xanna

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Everything posted by xanna

  1. Excellent gif-ing, 10/10
  2. The incongruity screams "This is not just background, this is a part of the game" doesn't it? Gamer senses tingling
  3. The microwave is suspiciously incongruous. An odd place for it, and an odd object at all in that setting.
  4. I haven't touched any of the Tales. I could enter the ZoC and get into the Mine and explore nearly all of it. From watching others play with Signal Void completed, there was only one area I couldn't get to, and one other room I couldn't loot. In terms of the map, it's almost all available to anyone with the DLC whether they're done any Tales or not. Obviously the pressies you get for completing Buried Echoes are also not avaiilable, but by all accounts they're not that spectacular (especially on Interloper?) and I would say not the point. By my understanding the main point of doing the Tales is engaging with the history and lore of Great Bear. So if you're not bothered about that (I'm not) then there's not much lost. Given that the history and lore is the main focus of the Tales, it makes sense to gate Buried Echoes behind Signal Void: they're telling a story and the story occurs in that order.
  5. Maybe they were all electric lighters and the Event killed them all 😁
  6. Loved this review, it captures the experience beautifully: 'I'm Stuck On Top Of This Mountain In The Long Dark' by Riley MacLeod https://aftermath.site/long-dark-survival (hat-tip to @rbos for sharing it on the fediverse)
  7. I thought the same thing, especially with the fuses and wires we now have. They feel more 'craft' than 'tool' to me and I always look in the wrong place first. This is why you'll see me halfway up a rope on a ledge, running headfirst in to the cliff-face just to check my stamina bar, lol
  8. Welcome @Zenteck, very nice to have you here
  9. Blackrock Prison feels a bit too far away from everywhere and fiddly to enter and exit. Work bench, storage and bed are all in different places.
  10. Condolences on your run. You must be gutted. That was such an investment. ♥️
  11. Agree. There's no need for insta kill when we have invisible walls in other places to prevent goating.
  12. Just because you didn't get a response doesn't mean it's not working, it will still have been logged. In my experience I only got an answer when they wanted more information for me or wanted me to try something. Other bugs they have just fixed in a patch without responding directly to me. That's how I expect bug reports to work, tbh.
  13. Is it the one in Timberwolf Mountain on the way from Deer Clearing towards the Secluded Shelf rope?
  14. Oh, are they for base skills like the normal skill books? In the readme file it just said '6 Research books: Survival 101 series' and I wasn't sure what that meant.
  15. What do the skill books in Camping Tools do?
  16. You're welcome my friend. Enjoy your lots of scurvy when you get back 😄
  17. Easy enough to check: Looks like scurvy is at the max ("high") for Interloper.
  18. Condolences to players who were enjoying infinite rifles and no condition/torch loss during carcass harvesting 😛
  19. A great list of updates, some clearly responding to concerns from players, too. Thank you for all your hard work!! 🫶
  20. The fidelity of the location of sounds. I didn't used to be able to play on headphones, but once I started I was blown away by how accurate the stereo sounds are. I can hear the tiniest sound of crows and be able to find a carcass purley by following the noise. I know exactly where a wolf is once it barks at me. How much of my gameplay is now down to my hearing rather than sight is brilliant. I've never felt that in a game before.
  21. The pictures on the walls in houses, often of recognisable places