like Interloper and I haven't played it since Custom games became available. What I will say about it from my fairly limited experience is that it feels much more formulaic than the other modes. I think of it more like a Challenge Mode than a true survival mode: it presents a particular set of problems and solutions that are different from playing on the other survival modes, and with that it is much more restricted
  11. I've never looked at maps from the internet. If someone posts one in a discussion in this forum, I skip the post so that I don't see the map! There are still bits of Pleasant Valley, Timberwolf Mountain and Hushed River where I can get lost (even Mystery Lake if the visibility is bad!). I like it like that. I haven't been to Ash Canyon yet, and I've barely started with Bleak Inlet, but I like to explore new maps by myself. I do use the charcoal mapping thing a bit, but mostly that's just for fun/distraction (not always though - sometimes it helps me figure out which general directio
  12. This would be a fairly big change to how the game handles the player's temperature, and change gameplay habits a lot (so I don't necessarily expect it to be terribly popular!), but I do think it would be a change for the better, and lead to more various and interesting gameplay choices. So, right now, if the "feels like" temp is just 1° C (I'm going to use C as a measure here, because I don't understand the Fahrenheit scale!) above zero, you will gradually get warmer and warmer until your temp bar maxes out - if you wait long enough. Therefore, if the "feels like" temp is positive, you ar
  13. This one is genius. I tend to do the closest thing the game lets you with this - keep all crafting materials in or on the bench, then pick up the ones I'm using to craft and replace them when I need to stop - but your suggestion would save me a lot of faffing about!
  14. I think the addition of an on-the-spot craftable bed would improve the game. Yes, there are solutions to the problem of finding yourself out in the boonies facing death if you can't rest, but you don't a bedroll - the snowshelter being the obvious one. But it does lead to some frustratingly unintuitive situations, like building a snowshelter to sleep in that's right outside a cave or trailer where you'd have been much warmer. Situations like this remind you that you are fighting for the survival of a game character against artificial game rules, rather than being immersed in the scen
  15. Pillock

    Forest area

    +1 for this idea. I recently started up TLD again after a long break, and found myself in Mystery Lake. One evening I was harvesting a deer carcass near Clearcut and I got into a wolf struggle, so I tried to limp to the hut by the pond at the bottom of the frozen creek to shelter the night and recover a bit. However, darkness set in with heavy snow, and I could barely see 15 yards in any direction. All the hills and trees started to look the same. I wandered around for half the night in unrecognisable blackness and then found myself... back at Clearcut - but this time with a bear grunting
  16. You wouldn't be planning on sharing your save where you've harvested every resource in the entire Gameworld for some poor unsuspecting person to try, would you? Because they would be quite mean!
  17. Well, it's been a viable strategy forever. And it's been a well known one for nearly as long. The fact that the Hinterland haven't chosen to change it suggests to me that it's perfectly within the scope of how the game's "meant" to be played. (I don't like it either though!)
  18. Aberystwyth is far more desolate and than anything depicted in the The Long Dark
  19. More or less, yeah. My brain tends to get a bit scrambled when I try to do much mental arithmetic, but it strikes me that the game would have to start tracking your intake/expenditure as a ratio only when you first reached 0 calories, otherwise it wouldn't work. If it started tracking the ratio when you were full (at the start of the game, say), you would always be in the negative from then on because the game doesn't allow you to ever exceed your original "full" status. I think it would also have to kick in more quickly than cabin fever does, otherwise it might not even occur. That is, I
  20. You're never going to suffer this debuff if you're using the technique of starving while awake and then eating and sleeping to regain condition each day when your fatigue runs out. The debuff doesn't kick in in time because you're mostly eating every day before you sleep. And even if it does kick in, it is cured the moment you do eat something before you sleep, so it never affects you very much. It doesn't deter starvation/sleep-regain as a daily routine at all, unfortunately. I like the idea of a 'cabin fever'-type mechanic, that would track your calorie intake/expenditure over several d
  21. I've suggested something very similar to this in the past, so you get my vote!
  22. I agree with the rest of your post, but I wanted to reply directly to this last bit. I play with zero condition recovery and "Low" (minimum) at rest recovery. I combine this with maximum thirst rate, which means I can't sleep more than 7 hours safely without losing condition to dehydration. A full night's sleep from 'exhausted' (in two stints with a water top-up in between) is about 12 hours, and gives about 12% recovery (though its difficult to tell exactly now that the % reading is gone). More if I have herbal tea, but that's fairly limited in supply. Getting attacked by a wolf or
  23. As far as Interloper goes, I don't think you can argue that the Well Fed buff is more advantageous than using the starvation mechanic, if you're going for absolute min-max longevity. It's worth having if you can afford it, but it is still a luxury bonus for when you're doing well, rather than a deterrence to starving. To me, it seems like Interloper is balanced deliberately to encourage starvation. (I don't find that fun, so I don't play it!) The only way that I've found to make staying fed more of an advantage than starving is by playing custom games with the condition regain set to
  24. Something I've always thought would be a nice idea would be drawing. It would require attaching a basic programme to the game that could convert screenshots into charcoal-sketch images. Then, instead of passing time, we could make little bits of art (while also using up some of that excess charcoal we collect from fires and never get around to using for maps!).
  25. So you think these larger Timberwolves are the Alpha of the 'normal' wolf pack? I'd assumed they were a separate breed of wolf that has its own pack of Timberwolves. That'd possibly even bring it into confrontation with the smaller wolf type.