ajb1978

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Everything posted by ajb1978

  1. Degrades slower, but still degrades. I actively kill every predator I find to make my current region safer, i.e. deliberately depopulating the carnivores. And at my current rate, perhaps a month maybe two? Enough that I don't want to use it, because I'm already quite comfortable with the regular Survival Bow which I can replenish easily with a couple weeks' time in any coastal region.
  2. I have very little to back this up, but my personal belief is there's some extraterrestrial behemoth being kept dormant deep underground, and that the Canadian military has set up all these bunkers and such to keep an eye on it. Hoping it never wakes up, but...well... it's starting to. "Sleep research centre" and all that. I know it's a HUGE leap to go from "Astrid works at a sleep research centre" to "godzilla is napping" but hey shut up lol
  3. Oh I hear ya, and I'm right with ya. But it doesn't change the fact that us potion-hoarders are inherently getting the shaft by never using non-renewable items. Frankly I consider it a form of OCD. A very mild one, but the facts are the same--hoarding nonrenewable video game items is a real thing that I've noticed not only in myself, but in many many others. Make something renewable, even if you never actually use a single one up, and people will use it.
  4. That shell issue sounds like an old bug that came back to life. In 2017 shortly after the first iteration of Story Mode dropped, this was also an issue. You'd shoot a flare shell at something, and find an intact shell on the ground at the same spot the following day. Oh I exploited the hell out of it, don't get me wrong. But yeah that's definitely not supposed to happen.
  5. Sleep is for the weak. Also I'm travelling light and hunting on the road lol. I don't normally like to waste good arrows on a plain old doe, but food's food and it lets me stay mobile.
  6. Not sure if this is known yet but the Miner's Flashlight may not be appearing in existing Custom saves. Not sure about existing games from one of the four stock modes though. I finally had to break down and look it up, and it wasn't located at any of the three confirmed spawn points. I did find the sport bow though.
  7. I recently found out about a little community called Jarbidge in Nevada. It's...Milton. I mean it's totally Milton. Dude just Google it. It's friggen Milton! A largely abandoned mountain town, only accessible via one dirt road...what more do ya need?
  8. I'm aware of that route as well as Milton is my main base, but I in general prefer to avoid such "hacky" routes. I stick to the ropes, I play by the rules. I CAN evade the rules, sure, but...I don't. (Unless I'm deliberately experimenting on something.) Edit: Actually my preferred method of ingress is from Milton Basin. Haul my crap in via the Muskeg, and then use the crashed truck and halfway cave to rest up for my climbs. Since Paradise Meadows is like right there at the top of the final ascent, I find it preferable. I can always rest up at home before going down for my next load.
  9. I personally have no problem with disposable resources, provided they are renewable. Bows included. I'm fine not being able to repair bows, because I can always make another. And even now, on what is my longest running save of all time, I can still go to a coastal region and find some maple saplings to build a new bow. Even though all the actual saplings in the world have long since been harvested. So that's sort of my take on bow variants. If we can't repair them, ok, just let us use it as a template to build our own. I'll use it until it breaks, if I know I can make another. If it's irreplaceable though, it's a show piece and nothing more. And this isn't exactly a game where collecting trophies is supposed to be at the forefront.
  10. Yup rabbit or venison...something or other. I made them in TWM and they were surprisingly useless lol. I mean 3kg sounds great, but if you're moving supplies, you're already loaded for bear and 3kg isn't much of a buff all things considered.
  11. Oh, Rose Hip Pies and Peach Pies both restore a whopping 15% Fatigue per pie eaten. And since each pie is only a couple hundred calories, you can very easily restore yourself to a fully-rested state.
  12. Well I just finished up my Bleak Inlet investigation, and am now about to settle in to hauling all my new gear up to my home in Milton. I've got half stashed at the Pleasant Valley farmhouse, and the rest at the Camp Office. Then I'll explore the Far Territory and we'll see what's what. Oooh almost forgot about HRV...gotta go there yet too.
  13. I finally found the Forester's Revolver in Bleak Inlet last night. It was I have yet to locate the Miner's Flashlight or the new bow, but scuttlebutt is that the bow is in the airfield and I haven't explored there yet so I'm not too worried. The flashlight though, I've THOROUGHLY explored the mines, and had zero luck. Even went so far as to get myself stranded below the Cinder Hills elevator shaft for a few days. Nada. Edit: Existing save, custom game, Steam.
  14. No Ptarmigans here either on my existing save, but...there's just so much more to focus on. I'll get to those fluffbirds when they're added. In the meantime..heh he heh. I've got things to do. Edit: Also this has nothing to do really with anything, but this is the song I was listening to when I posted this. Cheers.
  15. I'm 100% in favor of any safehouse customization, pretty much carte blanche. But at the same time it's important to realize the technical issues this will inevitably cause. Items you've placed on shelves will likely be interspersed with items placed in the world. Items placed in containers may be overwritten with items placed in the world. This is in no way an aspersion cast against your idea, simply a notice to the complications that must be considered.
  16. Circling back on this, fishing has apparently been fixed. Tip-ups, bait, lures, etc. are all working well. I've caught some rare fish to, such as some kind of Irish Lord Thingymabober which I really wish I'd had the foresight to screencap, but apparently is a super rare saltwater fish. Doesn't actually do anything special, more like a "Hey, look what I caught" deal.
  17. Carcasses degrade at 1% per game hour, which means that 96 hours after the animal topples over, the carcass despawns. If you're faced with a troublesome carcass but you have food/fuel/water to spare...just hunker down. Pass a few days. Save the game, quit to desktop and reload, and the carcass will likely be gone. If not...do it again. It WILL eventually disappear. But if you never force a scene reload (such as an area transition (which obviously won't work here) or saving/quitting/reloading) a carcass will remain indefinitely. They only appear/disappear "off camera" so to speak, so you don't have direct control over it, but since you do have indirect control over the camera, you also have indirect control over despawning.
  18. I play a Custom game with Interloper weather elements so I'm in the habit of never sleeping outdoors more than 4 hours at a crack. That's the longest I'm confident I can sleep and still be confident that I can fully recover from whatever bad RNG throws my way. Had I not been in that habit, I'd have suffered the same fate as you.
  19. Just encountered this thing myself. It's completely non-clickable.
  20. It's been said that scent is the sense most closely tied to memory and experience, and yet it's the only one video games have yet to take advantage of. Technical limitations abound, but perhaps a narrative-based solution would work instead? Having Will/Astrid make idle commentary on what the environment smells like, instead of complaining about how hungry they are. At the Community Center: "This place smells like stale coffee and old books...I wonder what went on here." In a cave with a corpse where the ambient temperature is above freezing, and thus...stinky. "Ugh! God, it smells like...rotten meat in here! Think I'm..ug..gonna puke..." After firing off several rounds of ammo in a row. "*sniffs sharply* God that smell never gets old."
  21. This is a bug, and they are aware of it, I reported it myself and had a conversation with support to work through the specifics. This applies only when you are outdoors, and weather conditions are such that your clothing would continue to get wetter. Such as, you're 50% wet, take shelter in a fishing hut with a door, close the door, start a rip-roaring fire...you'll continue to get wet. UNTIL you literally drop your clothes on the ground by the fire. At that point you can pick them back up and put them back on, and you will begin to dry/thaw as normal. Indoor locations with an area transition are immune to this. I am not yet certain if it also happens to "indoor/outdoor" locations such as Forestry Lookouts, but if it does, same rules will apply. Light a fire, throw your clothes on the floor, put them back on.
  22. In a car the bedroll is used automatically if in your inventory. You have to go out of your way to ditch it if you don't want to use it in a car, such as by temporarily shoving it in the glove box. To use it out and about, open your inventory, select the bedroll, and click the "Use" button to place it in the world. I'm sure they will be added to the radial eventually, but you can still use them.
  23. And honestly I don't think I even used the pies optimally. I was treating them like coffee, but I think they restore a lot more fatigue directly than coffee does. I was way out in the field with a random bag of flour I found so I can't test it again at the moment, but once I get back to my main base I will definitely explore those pies more in the near future.
  24. Finally got a chance to catch some fish and test out the bait and lure mechanics. Very interesting "takes money to make money" stance on carving up the small fish to use as bait to catch bigger ones. Gives whitefish some additional value besides "Food's food and you already did the work, why throw it back?" Those rose hip pies though, holy monkey are THOSE things powerhouses. Just as fire-hardened arrows rebranded rabbit groves into archery ranges, rose hip pies have rebranded rose hips into a must-have item. Six rose-hip pies and 4 cups of coffee, I was able to summit TWM and return the hard way (using the ropes) in just a couple hours. Edit: No bedroll, no stims, no energy drinks, no sleep. Just rose hip pies and coffee.
  25. I can at least confirm that Burdock is appearing in existing Custom games. I had absolute trash RNG after re-exploring about 60% of the game world (only 5 Burdock to show for it) and then suddenly whammo, in Timberwolf Mountain I found a cluster of 5, and 3 more single Burdock in remote locations. So that ought to be enough to at least play around with it. Still got all the coastal regions to hit yet, plus the far territory.