SpanishMoss

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Everything posted by SpanishMoss

  1. Got the final one Tales: Signal Void Haste - A sense of certainty empowers you with every footfall. Walk slightly faster, but crouch-walk slightly slower.
  2. You can in fact get back! Just to the right side there's a path that allows you to get back out. It doesn't look super obvious if you don't know it's there. Just go out the front of the plane to the right and you should land on a patch of snow that not too steep and allows you to get back up!
  3. Well one big red flag is the laptops and flat-screen tvs strewn about the island. I believe it actually takes place in more modern times, but since the island has been so cut off from the mainland, the islanders haven't bothered/not been able to update to newer technology.
  4. Well if you have any questions about it let me know, I'll be glad to help! Just open a new thread and @ me if you have questions
  5. You can also change your monitors refresh rate to 60hz then turn on VSync
  6. Got a couple more Hopeless Rescue Climber - Your hopeless journey has given you a unique haste. Climb up ropes faster, but down them slower. As The Dead Sleep Deadman - You've come to terms with your fate, but refuse to give up. Condition restored from sleep is greater, but condition gained from all other sources is reduced.
  7. On my last stalker run I also found this out the hard way
  8. Don't worry, I filed a ticket before even making the post!
  9. Ok I've got some more balanced feat ideas that are in line with the games' current feats The Hunted, Part 1: Hardened - You have survived the worst nature has to throw at you. Gain a permanent +4% Protection, but struggles will be harder to win. The Hunted, Part 2: Hunter - You have perfected your craft at hunting animals in this new world. Reduce Bow and Rifle sway by 10%, but decrease aim time by 10%. Nomad: Inevitable - The world is changing, but it doesn't have to do so as fast. All items decay slower. Except for food, which decays faster. Whiteout: Windswept - The relentless wind is somehow comforting. Gain permanent +1.5C bonus wind protection, but the wind is more likely to blow out fire.
  10. I've seen this as well lol If you haven't already, make a bug report
  11. But why though? We can already get infinite water when at a campfire anyway
  12. While I like the idea, your suggestions are too over-powered. And all the fears we currently unlock don't fundamentally change the way the game is played, they simply make it a little be easier. Especially "restore condition when you eat food", that is way too strong
  13. All three revolver variants are double action revolvers
  14. we were discussing this problem, and how it should be fixed/become more clear in this thread if you're interested
  15. While I understand game balance, and reasons why some areas can and can't be fished, trying to find said areas is frustrating and confusing with the current system
  16. Yeah as the dead sleep is supposed to be interloper settings the main catch is:
  17. I once had this happen with a bear. A bear that I put 5 rounds into. Not fun... Also happened to be in bleak inlet, maybe it's a curse region lol
  18. Interested to hear your rock cache stories
  19. Hence why I referred to rocks sense you aren't typically looking for then unless you need a rock cache or something
  20. 35. If you're looking for rocks, you won't find any. But when you're not looking for rocks, they're everywhere
  21. While that makes intuitive sense, how does the game determine what is "deep" when the lakes and water areas don't actually have depth? Again back to my question: is it color? proximity from shore? Size of the body of water? Or is it only in predetermined areas? It's totally unclear, and it should be changed in-game to be less restrictive, and easier to figure out what counts as suitable.
  22. There are achievements for epics games store, just press shift+F3 while in-game
  23. Right now when attempting to attempt to make a fishing hole in an unsuitable location, you are given the unhelpful message "find suitable ice". What ice counts as suitable? Color? Proximity from shore? Size of the body of water? I instead think that the error message should not exist at all, it should just allow you to attempt to place the fishing hole, but be red where it's not possible. The current system makes it so you have to randomly wander around periodically checking by stopping, opening the radial menu, and trying to place one, forcing you to constantly stop and check. Additionally, there a plenty of places where a fishing hole would be useful, but it's just not possible to place one, like the pond in front of Bricklayers retreat. If I can only place it on big bodies of water, those big bodies usually already have fishing huts!
  24. I don't know where you got any of this information, but I don't think this is correct. I belive that methuselahs line is more in reference to nature undoing the actions of man. A sort of "natural reset". Economic instability is mentioned, but to what magnitude or cause is not, and that appears to be outside the scope of the games lore.