Looper

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Everything posted by Looper

  1. Nothing per se. It a matter of perspective. To me - and many others - the game is about survival. Exploring maps is a way to better your situation thus giving reason and point in the danger. When you are too settled it seems illogical to travel away since the best you can find is a whetstone (non-renewable) or some saplings when you need after the first tour of the island. When you already have been to all the maps you sort of know, theres really little point. Fi in my current run I've been to FM, ML, IC, PV. I have lots of saplings and skins curing. I have most of the important items in the game. I've killed one bear and know where the other is in ML. 10 days in. So why should a go all the way to HRV? I will, when I need more saplings. In 70 days or so. Thats the problem with the midgame. The best thing would be to add mechanics to the game requirering further exploration. F.i. some form of sanity-meter or such, which requires new ressources or travels. Randomisation couldn't be full but much more randomisation could be good. Why not give up the guaranteed spawns of matches and make hammer/hacksaws pr. map random. You could have classes - f.i. only buildings can yeld certain items.
  2. You have some good points - however complacent is maybe a little - rude ๐Ÿ˜€ Bleak inlet doesn't offer interlopers much since no guns are present. It seems irrationel to go a place where there is high risk and no reward. Ash Canyon is another case. I haven't checked it out yet but I understand there is some good loot. The game has a issue with loper midgame since its IMO to easy to reach the "I have the bow, the clothes"-stage. Fully randomised could certainly be away to mix things up. I promise you; I will not beg for a flare. To be creative and enjoy finding a soda, a toilet or even feel the thirst pressure - I would love it ๐Ÿ™‚
  3. Inspired by the topic about starting with a flare - I would like to propose a new challenge / game mode: Fully randomised start. As pointed out experienced players know the guaranteed spawns and wolf areas by heart. I would return the excitement and fear if all loot where randomised and wolfs had new areas. It would make a heart attack on a seasoned Interloper player to go happy through the ravine and suddenly be barked up and chewed by a pack of wolves. ๐Ÿ˜
  4. correct. One runs a given route for the stuff and summit early while weather is forgivable. F.I. my current run was Forlorn muskeg evening with high wind. Went to poachers got the guaranteed flare made water/hated up. Then ML where there is a Firestriker chance two places and bedroll chance three places. Theres a flare spawn in the fishing hut and the dam. Plus hammer and saw chance at trappers, dam and overlook. Got hammer and bedroll sadly no saw or striker. Then its to PV and TWM within 6 days. From there bag to FM to craft. Really some speed is name of the game since detours will affect your supplies. The saw is a key early item for preparing saplings and eating carcasses on the way.
  5. Could not agree more. Matches and flares guaranteed spawns are plenty.
  6. Great. Personally I see no need for marathon crafting sessions that could warrant a snowshelter, but good you had no challenge placing it ๐Ÿ™‚
  7. If you are in that situation where you just have to build one - surely one can plan for a good spot. I've never, ever had any problems placing them. The game need mechanics to strengthen mid / lategame challenges, not a random easing of shelters - IMO.
  8. Only a short, short distance away there is a perfect cave behind the lake huts. If you want a view, the lake overview is same distance. Or go to de dam, sleep in the ravine cave. even shorter.
  9. I think you are a little winded up. Snowshelters are practically useless since buildings and caves are all around. usally its easy to place them by moving a little.
  10. Looper

    Run DMC

    great what code are you running? Do you have a no-birch tea-ban?
  11. sounds like my first voyager๐Ÿ™‚ thanks for sharing and keep it up
  12. Ok put it this way. If you survived 100 days + with deadman where theres no health regen at all. That requires not loosing health to cold at all. Whilest hunting. So the 5 minutes where you hunt dear in interloper will be no problem. Further - the game is absolutely packed with meat. Lategame one have no problem with waiting for the right weather for hunting. If anything the game really needs lategame purpose and challenges - not more utilities.
  13. Try to adapt you playstyle. Use teas, warm clothes - light a fire near hunting ground. The change make perfect sense
  14. It is very possible to play interloper without freezing all the time. Just adapt playstyle using hot teas, good clothes etc. I've played the old dead man challenge where freezing will eat you precious health for good, then one finds out how far you can go without freezing.
  15. Something to easy in more survivors. Good job. Thought the spray can seems a little odd.
  16. Don't get me wrong but to answer questions like "will [insert obscure canadian item] be in the game?", "when will next episode come?", "why can't I carry 180 lbs of stuff?". Over, over and over. ๐Ÿ™‚ ๐Ÿ˜ Video of the best 3-5 questions with considered answers are way better in my perspective.
  17. Think your right.๐Ÿ™‚ It would be cool and make sense to have another region behind HRV. While some loot are there (not much you can't get other ways) it always seemed counterintuitive to the games "survive at all cost" -aspect to go to this region. In late game saplings are of some importance, however, delaying the fishing/rabbit/herding-time.
  18. Why would you sleep outside when there 6 beds inside the trailer? Some challenge?๐Ÿ™‚
  19. Cool story - like the long reads. Make to 100!
  20. You can always harvest your bedroll ๐Ÿ™‚ I think it was fun to try the challenge! Sounds exciting!
  21. So I got to eleven days in my trusty shelter with a pile of Rabbit carcass nearby. It's getting very tedious so I'll put it to rest and maybe come back. I have 8 matches left + I spended 1 flare. My axe found on day 1 is kinda broken. 5 cattails. I think snowshelter placement could be optimized because it's to cold some mornings.
  22. I will try - it sounds fun!๐Ÿ˜„ Day 1 straight to ravine Sacked my bedroll and made a snowshelter. Found a hoodie, the rope and one cloth in the train cars. Burned 1 match to make water and birch tea. Forgot to make a torch (doh!) Made to little amount of water. Could be a problem. Placed the rope. Going to the other side of the ravine to day.