RJ_Dalton

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About RJ_Dalton

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  1. Okay, another thing came up that I'm looking at, thinking might need a bit of a tweaking. I just got to level 2 firestarting skill, the one where it lets you start fires without tinder. That's an excellent idea, if you get good enough you should be able to start a fire from just full wood if you can't find any tinder. However, I think that if you're going to start a fire without tinder, it ought to be more difficult than normal (maybe drop 20% off the success chance). That way, getting your fire skill up doesn't render the existence of tinder meaningless.
  2. Okay, first time going into Forlorn Muskeg. First thing that happened, I thought I saw a shelter (it wasn't a shelter), so I went to investigate, walked right into some thin ice and fell through, catching hypothermia. Second thing that happened, after dragging myself to an overturned railway car and getting a fire going, I ate some sardines and caught food poisoning. Third thing that happened, while I was trying to stoke the fire so I could warm up while trying to sleep off the food poisoning, huge storm rolls in. I don't know how I survived that. And after somehow surviving and managing to recover from both hypothermia and food poisoning, I went exploring again and found a hunter's shack. There were human bones laying around outside. I get the feeling this is not a nice place.
  3. I started playing again after this most recent update. I do like a lot of the changes. The clothing is more interesting now, so it's not just a matter of "get the clothing made from animal hides and never worry about cold again." It seems that being in storms doesn't ruin your clothes anymore, but it does soak them, which is a mechanic I like better. I still haven't tried out the new area, yet. When I check new content, I always like to start out in Mystery Lake first, just because it's easiest and I can get a good start on everything for checking out the new areas. But I'm pretty sure I'll enjoy it when I get to it, since I haven't been let down yet. Love the new book reading mechanic. I've been hoping for that for a while. And I like the way the new skills work. Being better at cooking means you don't burn as much food so you get more that you can eat, raising skills at firestarting makes fires last longer, etc. It makes it a bit more interesting. One thing I'm finding odd, which has been a while, but I keep forgetting about it when I come onto the forums: why does melting snow take so much longer than boiling water? I would think it'd be the other way around. I mean, I think the overall time it takes to melt snow and then boil it is right, it just seems like melting snow should be the one that takes longer. Still loving the game. I've noticed that the game has a therapeutic and calming quality to it, which is strange considering it's sometimes punishing difficulty. But then, I realized that the game is really heavy on soft blues, which is a calming color. I wonder if you were intending that, or if it just kind of happened. Either way, it's something I enjoy. And the sound design is still the best I've ever seen from a game before. Anyway, that's all my thoughts for the moment.
  4. Coastal Highway doesn't really have a perfect place to stay like most of the other maps do. The Gas Station would be it if the wolves weren't there a lot (about 80% of the time last time I played Voyager on that map, but that was years ago and I don't know if that's changed because I only just arrived there in this voyager playthrough). There's a house above the coastal village that's pretty good, because it's away from where the wolves are and has great storage, but it's got no fireplace and no crafting table, so you've got to go down to the gas station anyway for those. Currently, I'm hanging out on Jackrabbit Island, but it lacks a fireplace and workbench. The lack of a fireplace I can deal with, just go outside and start a fire, but the nearest workbench also tends to have wolves patrolling it, so that's a risk. I considered going to the Misanthrope's homestead, but there's a bear there, so that's suddenly much less favorable. And all the other interior locations either lack storage or are too far out of the way. To me, Coastal Highway is a map that mainly forces you to make decisions about what you are willing to live with/without. Can you live with dodging wolves all the time? Gas station. Can you live without a fireplace and easy/safe access to a workbench? Probably Jackrabbit Island. Can you live basically without anything or, alternatively, are you completely mad? Why not try the abandoned lookout? Do you want to have everything within easy reach and not be terribly challenged once you find your groove? I recommend Mystery Lake.
  5. I think my biggest mistake is forgetting to take my sleeping bag with me when I go somewhere that's going to keep me away from my current base for a night. I usually put the sleeping bag in a storage unit when I settle in a base because it's heavy. And then I forget about it. I don't know how many times I've gotten to the dam in Mystery Lake, nearly exhausted, only to realize I'd forgotten my sleeping bag. That's frustrating as hell.
  6. Are you unlucky for not seeing a bear? Quite the opposite, I'd say. Those things are killers and really hard to take down. But I do know a bear will spawn in the clearcut area at the base of the mountain going up to the forestry lookout if you really want to see one.
  7. That is a strange place to have wolf pelts coming out of.
  8. Honestly, the bears aren't too scary to me. My experience with them so far has been that they're pretty slow unless you get close, or you anger them. I mean, if one manages to somehow sneak up on you, that's pretty terrifying, but I imagine that's how it'd be in real life.
  9. Oh. I hadn't actually noticed. Every kill I've ever made since I started playing again was a case of me killing them in one shot, or me not actually seeing it die.
  10. There is one spot right outside the mountaineer's hut in TWM that I can reliably cause myself to sprain ankles. I just learned to avoid it. Been a while since I was up there, so I don't remember exactly the details, but I think there were some rocks right outside the hut, but before the lake and if I walked through them under any condition, ankle sprained.
  11. So, by "not exhausted" you mean not in the state of exhausted, right? Because I was under the impression that they were coming after me just for being a bit fatigued. So far, I've only been actually attacked twice (once at the bottom of the forestry lookout, when I accidentally cornered myself on the fence before going up the mountain while trying to keep as far from them as possible; it still wasn't far enough) and once in the dam, when I missed the shot at fluffy. Then again, I did have one wolf run away from me (I forget when that was, I just remember thinking, "Hmm. That's odd"). And I did have one wolf that I stumbled onto coming up over a hill that growled at me but didn't give chase. Almost had a heart attack that time, I can tell you that. If there's less chance of them attacking you while your health and fatigue are in the green, that is a fair balance. I'm still not going to go near them if I can help it, though. In fact, wolves have driven a few decisions already. Just before I quite playing last night, I woke up in the morning, made a couple of rabbit snares (because my first two had broken the day before), and went out to my usual place to set them. And then there were three wolves waiting just around the entrance to the area. I said, "Okay, going fishing today." Edit: Adding an additional note, just finished playing a bit today and I got attacked by another wolf. I'd shot a deer (at a decent distance, too, no less) and was tracking it. By the time I found it, a wolf had brought it down for me. I was trying to decide whether to shoot the wolf or scare it away with a flare, but apparently got to close and it suddenly turned and attacked me. It was apparently not happy about me trying to take the food. But I noticed that the wolf didn't do any real damage to me. Well, it sprained my ankle when it jumped on me and did about 3% damage, but I managed to fight it off pretty quick (I was close to full on all my stats) and it didn't do any damage to any of my cloths, and didn't do any bleed damage, so apparently you can now fight off wolves without taking serious damage if you're fast enough and healthy enough, so that seems to further balance the challenge. I'm going to go ahead and say I feel the wolves are pretty well set now. They're threatening, but provided you're careful and know what you're doing, the threat isn't the end of the world (or end of the game, at least). I do regret not chasing down the wolf and finishing it off for its pelt, but I thought the attack had made me more vulnerable than it did. Oh, well. You live and learn. Or you die and learn for the next game. One of the two. Still feel calorie consumption for sleep and rest periods ought to be lowered a bit, though. And one more suggestion, maybe. Is it possible to make the animals you're hunting limp after being shot? Or at least slow down as they start to bleed out. It seems like an injury serious enough to cause them to bleed to death ought to start slowing them down a bit.
  12. Overall, I like it. 1. The visuals look way better and don't seem to be putting any additional stress on my poor compy. *thumbs up 2. Haven't experienced Cabin Fever yet, but it seems to be easily avoidable, especially with the grace period at the start of the game giving you enough time to get some good, warm clothing. To be honest, this game gave me cabin fever if I stayed inside too much without the in-game affliction, leading me to just go wandering outside anyway, so this doesn't really affect my play style too much. I didn't read the actual update changelist, so the "You are at risk of parasites" warning gave me a bit of a shock, but so far that seems manageable. *thumbs up 3. The change in the wolf combat is something I'm still getting used to (because I avoid it as much as possible). It seems you just right click now, instead of using right click to build up strength and then left click to attack? That threw me off a bit at first, but I seem to have the hang of it now. The animation of stabbing a wolf in the neck is pretty neat, too. I feel like Liam Neeson, only female, because I always play the girl (dunno why, I just like her voice better). *thumbs up 4. Interiors are a little too dark, I think. Even in the middle of the day in the tiny cabins that have two very large windows, I find myself needing to light up the gas light just to see things clearly. I can usually get around in the day, although the dam is mostly pitch black day or night and that's a bit annoying. It's not a dealbreaker, but I think things could be brightened up just a teeny bit. I mean, even at night, things are rarely pitch black in real life. I'd like to at least be able to see well enough to find the bed if I'm standing right next to it. *thumbs down 5. Maybe this is just because before this update, I'd been playing on Pilgrim (because I wanted to fully explore the new areas without having to really worry about the wolves and bears; I started my new game since the update on Voyager), but since the update it seems like the wolves spawn in groups of three all the time now. I thought the decision was that the wolves were now loners because the disturbance was messing with their brains (also explaining their more aggressive tendencies). Is that not the thing now? I don't think I like dealing with large groups of wolves. *thumbs down BUT!!! On the other hand, it seems like the wolves all migrate together and tend to patrol a single area for a few days before moving somewhere else, which makes it a bit easier to plan my day's travels, so that's a solid a balance. Before, it seemed like there was always at least one wolf near the train wreck in Mystery Lake, so moving between the dam and the camp office was a huge risk, whereas now, if I see a group of wolves on the lake, I know that's a good time to make a break either for the dam, or for the logging camp (although a second pack seems to patrol the forestry lookout and deadfall area, so maybe there's two packs?). On the whole, I'm going to give that a *thumbs up because a bit of careful planning has so far made it possible to avoid the danger most of the time, whereas before it was pretty much a guarantee that I was going to run into at least one wolf no matter what I did. Still not played too much since the update, though, so I'm still figuring out how this all works. 6. I love that emergency stim. Walking back from the dam after raiding it for whatever I could find, almost back to the camp office, tired, and overburdened (due to tiredness) and suddenly I run into the three wolves in a spot I've never seen them before. Before, at least one of them would have caught me before I could escape, and although I could have fought off one, that battle would have let the other two catch up and that'd be the end of it. With the stim, I was able to escape them all and get back to the cabin. Sure, I was exhausted after it wore off, but I was in the cabin at that point and it was only an hour away from night, so yeah, glad of the trade off. The time on the stim is long enough that judicious use means you should be able to get to some safe place before it runs out, so it's a really great last resort item. *thumbs up 7. IMPROVED SOUND DESIGN!!!!!OMGWTFBBQ!!!!1 Sorry, I've said before that I freakin' love the sound design of this game. I wrote a whole post back when I first started playing this game on just how much I loved the sound design. AND YOU MADE IT EVEN BETTER AGAIN! Sorry, I'm gushing a bit. *thumbs up 8. This is not really related to this update, so it won't get a thumbs rating here, but, as I said, I'd been playing pilgrim mode so I could explore more freely (I love exploring) and the difference between pilgrim and voyager still seems like a massive spike in difficulty. I mean, in pilgrim, I had so much food and supplies by day six that I could hold up for a month in one place, whereas in voyager I've been barely struggling to keep myself ahead of the game (and only managing that because of the rifle, the very first save, where the rifle didn't spawn in any location I could find, I quit after a few days after the wolves spawned because I could not get enough food). Fishing is still massively unreliable because lines break constantly (I had three freshly made fishing lines snap on me five seconds after I dumped them in the water - in a row!) and I've taken to save scumming when that happens (I quit and reload my last save if my fishing lines snap on the first use). I mean, I know the possibility of the line snapping should be there, but it would be less infuriating if they didn't snap first use without catching anything so often. Rabbit snares are reliable, but rabbit meat is definitely not enough to sustain you unless you're catching several a day. And I don't know what I'm doing wrong, but I find the riffle incredibly difficult to work with. I don't know if I'm using the sight wrong, or if the aim is just cripplingly short, but I can only seem to hit anything if I'm close enough to see the color of its eyes - deer run long before that point and if you get that close to a wolf . . . well, it's going to be dinner for somebody, and it's about 50/50 one which party will get the meat. Also, no idea how to aim the bow. I can at least hit the deer sometimes, but I do not know how to target the bow (the bow I'll chock up to not being familiar with it yet, I should be able to figure it out with practice and at least the arrows are retrievable, so there's a much lower concern for wasting shots). I will give it this, though, while the difficulty spike has given me several panic attacks already, the survival stories that come out of them are definitely water-cooler chat worthy. Still, I feel that the difficulty is just a wee bit skewed against the player for what is ostensibly the medium difficulty. It's not a big skewing. I mean, push too far the other way and it's essentially just pilgrim mode with mean dogs, which would definitely cause a loss in water-cooler chat value. I think calorie loss could be lowered further while resting and sleeping. I was a little bothered by calorie consumption and just how quickly you tire out from running at first, largely because this is a game where you spend a lot of time wandering and the walk speed is so slow (realistically slow, perhaps, but as a game, that translates to a really slow pace of play) and I'd got in the habit of basically running everywhere in pilgrim mode, but I'm getting more used to that. Thirst, I understand. You need to drink a lot of water on a daily basis to avoid problems, so that feels right on to me (plus, I don't really have a hard time staying ahead on water). But I do feel some small tweaks to the calorie usage would be good. That, or maybe a small increase on the amount of food you find. I do understand that this has been a hot topic since the beginning and a lot of people feel differently about it, going in both directions, but hey, I'm giving my opinion on it. The game is still pretty fantastic as is, but if you want my opinion as an everyman gamer (I play a lot of games, but I've never considered myself particularly hardcore; I don't ever really master games - although I do like Dark Souls, so make of that what you will), I think the barrier to entry for new players on what is supposed to be the standard difficulty setting is just a bit high. Of course, I say the same thing about Dark Souls, and that doesn't stop me from loving the hell out of that. I rambled on a bit more on that last point there than I meant to, but hey, it's a game that provokes discussion. That's a good thing. And I have mostly positive things to say about the update. So, yeah, I continue to like this game.
  13. You know, I really don't have a problem with this. The %chance is on a really slow build up, so as long as you have a couple of diverse sources of food, your risk of getting infected should never run too high. It's not a restrictive risk, just one that makes you have to strategize your diet. I'm good on this one.
  14. I'm . . . kinda disappointed in Timberwolf Mountain as a map. The ideas are solid - an area where there is a big lack of man-made structures and few areas with adequate protection from the elements, forcing you to really play your survival. But I've been on Timberwolf Mountain for about seven in game days now and I'm pretty sure I've explored the whole map. It's not very big and there don't seem to be very many places to discover, unless I've missed some hidden paths somewhere. And getting to the top wasn't very hard, either, for all the fuss. I ended up not really needing half of the supplies I brought (although, to be fair, I'd been saving up the MREs I'd found specifically for this map since they seem to be the best ratio of weight per calories) because the cargo boxes contain soooooooooo much food. Getting to the very top took me two days once I actually decided to go for it (I spent a couple of days exploring the area before I decided to actually make my run), and the cave on the secluded ledge seemed a great place to spend the one night I needed to. On the whole, I was expecting a much bigger challenge than this. Does anyone else feel this way, or is it just me?
  15. In fact, I was gone exactly one year to the day before I started playing again earlier this month. Won't bore people with the details on that, because they are indeed quite boring. I'm amazed by the amount of improvement that's happened since I stopped playing last time. The sound design, which was perhaps my favorite aspect of the game initially, is massively improved. The animations are all better. Two and a half new maps (I say half, because I didn't get to fully explore all of Pleasant Valley before my hiatus). New gameplay mechanics, which are neat. And damn if I don't still love the mood of the game. There's a sort of slow, bleak atmosphere to everything, heightened by all the signs of recent human habitation, but it is so devoid of actual living humans. And there are so many little details just in how things in the buildings are arrange, where you find corpses (I found one in a church, next to a gun and a surprisingly large amount of food, and it actually made me feel sad, because the situation really does seem like the guy could have survived, but he gave up instead :cry: I wonder who he was and why he just couldn't go on). Of course, that was all there before, but it's been long enough since I played it that the feeling is fresh, and it's a mood that so few games I've played ever successfully establish, so of course I'm going to mention it here. At the moment, I'm just getting ready to head up to Timberwolf Mountain for the first time, currently holding up in the farmhouse, making some tough decisions about what I'm going to take, because I clearly can't take it all with me since there's that rope climb before I can enter the area and it's distance from any place where I can stash goods means that going back and forth to retrieve supplies is not going to be an easy option like it was between the other maps. Game is actually making me think about tough choices. Another thing games don't often make me do. If I could offer some suggestions, though (at least one of which I think has probably been suggested at least once), I could use a compass. Particularly in Pleasant Valley, where the map is really huge, I'd like to be able to orient myself when I come to a recognizable landmark, because the relationship between landmarks is kinda the only way to navigate, and a compass would help a lot for those times when I get caught out in the fog (or a snowstorm, though so far, I've been lucky enough that I haven't been caught out in a snowstorm at any point where I was too far away from shelter). And sitting in the farmhouse next to the fireplace, I'd still like to be able to read the books I keep finding instead of just burning them. I mean, you don't actually have to write any text in them, just make reading as a simple, low-calorie passtime, like an alternative to sleeping through blizzards that sometimes brew up early in the morning and last all day. This is just a personal thing, really, but I see the fireplace roaring, I hear the wind howling outside, rattling the windows and . . . well, all I want to do is read a book. Plus, I managed to shoot a bear (from the farmstead porch, after which I laid its hide out in the entryway as a throw-rug and played a banjo while sitting in the rocking chair (not really, but it felt like I should)) and that's like thirty kilos of meat, which lasts for days. Not to mention all the time it now takes to cure hides. I just want an alternative to sleeping, because . . . well, it'll add something to the feel of the world. A certain sense of satisfaction that you've managed to get yourself into a position where you're surviving well enough that you can kill time reading. I just like reading, okay. I like it so much I even want to do it while I'm playing a game. I'm weird like that. Also, I'm still hoping to find a copy of "The Man Who Was Thursday," somewhere. I know there's not a model for it now but I can dream, right? Also, I'm curious why shooting a bow at a bear seems to scare it away, but it's actually attracted to the sound of a gunshot. You'd think it'd be more scared of the gunshot. Um . . . that seems to be all I can think to say at the moment. Edit: Oh, yes, one more thing . . . what's the purpose of simple and advanced tools now? The rifle is repaired with a cleaning kit, the knife and hatchet with a whetstone, you can't repair the prybar anymore, and the only thing that I've found that can be repaired with the tools that I can think of off the top of my head is the storm lantern, which, near as I can tell, does not degrade. The tools seem kinda useless.