Kitsune_Wizard

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6 Wolfbait

About Kitsune_Wizard

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  1. Are these all of the issues you're aware of or just the ones you're fixing next?
  2. Not yet, I think. At least not on ps4, I'm spamming the check for update button lol.
  3. I always carry a fresh gut. One gut can be used as a wolf distraction without having to worry about losing calories. Useful if you need to get somewhere and don't have time to play cat and mouse with a woofer. Just drop a gut and he completely loses interest in you. It saved my life a few times, when there's been a wolf between me and an indoor building in a blizzard and I don't have the condition for a struggle.
  4. Seconded! Maybe part of the reason I avoid the dam like the plague is all the death. I'd like to make it a little more homey by giving those poor sods a proper burial. Or at least chuck em all in a supply closet somewhere I don't have to see them.
  5. I have another question, thank you for your reply. It's about the genre that The long Dark is. I'll explain. An experience I'll never forget; I think I was only two days into the game at this point, so I was a little survival whelp with no idea how not to die. Travelling through broken railroad in fog so thick it was like a choking blanket of white, lantern out trying to see farther. There is no soundtrack, there is just the whistle of wind and the crunch of snow under my boots. I am sufficiently spooked to say the least. I never even see the bear. I just hear the growl. I screamed in real life and immediately paused the game, spent a couple minutes pacing around trying to calm myself until I got up the nerve to just let it maul me and run away like a little girl. This has happened to me so many times, traveling with low visibility and the growls of an animal causes me to jump in real life. The only other games I remember being this terrified by was Silent Hill 2 and 3. My question is: Do you intentionally add in horror elements to your game or are they just a nice side effect? Another thing, the first time I slept in Carter Dam I remember leaving to go sleep in the trailers outside because I was almost certain it was haunted. I do not believe in ghosts but metal cannot creak in that same exact pattern so many times in a row. There's something wrong with that place I tell you, it gives me a genuinely uneasy feeling that I only get from horror games. Couple that with the echoes of a dead world that you hear from radios and read from computer screens during the aurora and I have to wonder what other "echoes" there are I haven't seen yet. ...From the safety of my comfortable home in the forestry lookout, with generous sightlines so nothing can sneak up on you.
  6. One thing (as an American, lol) I always appreciate in games are firearm sound effects and reload animations. The bullet-by-bullet animation of the rifle remains one of my favorites ever. The satisfying clink of brass hitting brass, sometimes I unload my rifle drop a bullet and reload it again just for that sound. I do tend to fidget with my weapon out in this game, unloading it and reloading it as I walk to have something to do with my hands. Aiming every few seconds just cause. Especially with the flaregun, I cock and uncock that thing maybe a hundred times each time I go walking. My question is: do you plan on adding attachments or customizations to our weapons? I love my rifle but i'd love it even more with some bear fur wrapped around the stock as a little trophy. Alternatively, a scope or one of those little keychain things hanging off the end of the barrel. A rabbit's foot for luck or something. Something to make the weapon mine. Even the option to carve notches into the stock with a hunting knife for each kill would go a long way. Of course this is all optics and none of it really matters to survival, but I think getting attached to your weapon is always a nice feeling.