nyfo29

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  1. To clarify for some, I'm not talking about why is there 2 types of matches. I'm talking about why do they make us click and hold to light when we have one type but click and click when we have both types.
  2. I have over 3200 hours in this game. I've seen players with more hours than that make this "mistake". Mostly it happens early in a run after a lengthy run where it didn't matter. It has nothing with getting better and everything with why is there 2 methods to lighting a match
  3. Can we have just 1 way to light a match? Currently if you have both wooden and cardboard matches, you click then choose which to use, then click again to light. If you only have only 1 type of matches, you have to hold the button down or you'll waste a match. This seems a little ridiculous and early game when matches are worth their weight in gold, this mechanic can be very costly
  4. nyfo29

    Radial Menu

    It would be pretty awesome if certain important items were auto assigned a slot on the radial menu. I've had bandages appear in various slots which is both frustrating and confusing. I also wish that if I have several bottles of antiseptic as an example, I can click on 1 of the bottles, check the box to add it to the radial, and that adds all the bottles instead of having to click the box for each individual bottle. This goes for all items
  5. nyfo29

    Add To Radial

    I'd like this rarely used feature to be updated. Currently if I add click the button to add something to the radial it only adds that 1 specific item. It'd be nice for example, if I add painkillers to the radial, ALL painkillers in my inventory are added. I think this may make more players use this feature as currently it's kind of a pain in the butt when trying to place items and we have numerous teas taking up the radial. Maybe another possibility it to just assign radial slots to items by default
  6. nyfo29

    Magic cups

    I'd like the magic cups to no longer be a thing. You cook up a hot drink and take it and voila, it's in a cup. You drink it and the cup magically disappears. I think it'd be great if each drink we cook required an empty can. You wanna cook up 10 teas, You need 10 empty cans. Maybe scatter some of the sexy hinterland empty cups around in the kitchens that we can grab if we'd like. I'd be ok with the cups magically changing color depending on their contents so players can more easily determine at a glance what they contain
  7. To add to this, maybe when we hover over the notes it can give the region we found them in or when on the map if we click on the marker it can give a "see note" option
  8. So I'm noticing there's no mention of blackrock in this DD. We're closing in on 1.5 years since it was added but it still hasn't been added to the mapping system.
  9. Something I'd love them to add is have a "see on map" option when viewing the cache notes. It shows us where it is on the map when we find the note but not when viewing the notes afterwards and it can be confusing to know which note is for which location if you didn't go directly to it
  10. I don't think use of a climbing rope is necessary. My thought is the little rope ladder would act the same as the climbable rock faces and you can climb up even if over encumbered. I'd think a craftable item of 20 cloth and 10 sticks would be fair, or maybe it'd require the use of 2 pieces of lower tier clothing and some sticks
  11. I'd love the addition of a rope ladder at the cannery that we can deploy on the pier where we leave. I don't mind the maze we have to go through when we get there but I'd think IRL a person would make the entrance a little easier after gaining access the first time.
  12. I noticed today that car hoods that I've left open and visors I've checked are for some reason reverting back to their original position. I didn't have a chance to test what causes it but just throwing this out there if anyone else has seen this
  13. I just had this with the snow shelter in HRV at the signal fire. It happened when I tried to exit. No gun