FlamingFuball

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  1. For me, the essentials are minuscule quality of life mods. Things like Use the Worst First and Shorter Reading Intervals, by Romain, and Fuel Manager, by The Illusion. Mods that you don’t notice when you have them, but you notice when you don’t have them. I’ve always passed on mods that add more foods and clothes and other content like that to the game. I just notice that they “shouldn’t be there” and it breaks my immersion. I like mods that fly under the radar.
  2. I want this, but you have to add one de-feat every 30 days. I don’t like how quickly the game gets easier on a new save, starting hard then getting easier as you get more gear, games should get harder over time. I’m gonna slot this with my mod ideas.
  3. I’m waiting for hinterland to add an abandoned army base with a functioning tank and the ability to launch target missiles towards any region on great bear island.
  4. I love these ideas, and I think they should be especially common in HRV. The mysterious signal fire is already evidence that there’s someone else alive in HRV and I think if that idea was leaned into for the region it could turn a somewhat unremarkable region into a much cooler ambiance that would encourage players to stick around for a bit longer and see what they could find out. Maybe there’s some mountain hermit who’s been living in HRV for years and didn’t even know the collapse occurred. It would also explain why you would never actually see them: they don’t want to be seen.
  5. I think the reason there are two types of matches are so they can remove one type in interloper (only wood matches exist in interloper). I can think of no other reason they have two types.
  6. I did some research on this topic because it came up on the TLD modding server. Birch trees are commonly tapped and used to make syrup, and it’s not too hard, but it is highly time consuming. Tapping birch trees is something you could reasonably do to make birch syrup and drizzle your pancakes with it. As far as realism goes though, there is one hitch: you can’t usually tap trees in winter, they don’t produce sap. Generally trees are tapped in early spring, right as trees are coming out of hibernation and they are needing to move a lot of nutrients, so they’re producing a lot of sap. I might make a mod that allows tapping birch trees eventually, join the modding server and keep an eye out.
  7. I would also be nice if the benefits of skilling up in mending were more interesting than just giving percentage increases. I wouldn't mind if some clothing crafting recipies were locked behind mending skill doors if the skill would progress faster. Would also give players a reason to make some of the worse animal clothing (namely a wolf jacket) before making a bearskin coat if they needed to improve mending skill first.
  8. There are three peices of "combat gear" already, what more peices were you looking for?
  9. Rabbit of Caerbannog from Monty Python and the Holy Grail maybe?
  10. For the ghost stag, maybe a snow-camo cape or something that reduces visual detection range by critters?
  11. If you're on PC there's a mod for this
  12. FlamingFuball

    Rats

    I think rats would be a good animal to add to survival to counteract the buffs given to the player in recent updates. Here's the general overview of how I imagine them working: If you leave food in or near a man-made shelter, a pack of rats will find their way to it after a few days. Once a shelter is infested with rats, food not securely stored will start disappearing, clothing not on you or in your pack will deteriorate faster as the rodents use it for nesting material, and sleeping in the area has a chance to give you Hantavirus, a dangerous disease caused breathing air exposed to rodent feces (could just called "respiratory virus" in game). Rats presence would be indicated by droppings left behind where food was eaten in containers and on the ground. You could eliminate a pack of rats by hunting them like rabbits at night when they emerge from their nests, or by setting snares. Once a pack is elminated, more rats won't be back for a long while. A dead rat would provide a measly amount of meat, and their pelts could maybe be used for socks or something like that, since that slot still has no animal fur accessories. I think rats would make it so that players would have to actually mind their food storage and build caches, rather than just dropping meat outside in the snow to preserve it, and would give players a reason to make snares to protect their bases against rats while they're away. Thoughts?
  13. There's a mod sort of like this: Survivor's Legacy, when you die, the mod adds your corpse and a few random items that you had on you to someone else's game if they have the mod installed.
  14. Only if you can put a chocolate bar into meat and use it to poison wolves
  15. I feel like it would have to be only usuable during the aurora to be balanced, I'm thinking more aurora mines like the one in CH with minecarts connecting them, and you have to unlock each mine first before you can travel between them. Generally though, fast travel in TLD is a bad idea and should not be implemented.