ajb1978

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Everything posted by ajb1978

  1. Definitely NOT Nunavut, that's mostly permafrost. Great Bear is northern-temperate, as evidenced by the presence of both coniferous AND deciduous trees, plus the presence of perennials such as rose bushes.
  2. If that ever does happen you can launch yourself off the cliff, and grab the bottom of the rope right before you hit splat. It halts your momentum and initiates a new climb, then you simply climb the remaining 2 feet to the ground. High risk move, but if you have an autoclicker to spam the rope as you approach the hitbox, it really helps.
  3. I would appreciate it as a way to obtain nonrenewable or rare resources, but it would have to be costly. As for the mechanism, you never see the guy. He's a prepper holed up in a bunker that never opens. Business is handled by talking through a vent in the hatch, and the trade is conducted by via a storage bin outside. As far as implementation that sounds the simplest since all the parts are already there, sans a hatch textured with a vent. Basically the trades would happen on his terms, not yours. He's already comfortable, with a nice sealed bunker, food and supplies to last a couple years, and it's even shielded so he's got full working electronics. You need him more than he needs you. So once every few days or so you can knock on his bunker and if he's craving something particular, he'll tell you what he's after. Then he'll offer up a few choices of what he's willing ot offer in trade. You can accept or refuse. If you refuse, or accept and later return and cancel, you'll have to wait a few days for the next opportunity. Maybe as an alternative to a trade, you can ask if he'll repair some gear of yours, in which case he tells you what he wants as payment. Like leave him your rifle and 1kg of venison per % you want repaired, and the next day your repaired rifle is waiting for you. Bring him 30kg of venison, your rifle is 30% improved. I think that approach will help prevent it from becoming a Wal-Mart to just stock up on whatever you happen to be in short supply of.
  4. I don't think it's significant, that glasses model shows up in a few places in the game. Frankly I think Methesulah is a total hallucination on Will's part. Which would explain how he knows things only Will should know (the decision with Hobbs) and how he always seems to be in Will's path no matter how unlikely the location. After all, how did Methuselah get down to where he is at the end of Episode 1? There was no rope down on the Milton side, and no way to loop around to the Mystery Lake side. I dunno unless maybe he's a base jumper and did a triple lindy off a cliff, but that seems pretty unlikely. As for why a hallucination's fire works to warm you up and can be cooked on, maybe it's a Fight Club moment where Will did everything himself and completely fabricated the entire encounter in his head as a way to cope with the stress. Some sort of dissociative fugue. As Will said at the end of Episode 2, "I've nearly died more times than I can count," and like Molly said in Episode 3, "You nearly died, that does funny things to a person." (Or something similar anyway.) Be kinda neat if in Episode 5 Will is having a conversation with Methuselah, someone else walks in. They're like "Who are you talking to?" Will looks back, and it's just an old sweater draped over a chair, with the "omega" symbol Methuselah's shirt had.
  5. Wattage = voltage * amperage. Low voltage high amperage is like making one slow plodding trip up the stairs with 10 grocery bags dangling off your shoulders and elbows. High voltage low amperage is sprinting up the stairs 10 times carrying 1 bag each. If someone clobbers you with a bag of groceries, you'll probably be upset. If someone clobbers you with 10 all at once, you're probably going down. The voltage by itself isn't what kills you. Static electric shocks from shuffling your feet on the rug and touching a doorknob can be anywhere from a few hundred to a few tends of thousands of volts, but because the amperage is practically nonexistant it's just a little shock.
  6. Well to be fair Coleman doesn't even make Coleman lanterns anymore. I bought one that doubles as a stove and factory-fresh the whole damn thing was lopsided. I straightened it myself since I know a bit and have some tools but still, that's not cool shipping lanterns that rest at an angle!
  7. Shoot 'em in the butt with a single round from a revolver then hide in a car until they lose aggro. Let them bleed out and die wherever they fall. Not generally worth the trouble of locating the carcass unless I'm after something specific. Just cap 'em, move on.
  8. Oh, in line with my "real gear" suggestion, a lantern that actually has a built-in ignitor. I've seen all kinds of lanterns, kerosene, white fuel, dual fuel, mantle-based, wick-based, blah blah on and on but nothing ever quite matches the Storm Lantern from the game. A liquid-fuel wick-based lantern with a mechanical ignor, simply does not exist on the open market today. Seriously. Try to find one. I'll gladly concede the point if someone else can find one.
  9. Yeah I'd buy that. I'm just saying not everyone is gonna be on board with buying a tent that has "THE LONG DARK" emblazoned on it. I love the game, but realistically it is still exceptionally fringe. 99% of anyone you talk to in public won't have any clue what you're talking about, and that's just the reality. Imagine if you were out camping and some guy's tent said "Blue Hash Flag" and you're like...what? Blue hash flag? Suuuure...ok you do you buddy. Ultimately there's nothing inherently wrong with a tent that says Blue Hash Flag on it, but honestly you'd get more sales if it didn't say Blue Hash Flag. And the same is true of "The Long Dark."
  10. Honestly, practical items that are not branded. I love my Jackrabbit Transport zippered sweatshirt, and matching coffee mug. Don't get me wrong. But those don't have any special value to anyone that doesn't already love the game. I'd like to see some real gear in the store. Serious equipment. Firestarters, snowshoes, pocket chainsaw, portable wood stove, dehydrated trail rations, etc. Real stuff for real adventures. I admit that would kind of conflict with the "wolves don't eat people don't do this game in real life or you gonna die" disclaimer, but still. I loved the idea of that hatchet in particular. (If I didn't already have an heirloom hand axe I was attached to I'd have bought that myself.)
  11. I don't expect this to ever come up again, since if we're being real how often do global pandemics disrupt the merch store of an indie game studio? I'm gonna go out on a limb and say that this is such a highly-specific one-off that will probably never happen again in the entire lifetime of the human species. But if it does, perhaps an auction would be a better venue to liquidate excess stock. Close the biddings December 1, let the whole world compete over what remains during November. Ultimately "I can't outbid a guy willing to spend $50,000 on a sweater" is just as valid as "I woke up too late to have a chance." But one approach generates more profit than the other.
  12. This probably isn't exactly what you're looking for, but Granted does have a lot of designs in a lot of sizes. Their garments are all hand-knitted so custom sizes are totally on the menu, you just gotta contact them. They also do repairs on Granted-specific garments. To be clear I'm not a shill, I'm just a customer who looked into it and decided that I'm not responsible enough to own one of these lol. They're very high quality, and deserving of a better owner than I. Edit: Also they're sold out now anyhow, so it's a moot point. Check out Granted, their knitters make some really good stuff.
  13. For a retailer sure, but they aren't a retailer. They expressly stated they opened this due to public demand. It wasn't like they had some shady back-door meeting over how to bait-and-switch the merch store. Right before the Teams meeting with Lex Luthor on that heist he's working on, something about forty cakes. I get it, you're let down, but this wasn't (and shouldn't have been interpreted as) a re-opening of the merch store.
  14. I might suggest a better wording, "can we request custom sizes" because 2-3x is already comparitvely rare, so may as well open it up to everyone.
  15. Demand massively exceeded supply. They explained the reasoning in their post but basically they had to shut the store down due to COVID and it's been down this whole time. Presumably they didn't reorder anything, and simply opened the store briefly with whatever merch they had left in stock, just to get some stuff out for the holidays. People have been asking for it for a long time, after all, makes total sense that they'd opt to liquidate remaining stock vs. let it sit in some back room. They have plans to open the store for real, this is just sort of an appetizer if you wanna call it that.
  16. A store that nearly sells out inside of an hour, that's a good problem to have objectively speaking. Dusty unsold merch, now that's a problem.
  17. Hopefully that's a joke because that mug is enamel coated steel. It'll turn your microwave into a pretty neat light show to keep you entertained while you wait for the house fire.
  18. I can't confirm but I strongly suspect (95% certainty) that the game treats quarters as carcasses in and of themselves. Meaning that when they are due to despawn, they simply vanish. Unlike individual cuts of meat sitting out in the world, which would remain indefinitely after they hit 0% and only vanish if placed in a container. But yeah the rule is get the meat off ASAP. There's no right or wrong way to play this game, but my play style I simply do not quarter animals at all. Against anything smaller than bear or moose it's just not worth it, and even if you're hunting bear and moose you ought to be prepared to do it right anyway. That's my take. Start a fire, harvest everything right there in the field, drop what you can't carry, come back for the rest later. It'll stay fresh longer.
  19. Carcasses and by extension quarters begin decaying by 1% per game hour from the moment the animal hits the deck. Whether you quarter it or not, the meat on the carcass begins to decay by 1% per hour the instant the animal dies. This means that in just a hair over 4 full in-game days (96 hours) the carcass will despawn. Quarters despawn at the same rate as the carcass, and share its despawn time. So if you kill a moose and walk away, in a hair over 4 days, it and everything on it is gone. If you kill a moose, quarter it, and walk away, in a hair over 4 days all the quarters will despawn, but the gut and hide on the ground at the quartering site will remain because they are now separate objects. Once meat is removed from a carcass, it also has a reduced decay rate from slightly reduced to borderline preserved, depending on whether you store meat indoors or outdoors. But any meat remaining on a carcass or on a quarter is bound to the 96 hour despawn time, and its condition degrades accordingly Similarly if you quarter a moose, haul everything away, but fail to harvest the meat from the quarters in time, you can lose the meat entirely while keeping the hide and gut. TL;DR: Get the meat off the carcass ASAP.
  20. Looks like a torn up Burdock root. Sometimes the game spawns in already-harvested materials, like saplings that are already cut down. This is probably one of those.
  21. They're absolutely delightful in Challenge modes. Some of the TFTFT content isn't available, some is. But the fact that Challenge modes are inherently temporary frees you up to use your resources liberally, and on a lucky run even wastefully. So you can really have fun with cooking with what's available.
  22. You can certainly start over for a refresher on the mechanics, shake off the cobwebs, that sort of thing. Maybe also to experience the story again, although it gives you a brief recap at the start. But there's no inherent disadvantage to starting right at episode 4. Will's inventory doesn't carry over, and it doesn't appear that your decisions matter from one episode to another either. Without spoiling the episode itself, I will say this: Episode 4 is a test on just about everything you have learned up to this point, plus a few new curveballs.
  23. I used to imagine a scenario where you pick up a stick off the ground in the middle of the woods "I sure hope nobody needs this anymore," and then suddenly for no reason this crazy naked guy swinging a shillelagh around comes bounding over a nearby hill "No that's mine! Stay away from my stick!!"
  24. Yeah that's one of those game balance things. Most decay rates only really make sense if the items are being worn or transported. I mean if you've got a brand new 100% can of peaches on your shelf minding its own business today, it's not gonna be an inedible mess 10 months from now. Food stored outside, I can understand. It's exposed to the elements, moisture, rust, more extreme temperature fluctuations, UV radiation, etc. But packaged/canned food indoors in a cupboard should last years. Clothing when stored shouldn't decay at all, although I actually do think the decay rates from being out and about moving around do make sense. Rugged terrain, physical activity, exposed to the elements, on your feet all day. My former stepdad used to be a delivery driver, and he would wear out shoes and uniforms a couple times a year, just wearing them ragged from daily use, friction at the joints, etc. So that fits. Although I suppose we should just be glad that washing apparently isn't a concern for anything anywhere in this game! You can just keep wearing the same pair of underwear month after month, no matter how many Ruined Peaches go through you.
  25. This habit predates TLD by about 30 years but it fits: I always carry a knife and a lighter any time I leave the house. I used to have a nice Zippo that disappeared on me at some point, but a cheap plastic Bic works just as well most of the time.