Ansible

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Everything posted by Ansible

  1. Huh, a tree growing directly out of a rock face... I mean, I think I've seen something like that before, but usually there's some dirt or something around where the tree cracked the rock... another "oddity".
  2. This really REALLY bothers me. Especially since, as the husband of a pharmacist, I'm familiar with the "color coding" of all of the pill bottles: RED - Tylenol, aka acetaminophen BLUE - Advil, Motrin, aka ibuprofen Yellow/Brown/Green - Bayer, Ecotrin, aka aspirin Obviously "painkillers" in the game are meant to be acetaminophen, which is specifically and famously known for treating HEADACHES, whereas ibuprofen is more known for treating MUSCLE ACHES.
  3. I am just really starting to get into this community after a couple of years of playing TLD solo. So I finished what exists of Wintermute a LONG time ago and wasn't around the community to post any of my thoughts on it. FANTASTIC story overall, it does an amazing job of telling the story of the slow descent of the world into ruin. Depressing, melancholy.... it's just art. I make sure to watch the opening theme EVERY time I restart a Wintermute chapter, because it is perfection itself. But. (There's always a but) Father Thomas creeps me the HECK out. The whole first time I was playing Episode 3 I expected him at some point to turn evil, and... I don't know... turn into some David Lynch - type eldritch monster. There is just something about him that's... unsettling to me. It could be the way he's always looking down all the time... or the way he's always got his hands down in front of him like he's playing with his crotch on the down-low... ...or maybe it's his "baby talk" type of voice that I don't think I've ever heard anyone use except when making fun of other people. Something about him just CREEPS ME THE HECK OUT. I mean, going through the rest of the story, I realize he's an innocent... I mean, I THINK he is... but I even try to avoid replaying Episode 3 many times just because his affectations creep me out so much. He just seems so out of place compared to all of the other characters in the story. Hell, even Mathis acts more like a "normal" human being than he does, as insane and evil as he is. Am I the only one??
  4. Around 100 days into my very first Stalker run after a couple of years of doing nothing but Voyager (sorry, I'm American, I'm not going to add that unnecessary French "u" in Voyager!), I had come across a bear AND a moose right next to each other in Mystery Lake by the Trapper's Hut: There were also TWO wolves to the left of them off-screen. No stupidity at this point, I managed to kill them both, and got myself a nice moose cloak (I'd already earned a moose satchel earlier in the run). I also got a TON of meat: Fast forward to day 135 and I'm in Bleak Inlet, wearing a Wolfskin coat and my Moose cloak so I'm warm an toasty. I get attacked by a mob of Timberwolves, but managed to kill two in a row with my bow and scare the rest off. I harvest one, then go to harvest the other. At this point, I'm at harvesting level 5 so it took me less than an hour to harvest it. But halfway in the middle of harvesting, I hear some "tink, tink" noises around me during the harvesting animation, but can see nothing. The moment the harvesting animation ends... I see good ole Yogi start to maul me (not my image, I didn't think to take a screenshot): Since it's Bleak Inlet, it's SUPER freaking cold, so while I'm slowly dying of hypothermia after the bear attack, I'm desperately trying to locate and collect a couple of sticks so that I can start a fire. With the way super low condition makes you for some reason walk BACKWARDS when you push forwards and walk like a drunken mule... needless to say, I failed to collect the sticks and met my maker that day.
  5. Okay, since it's been over a week and there's been no official reply, I'm just going to go ahead and start posting debug screenshots of what I'm going to now call "oddities" that may or may not be bugs, but certainly don't appear to be an intentional design choice. Here's one: 1) That cloth should not be floating in the air, and 2) that wooden hut should should be on FIRE right now (kidding on the second one!) Floating flare gun case This ladder in Milton should be harvestable, as wooden ladders are elsewhere. In fact, there's a LOT of things in Milton that should be harvestable that are elsewhere. I just started an Archivist run, so I'll probably have a bunch of screenshots from there next.
  6. Rose Hip Pie - AKA Freddy's Favorite Meal... "NeVeR SlEeP AgAiN...."
  7. I love this game, LOVE it. It's frankly the greatest video game I've ever played, and I'm at about 2100 hours into it. I commend this team for their masterful vision and work on it for the past decade. But, nothing is perfect, of course. So, this is a weird question, but... as I've reported in the past, I've come across things in the game world that are kind of a in a state of "is this a bug? or is it not?" Stuff that doesn't technically BREAK the game or makes it stop working, but takes someone out of the "game world" by seeing something that doesn't quite seem like it was intended. And I'm trying to figure out if I should report these things to the HelpDesk, as if they are a bug, or collect them all and make one giant ongoing thread where I show the current "problems" in the game and post it here. What I'm talking about are things like: Items not falling down when the object they are sitting on disappears/is harvested Items disappearing entirely when the object they are sitting on disappears/is harvested "Invisible walls" (I **HATE** invisible walls, if some point/area is not meant to be passed, then stick a real rock wall there or something!!!) Items that can't be harvested that can be in other locations (such as shelves, buckets, etc.) ...and other miscellaneous things that we're not sure whether or not they are "bugs" I say that I'm not sure whether or not these are "bugs", because I'm not sure whether or not they are actually errors in the code, or design flaws by the designers not thinking about this situation or that they hadn't considered. I, as a programmer myself, realize that we are all human and we ALL make mistakes from time to time, and we can't always think of every possible situation. But I guess what I'm asking is, what's the correct and proper approach to take with these things that seem troublesome? HelpDesk, or a single collective thread on these forums where I report all of these oddities? If I'm not sure whether it's an actual bug, or an oversight, or just wasn't "fixed" because of too little staff/resources to handle all of it... what do I do with it?? Full disclosure: I am a high functioning autistic, so I have a tendency to notice things that others don't, or that others just let slide by, because they mess with my sense of what's "right in the world". One example is when you're "mountain goating" on a cliff edge close to the ground, and you're walking around on the cliff edge, but you can see your invisible footprints in the snow 20 feet BELOW where you're standing at! Bugs the HECK out of me!
  8. Bumping this, because I've got TONS of animal hides of all kinds that I can do nothing with, but I have zero cured leather and I need some! It would be awesome to be able to find some reproducable cured leather in the game SOMEHOW other than beach-coming (which I haven't figured out yet).
  9. Why can't we use Prepared Rose Hips to make Rose Hip Pies? I mean, you would think that "preparing" them would actually REDUCE the prep time for cooking, but instead it invalidates them as an option for the ingredients to the pie? Makes zero sense to me.
  10. Ansible

    ski's

    "ski's" ... TRIGGERED!!!!
  11. I'd just like to be able to switch seats without having to leave the vehicle entirely and go back in again from another door. Just let me click on the next seat over!!!
  12. I know that The Long Dark is based on the Unity engine... and according to Unity themselves, their engine "powers over 70% of the top mobile games". So, would it be a lot to ask of the team to use that "synergy" to port the game over to mobile devices? The "Standard Code Rant" applies here: But I would imagine at the very least that porting a Unity Windows Desktop game over to a Unity Mobile game MUST be easier than, say, Porting over a C++ game or something like that... right? I would LOVE to be able to play The Long Dark on my phone while pooping at work. 😃 Just being honest here! Or does that fact that Raph seems kinda ticked off at Unity right now mean that they're planning to take the game out of that engine anyways, so it's a moot point?
  13. I actually think that's hilarious and kind of awesome @RJ_Dalton. You should take some videos and put them on Facebook! That's the kind of stuff that people find entertaining!
  14. Can you walk on the invisible snow? Because that would be awesome.
  15. I'd like to resurrect this two year old thread to report that I too received the badge and rewards for "defeating the dark walker" even though I DIDN'T. I was actually in the middle of a Dark Walker run (after failing multiple times on previous runs), and picked up one of the notes, and then all of a sudden it said that I won and gave me the badge. But the game didn't stop, it just kept going. And the dark walker eventually got me. But I have NOT ever successfully banished him, not even close, yet I still have the badge that says that I did. So I can safely say that this challenge is somehow bugged.
  16. I'm really excited about the new hand coverings update that was just released. I love anything that increases immersion in the game world, and makes things feel less "gamey". Can we please though discuss the elephant in the room, in regards to immersion-breaking? Things like this: When I "harvest" a metal shelf, and the things that were sitting on that shelf just end up floating in the air. I'm just surprised that with all the work that they put into those hand coverings, they haven't fixed this old existing bug that's been around since forever! Can we please fix this??? Related, in "older" zones like Mountain Town, there's a LOT of items that can't be harvested (like lamps), that CAN be in "newer" zones. The discrepancy here is also immersion breaking. I suspect that this is because while they were working on the newer zones, they thought about what should and shouldn't be harvestable, but then didn't go backwards to the old zones to fix up those objects and make them consistent. They've already done something like this in the past with the item reallocation (so that like, food items show up in the kitchen more often, etc etc), so I know that Hinterland is interested in fixing "old" stuff once in a while. So can we please fix this as well? Anyone else have any obvious immersion-breaking bugs that should have been fixed long ago? Any more "elephants in the room"? Love the game, by the way, it's my go-to game for relaxation and fun:
  17. "Almost empty" cans weight less than empty cans. I don't know why I never noticed this before, but I wonder if it's always been this way, and either nobody noticed, or nobody said anything. But I just noticed it for the first time today. Someone could technically use it as an "exploit" and save themselves some weight if they want to use the cans for cooking or making water later on... if they just eat MOST of what's in the can, apparently they can get it to a point where two cans only cost them .02KG rather than .30KG. Minor thing probably in the scheme of things, but I know sometimes those few KGs can make all the difference in the world! Like, for example, trying to get onto a rope. Anyways, just thought I'd report it. I searched the forums and could only find one thread mentioning of "cans", and it was about spray cans.
  18. I too noticed the sound improvements, as well as visual improvements. For example, meat looks much more realistic now, and moldy meat distinctly shows a green hue to it that it didn't show before. I'm actually surprised that they didn't trumpet these improvements as a new feature!
  19. I just came across the same thing, so here's my debug screenshot for the location that mine was at:
  20. Sure, probably. But still, invisible walls SUCK. Stick real walls there, then remove them later. Totally kills any immersion for me.
  21. Same here. And the worst thing about this spot is, there's a clear "safe" path straight down if someone wanted to mountain goat it!
  22. Yeah, I didn't see that until after I'd already posted. I usually have like 8 or 9 windows open at once on my dual screen monitor setup, and thus almost never see my desktop. Which reminds me, since I have a thread on "problems with the new areas", here's another gripe. There should be no reason for an invisible wall here: If someone wants to be dumb and/or crafty and try to clamber over this cliff and risk the drop, they should be able to. At least it gives them death rather than... just stuck sitting in a hole. One thing I HATE whenever I come across it in video games - invisible walls. At least make the rocks taller or something!
  23. Here you go. Stangely when I hit F8, the yellow came up only for a minute and disappeared, so I had to keep pumping it while I activated my screenshot software: Yes, that's the exact spot that I'm talking about.
  24. Yeah, I tried that. Went all the way to the next area that was called "Steely Chasm", but when I turned around and went back, the area name didn't pop back up again once I entered it like I'm used to seeing. Strange... bug perhaps?