SteveP

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  1. did you see the poll? is it too easy?? or just super obvious.
  2. SteveP

    Our Wishlist

    For more interesting polls, brainstorming and tactical sessions check out the long dark community. See link below: ====> The poll and brainstorm topic view <====
  3. SteveP

    Our Wishlist

    Let's see if I can get a representative sample of a recent poll on the Facebook community. I'll copy the community results into a poll here. I've consolidated several recent polls. Too bad you can't have more than 20. Question 3 should be multiple choice but works this way too.
  4. Hello People! I am the founder of The Long Dark Community on Facebook. Anyone who plays TLD is welcome to join our community, just complete the three membership questions. I'd like to tell you about some new features I've developed in collaboration with Facebook. We have implemented computer based training modules called Social Learning Units. It's a bit of a radical change for some folks. Some people, especially the new folks who join each week, are taking to it like ducks! I will continue to ask Facebook for new features to support CBT especially tests or quizzes and diagramming tools to make directed graphs and ER diagrams. I have a second, companion group, Deep Thinkers, which deals with coding, UML and a plethora of useful knowledge, including the magnetic anomaly, should anyone have questions. As an engineer, I'm also collaborating with wind engineers to design new types of wind devices using a computer aided design tool to perform dynamic structural analysis as well as fluid flow models. The engineering in this field is changing rapidly. The second new feature is called tactical brainstorming. I won't explain more now; you'll have to join to find out! (Hint: how to safely hunt moose or bear) A big thanks to Raphael and the team at Hinterland. We have confidence in you guys and huge expectations. As a former QA engineer and software development lead, I know things are always a matter of options and choices, trade-offs, just like in the game. I do my best to manage the community expectations and keep them SMART, strategic, measurable, achievable, realistic and timely with hopes for the next release and down the road for TLD 2. I think it might rain... a lot and be windy. Just an educated guess. 😉 (in TLD 2) I wanted to ask Raphael if the plan is to go with more primitive technology, low-tech, or perhaps high-tech with batteries and electronics. I vote for wind power and I can explain why. Stay safe out there people; remember, static survival principles; shelter in place, move only for essentials. Avoid cabin-fever at all costs; play The Long Dark and join the community on Facebook for fun and games and education. Puns are free! 😉
  5. I'll suggest windmills for the wishlist. Want to do it up right?
  6. Hello People! I am the founder of The Long Dark Community on Facebook. Anyone who plays TLD is welcome to join our community, just complete the three membership questions. I'd like to tell you about some new features I've developed in collaboration with Facebook. We have implemented computer based training modules called Social Learning Units. It's a bit of a radical change for some folks. Some people, especially the new folks who join each week, are taking to it like ducks! I will continue to ask Facebook for new features to support CBT especially tests or quizzes and diagramming tools to make directed graphs and ER diagrams. I have a second, companion group, Deep Thinkers, which deals with coding, UML and a plethora of useful knowledge, including the magnetic anomaly, should anyone have questions. As an engineer, I'm also collaborating with wind engineers to design new types of wind devices using a computer aided design tool to perform dynamic structural analysis as well as fluid flow models. The engineering in this field is changing rapidly. The second new feature is called tactical brainstorming. I won't explain more now; you'll have to join to find out! I'm glad things have changed with the new wolf mechanic. The threat multiplier effects are humbling for the pack leaders. Good. They can use some humility. I know I do, every day. A big thanks to Raphael and the team at Hinterland. We have confidence in you guys and huge expectations. As a former QA engineer and software development lead, I know things are always a matter of options and choices, trade-offs, just like in the game. Live long and prosper; Good luck to all you adventurers striking off on your own! Remember, keep your stick on the ice; we're all in this together.
  7. Which "bugs" do you refer to? No one has reported problems with Timber Wolves in our online community, the long dark community on Facebook. The Long Dark Community on Facebook Steve
  8. Hello Raphael! Steve from the long dark community. It has come as a surprise to many of us, that the magnetic apocalypse is a real thing. The North Magnetic pole is heading off toward Siberia and a new magnetic anomaly has formed called the South Atlantic Magnetic Anomaly. I started documenting that phenomena in another Facebook group, linked to TLDC. I'm hoping that you are aware of the real world dangers of this to air traffic and satellites, as well as to our vital infrastructure, the next time a solar flare hits Earth. Well that's the political end; not something the gamers need be concerned about. My question is this: On a side note, this has split our community but I hope we share our information and pool our hard-fought knowledge, both for the game and the real world. I've added social learning (AKA training) modules to these two groups. The TLDC group is strictly for fun (and survival tips) while the Deep Thinkers group is for solving problems and helping people learn to be effective negotiators and community leaders. I hope to add some tactical training for TLD, as the new Timberwolves have greatly added to the challenge of the game. Well played sir!
  9. Thanks for the timely update and well written too!
  10. As far as I know, your noise level is related to how much you carry and specifically which items you carry. To be silent, dump all that loot! Carry only a half litre of water, if that. Then you can sneak. I try to suit the load to the chore at hand; hunting is one load out while wood gathering is different. Moving camp is when I carry the most but I cache food, water and wood and don't carry much when moving.
  11. It has already been mentioned however it bears repeating that you can start a fire beside a frozen carcass and thaw it enough to harvest it by hand, even if you have no harvesting tools like a knife or hatchet or hack-saw. This is a tip every really new survivor should remember if lost in the woods with no food!
  12. There are several excellent tips here, not only for newbies but for all you experienced players too! We've been talking about using torches to light fires for a while now privately and yet making fire the slow way is still very common even amoung experienced players that I've watched on YT. Strictly speaking, corpses refer to dead humans whereas a carcass refers to an animal. I don't know why people want to refer to a former deer as a corpse. That's not how the word is used in the game nor common usage. We do NOT harvest corpses, only what you might call road-kill. Normally I don't touch a dead animal; chances are it has died of a disease or it has already been contaminated with diseases by a scavenger or predator but in TLD these animal carcasses are an important source of guts, food and a hide. As for advice starting out, I would add some strategy. Get your clothing sorted out as quickly as you can by looting and thus extend the amount of useful time you can spend outdoors. Acquire some guts as soon as possible and get them curing; this will let you make fishing line, tackle and catch food as well as make rabbit snares. With the changes in rabbit harvesting, this should become a very respectable way of getting sustenance. For new-ish players, I highly recommend playing on Pilgrim level until you get the hang of the new mechanics (if experienced don't be too proud). I think you will find that Voyageur level is competitive enough and once you have spent a few months learning the ways of the wolves and you are adept at avoiding them, then move on up to Stalker. My opinion on Interloper is that it is a level designed for those who need to be punished for their hubris! Stalker just seems to be too easy for certain experienced players especially after they have beaten "the hump" (the beginning of the game before you acquire hatchet, knife and ranged weapons) A tip for the more experienced players: many people just run through the towns and loot everything; in the long run, eventually you will set up a base of operations (or perhaps two) and move into subsistence mode: getting enough food and water resources to survive indefinitely and make it into the day to day regime hopefully evading the many threats posed by predators, weather and terrain. It's a good idea to have plenty of items of clothing to choose from so that you can match your outfit to the needs of the day. Sometimes you will move faster and safer with less weight and you will be planning to make fires that day. That is like a hunting/harvesting day. Wood gathering can be interesting if you are going for the larger pieces; it makes sense to kindle a small fire, grab a torch and head for another location to chop up another big limb or two. By this way, a single match at the start of the day provides fires all through the day. I always try to look for an optimal location to lay my fires however that's not always possible. If there are large trees or such about, you can often find a wind sheltered spot behind one of these. Bear in mind that the winds often change direction and can snuff your fire. (pet peeve) Having an adequate source of cloth (curtains, towels, bedrolls, pillows etc) is important so you can maximize your sewing and repairing skills and maintain your kit. I like to have a base where I can store the wardrobe. I don't harvest the looted clothing; I often repair it. If the weather outside looks iffy, that's the order of the day. It's a good plan to go outside to check the weather several times each morning because each time you go out, the chances of the weather being good improve (typically) until about midday. Seldom does it storm all day even though you may have several days of storms; usually there is a good time of day. Of course, that depends upon your level and challenge such as white-out. There seem to be three or four long term food supply strategies: fishing, trapping and hunting deer. I don't know if beach combing is a sustainable subsistence but you can try that too. Fire is key to everything. I like that we can get fire with the magnifying glass but I'd also like us to have other ways to get fire long after the last match is gone. Stealing prey from wolves is a fair strategy using fire; more fires is better!! (hint hint) Often, if you have a bonfire and a torch, that is enough to convince the wolf to head elsewhere. Of course, later on, when you are perhaps loaded with guts, you may again need fire to repel that wolf and his pals. The good news is, for now, he won't steal things you drop on the ground, or better yet, put into a container. (yes portable container please!!) Dropping the guts and meat should minimize your risk of attracting wolf/bear and you can hopefully return for those items later. Often you can also cook the meat using the same fire that kept you from freezing while you harvested the meat. If you play on Pilgrim level, the weather can be mild enough that you can keep warm without fires; still, it's good to understand the importance of fire early on! Thank you Mel for posting such an engaging topic!
  13. New members may like to read the comments and take the poll. This one has been discussed to death!