Willy Pete

Members
  • Posts

    303
  • Joined

  • Last visited

Everything posted by Willy Pete

  1. Never, if I must die it will be at the hands (or hooves, claws, or paws) of Mother Nature. Never give up, never surrender.
  2. There's an invisible bear somewhere near the plane in PV on my current run, I looted that area fast and will never return.
  3. I had the same thing happen to me, only it ended a little differently...
  4. @DaPepster I'm in the opposite pickle now, one thing of Dusting Sulphur and 7-8 Stump removers
  5. @sarudakYeah, I've got at least 7 stump removers now and zero sulphurs. I haven't explored the whole world yet, but ML, MT, FM, and BR have only had stump remover so far.
  6. So the character who couldn't find any Stump Remover in ML died due to stupid causes and in my new run I've found three Stump Removers in ML and no sulphur. Not sure if the RNGods love me or hate me.
  7. I just lost my ~280 day Voyageur in the Broken Railroad because I figured it wouldn't hurt too bad if I stood on a live wire during an Aurora. It was a real shock to me. (Pun intended) What are some stupid deaths you guys have had over the years?
  8. What I think he's referring to is the general map layout and how everything connects (ie HRV > MT > ML > PV > TM, etc). The main fear I'm seeing is that of certain transit areas being blocked off by decay which I wholeheartedly disagree with and I believe that is the alteration I'm guessing he's referring to. I wouldn't mind seeing manmade structures becoming less effective over a massive amount of time (ie 1% of condition loss for a house over the course of 100 days), but natural formations (ie caves and other transit zones) should not degrade. I'd be willing to deal with a house becoming less effective at keeping the cold out, but anything other than that is a no-go from me.
  9. The RNGods aren't favoring me, it seems. I just found two Stump removers in MT so now I have an extra Stump Remover and my OCD is getting triggered. Anyone want to trade?
  10. I think this could only work if you had the ability to make repairs, perhaps with a hammer and some reclaimed wood. I had thought about this some time ago, but more around the lines of having to maintain beds and perhaps other things like stoves where the more degraded the less effective it was, in the case of stoves this would be the inability to use certain slots or have the thing fail overall, but beds would probably have to be fully usable but with degraded temperatures and perhaps a reduction in rest. I don't think certain things like houses could ever be 100% unusable. If they did degrade it would simply reduce their effectiveness against outside weather conditions. This would also work well if they were to implement a new skill called maintenance which would effect tool sharpening, item repair, and building maintenance.
  11. Has anybody found Stump Remover in Mystery Lake? I've gone over the place twice now and nothing to show but a bag of Sulphur in the Trapper's Cabin. Playing on Voyager.
  12. Might be a neat feature if when fatigue reaches zero the screen irises in and out of black every now again to simulate the player struggling to stay awake. It wouldn't last for more than a second, but like pain it would be a nuisance.
  13. @turtle777 Unless I have level 5 cooking and it's raw meat it, it gets tossed. Unless I'm mistaken, 0% stuff always gives food poisoning
  14. @Moll Oh, didn't know that about the SMLE. I've got a Mosin-Nagant and I can (and have had to with the bolt head) swap out more or less any part with any other mosin part.
  15. @Moll As per this idea, they wouldn't be that advanced. Stock and barrel would decrease accuracy, lock would increase risk of jams. The magazine, if broken, would simply force the user to use it as a single-shot rifle. The revolver wouldn't have a magazine on account of it being necessary for it to function. Would probably just have it be lock, stock, and barrel with the same effects of the rifle. The point of variable damage in weapons would be that maybe you come across a rifle with a shoddy magazine and another with a more functional one but a busted barrel. Swapping out the parts would mean that you could have one fully functional rifle over two partially functional ones. This would also never be more than those simple parts, this isn't Escape From Tarkov.
  16. I had this idea as I was walking through Mountain Town looking for revolver cartridges and other overlooked loot: what if tools had different parts that degraded? For example: hatchets and knives have two parts: the handle and the blade. Each of these parts have their own condition, meaning you can have a handle with a lower condition than the axe head/knife blade. The tool would still have an overall condition that is an average of both, but upon further inspection you would see the individual parts of the tool. This would also change what tools break down into. Instead of just scrap metal and wood, they would break down first into their base components leading to the potential of being able to take a hatchet with a good handle and one with a good axe head and combining them to make a hatchet with higher condition than before. As for repairs, blade items would still be repaired with whetstones. Handles could be repaired either with tools or with wood to make things easier. This would also apply to the rifle and revolver. To keep it simple I'd say three major parts: lock (action), stock, barrel with maybe the magazine as well. The lock and barrel would be repaired with the cleaning kit with the stock being repaired with tools or wood just like knives/hatchets. The hacksaw would still probably be the same as is, requiring tools and scrap to repair the blade and handle. For the hammer, would the head even realistically degrade? It's more or less just a lump of metal so it'd probably be the odd tool out. All in all, I feel like this would make maintenance a little more challenging and time consuming but could be a way to revamp the maintenance skill to something more than just a number.
  17. @DaPepster Sadly this is late game and all the PB I've found has been ruined ;(
  18. @matchstick Honestly? I'd leave the non-essentials behind as a cache, it's what I do. As to the rest, take your time and plan your trips. Find the fastest, safest route back home and stick to it. I had to do this recently with a trip from Timberwolf mountain to Pleasant valley, got a ton of gear down from the summit to the Mountaineering Hut and then to Pleasant valley in about 8 or 9 trips total.