MY WISH LIST


Fozzy

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Hi. Please consider fixing/improving this :

Display the encumbrance bar on the HUD.
Their own slot for crampons and ear wrap.
A clothing slot for the neck; and a new 'catch cold' disease if we don't wear one. It will make the character cough.
Tools should wear out depending the time used.
Look behind when in a car.
A battery in each car (some could be in good condition and some only harvestable for lead).
Able to move furnitures and containers.
Not possible to cook meat once it has reached 0%.
Food should not be eaten when frozen.
The eat and drink animation should take time depending the amount eaten/drunk.
Predators should eat meat (and some other food) left on the ground.
Bears should charge from distance greater than 10~15m.
Entering a building (transitions) should not reset injuries/bleeding, and it should not drop arrows.
The HUD should appear when we're busy (when set on contextual).
Weather changes should be displayed when we're busy.
Some areas aren't supposed to have wolves because they're closed (hunting lodge area).
And others are open and should have wolves (ravine near the dam, for example) but there aren't any...
Sleep where we want, even without bedroll. Just make it less effective.
Sit down to drain fatigue slower, while reading, sewing or doing other stuff.
Bandages have nothing to do with materials.
Just open crates to see what's inside. They will become opened crate which we could harvest for reclaimed wood.
Use crates as containers.
Able to block the dam backdoor so that it can be re-entered.
Make indoor rock caches.
Make rock caches of different sizes.
Make more than 5 rock caches per map.
Start a game with a character with some skills >0.
Hold and fire the distress pistol with one hand.
We shouldn't be able to make a fire without tinder from level 3, only from level 4 with penalty, and level 5 without penalty.
Fire should cast light more than just 2m away.
The starry sky should be way more realistic and provide direction (especially Ursa major and Polaris, even if you don't make it turn during night).
The moon should be way more realistic and have consistent phases.
Interior lighting is unrealistic, there should be no light source from void, only from windows.
The smell of blood and meat should depend on the total mass, not the number of pieces.
Not be blocked by obstacles shorter than a stair step.
The weight of water purification tablets should be reduced to 5~10 g.
Clothing (especially coats) crafting should be limited by sewing skill.
Craft leather from cure hides.
Craft bedroll from cloth.
Craft more stuff than a coat from wolf pelt, maybe a fanny pack...
Choose the amount of water to boil depending the fire time left.
Be able to touch the ground to find our way in the dark (this could partially show the shape of the close environment)
Use charcoal several times.
The temperature should change inside buildings, during time, especially day/night.
Add :
binoculars
compass
lighters (zippo like)
candles
table knives

Also, about the forum, let us choose light or dark theme. Reading white text on black background is actually very bad...

 

Edited by Fozzy
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That's a long list😊

I wish we could look round in cars,it was possible sometimes to do that but it was fixed a while ago...

Bears do charge from a distance but only on pilgrim as far as I know..  they go from nothing to a full on run without warning or rearing..

An extra slot or two for some of the new stuff would be nice .

Moving furniture might be part of the customisation that's coming in the next updates.

Not sure what the issue is with bandages?   Lint and cotton are often used to make bandages.

I love the sky as it is.. I spend more time watching the stars twinkling than I do the aurora, I think it's great as it is..  id like to be able to map/chart it ,as an alternative to passing time maybe..

Crafting a bedroll  and curing hides into leather would be good..

Lighters and candles would be nice  but there's a lot of fire starting choices already .. candles also would add to the ambience but not really needed .

 

 

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I forgot :

Walk while aiming revolver. Maybe once level 3.
Aim and fire the revolver with one hand when the other wrist is sprained.
More skillets; I found only 1 in ML, none in PV, 1 in CH, none in DP... That's not enough... There should be some in each big house...

The night sky, with stars, is used for navigation for...... a very very very long time... 🙂 I wish we could use it in TLD too...

I used to see bandages with 'materials' (I used to play v2.02). I just figured out this was already fixed...

Regards.

 

Edited by Fozzy
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  • 1 month later...

Additions (I can't edit my first post :/) :

Auto apply meds; player won't have to choose where to apply the pills he eats, that's non-sense.
Apply bandages and antiseptic only on matching areas.
Show wind direction and strength around HUD.
Show the correct craft time, depending the tool, even if we don't have the tool in inventory.
Show the correct amount of fire time remaining.
Show the time required for cooking preparation.
Choose keys for Craft, Cook, Tales, Log.
Make badges progress work in custom games.
Harvest dead batteries from transmitters.
Show the rabbits frozen % in inventory and harvest interface.
Don't draw (map) plants already harvested.
Remove plants from map once harvested.
C Vitamin in orange soda and grape soda.
Option to turn HUD and texts red when environment is dark.

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I remember that being exhausted for too long made you pass out instead of just draining your health until you die. I wish that came back along with being able to sleep anywhere. It’d be nice to have a negative affliction for sleeping on the ground, it could cause reduced carrying capacity and stamina. A positive affliction for sleeping in a real bed for 72 hours would be cool too.

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Display the encumbrance bar on the HUD. Why would you need that? It's not like it's going to change as you move, is it?


Their own slot for crampons and ear wrap. Accessories slot.


A clothing slot for the neck; and a new 'catch cold' disease if we don't wear one. It will make the character cough. What purpose would that serve aside for just being annoying?


Tools should wear out depending the time used. They do, their Condition degrades.


Look behind when in a car. This should actually be in game.


A battery in each car (some could be in good condition and some only harvestable for lead). There literally ARE batteries in cars. What do you mean by 'good condition'? If you want them to work and power lights, please read the lore.


Able to move furnitures and containers. See TFTFT Part 5's Safehouse Customization, coming Soon™.


Not possible to cook meat once it has reached 0%. Just because it's rotten doesn't mean it can't be scraped and eaten anyway.


Food should not be eaten when frozen. What foods can be eaten frozen in game, aside for the aircraft meals?


The eat and drink animation should take time depending the amount eaten/drunk. It literally does.


Predators should eat meat (and some other food) left on the ground. Wolves do, Bears have bigger problems.


Bears should charge from distance greater than 10~15m. Why?


Entering a building (transitions) should not reset injuries/bleeding, and it should not drop arrows. Since when did THAT happen?


The HUD should appear when we're busy (when set on contextual). When busy (passing the time, working) it DOES appear.


Weather changes should be displayed when we're busy. Just look outside.


Some areas aren't supposed to have wolves because they're closed (hunting lodge area). Still an outdoor area, wildlife can still get in.


And others are open and should have wolves (ravine near the dam, for example) but there aren't any... Wolves have infrequently spawned there for me, and I've seen a bear there once or twice.


Sleep where we want, even without bedroll. Just make it less effective. It's not a good idea to sleep on the bare ground.


Sit down to drain fatigue slower, while reading, sewing or doing other stuff. I agree. This should be added.


Bandages have nothing to do with materials. Why is this on your wishlist?


Just open crates to see what's inside. They will become opened crate which we could harvest for reclaimed wood. Just smash it open.


Use crates as containers. Some of them already have secret pre-placed loot tables, and this would ruin that.


Able to block the dam backdoor so that it can be re-entered. Literally just go around to the window.


Make indoor rock caches. Why?


Make rock caches of different sizes. Just put the stuff nearby if it's that bad.


Make more than 5 rock caches per map. Why are you making so many rock caches?


Start a game with a character with some skills >0. Too OP, there's a reason the only Feat that lets you do this covers Fire Starting.


Hold and fire the distress pistol with one hand. You can, it is a one-handed weapon and can be fired with a Sprained Wrist.


We shouldn't be able to make a fire without tinder from level 3, only from level 4 with penalty, and level 5 without penalty. Getting to Fire Starting Level 3 is already a challenge for most players.


Fire should cast light more than just 2m away. Grab a torch.


The starry sky should be way more realistic and provide direction (especially Ursa major and Polaris, even if you don't make it turn during night). Trying to navigate by stars to compensate for the lack of a compass? Literally just use THE SUN.


The moon should be way more realistic and have consistent phases. What would be the point?


Interior lighting is unrealistic, there should be no light source from void, only from windows. Do you want every interior to be pitch black at every hour of the day?


The smell of blood and meat should depend on the total mass, not the number of pieces. That's... literally what it does. Did you forget that adding more pieces increases the total mass?


Not be blocked by obstacles shorter than a stair step. You try jumping or climbing with a full ruck on.


The weight of water purification tablets should be reduced to 5~10 g. Why are you so desperate to carry that many water purification tablets?


Clothing (especially coats) crafting should be limited by sewing skill. It's hard enough to get the pelts on harder difficulties.


Craft leather from cure hides. Leather is cured hide, cured COW hide.


Craft bedroll from cloth. I can see this happening, but to a very limited extent.


Craft more stuff than a coat from wolf pelt, maybe a fanny pack... A wolf-skin fanny pack? Really? THAT'S the best you could come up with?


Choose the amount of water to boil depending the fire time left. You can do this, you just need some intelligence and the ability to do basic multiplication.


Be able to touch the ground to find our way in the dark (this could partially show the shape of the close environment) This actually works against your prior point about interiors being too bright, you admit it's already too dark to see in most places during nighttime. I would like to have this, though.


Use charcoal several times. Charcoal as it sits is still very unusable, so I would like something along these lines.


The temperature should change inside buildings, during time, especially day/night. It does, but it rarely dips below freezing so you never notice it.

Add : This is a full list...
binoculars Yeah
compass Geomagnetic disaster, read the lore
lighters (zippo like) Sure
candles Yeah
table knives Just use a hunting knife

Also, about the forum, let us choose light or dark theme. Reading white text on black background is actually very bad... LIGHT MODE USER.

 

Walk while aiming revolver. Maybe once level 3. I'll let the devs speak for me on this one.


Aim and fire the revolver with one hand when the other wrist is sprained. You literally can??


More skillets; I found only 1 in ML, none in PV, 1 in CH, none in DP... That's not enough... There should be some in each big house... Skill issue, which difficulty are you on?

 

The night sky, with stars, is used for navigation for...... a very very very long time... 🙂 I wish we could use it in TLD too... And navigate how? You think you're going to find anything by heading due north?

I used to see bandages with 'materials' (I used to play v2.02). I just figured out this was already fixed... Why is this on your wish list?

Auto apply meds; player won't have to choose where to apply the pills he eats, that's non-sense. Drink tea.


Apply bandages and antiseptic only on matching areas. That's a skill issue. You need to learn what goes where.


Show wind direction and strength around HUD. Part of the intrigue of The Long Dark is that you don't know what is going on half the time.


Show the correct craft time, depending the tool, even if we don't have the tool in inventory. It literally does????


Show the correct amount of fire time remaining. What do you mean, "CORRECT" amount of fire time? It shows the right amount!


Show the time required for cooking preparation. It LITERALLY DOES, what parallel universe are you living in?


Choose keys for Craft, Cook, Tales, Log. What are you doing that requires you to have a hotkey for crafting and cooking?


Make badges progress work in custom games. Lol, no. You could just run circles and ignite two thousand fires in the summertime with no wildlife if that were the case!


Harvest dead batteries from transmitters. This would be nice, even if it is a small thing. I always wondered where they went.


Show the rabbits frozen % in inventory and harvest interface. This would also be nice to see.


Don't draw (map) plants already harvested. They grow back, you know.


Remove plants from map once harvested. They literally grow back. Wait a few days.


C Vitamin in orange soda and grape soda. Synthetic fruits cannot give you Vitamin C.


Option to turn HUD and texts red when environment is dark. Just generally being able to change your HUD color would be nice.

 

Whatever you found on Great Bear that got you high enough to write this, I need some of it.

Edited by JackTrysGames
Didn't realize he said "white text on black background" not "black text on white background". My mistake!
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Losing arrows and having the animal reset/no longer be injured  is a bit annoying I must admit...   I presume that's what the op meant..

I kind of agree with the feats on custom.., just because we change one or two settings it doesn't necessarily make it easier.. I play pilgrim custom but some of the settings are on  more difficult ,like colder over time etc..    maybe a compromise ,say the feats will only be triggered if certain settings are on.

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Just now, Leeanda said:

Losing arrows and having the animal reset/no longer be injured  is a bit annoying I must admit...

Oh, I thought he meant his arrows just flat out vanished when he walked through a door. Which is why I was asking what parallel universe he was in.

1 minute ago, Leeanda said:

I kind of agree with the feats on custom.., just because we change one or two settings it doesn't necessarily make it easier..

Fair point, but most of this is garbage.

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9 minutes ago, JackTrysGames said:

Oh, I thought he meant his arrows just flat out vanished when he walked through a door. Which is why I was asking what parallel universe he was in.

Fair point, but most of this is garbage.

Well we all have our likes and dislikes in the game..doesn't make them wrong though....I've just spent too long in hrv lol..so im cranky...  But there's no harm in asking for things... 

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3 hours ago, JackTrysGames said:

Oh, I thought he meant his arrows just flat out vanished when he walked through a door. Which is why I was asking what parallel universe he was in.

Fair point, but most of this is garbage.

No need to be rude or unkind here. Everyone has a right to express their desires/wishes. These can be very subjective. Consider taking a kinder approach to other players wishlists. 

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I definjitely don't want to perpetuate un-useful argument, but there is an awful lot of misinformation here. I don't like the idea of some player stumbling across forum articles and being told something that is not ture (it's happened to me...)

So here goes:

20 hours ago, JackTrysGames said:

A battery in each car (some could be in good condition and some only harvestable for lead). There literally ARE batteries in cars. What do you mean by 'good condition'? If you want them to work and power lights, please read the lore.

The number of batteries in cars depends on the game mode, and since the introduction of Tales From The Far Territory, the spawn rates have reduced considerably. It is certainly not the case that there is a battery in each car, and it never was, there were alwys some cars without them, even on Pilgrim. it's now the case that for Interloper, finding a battery in a car is extremely rare, whereas finding them elsewhere in the world is much more common. No reading of lore needed to know there is another purpose as well as lead-harvesting: they can also be used for a different purpose in TFTFT DLC.
 

20 hours ago, JackTrysGames said:

The eat and drink animation should take time depending the amount eaten/drunk. It literally does.

No, it doesn't. The progress indicator for drinking takes the same time to complete its circle whether I drink 10ml or 600ml. Half a chocolate bar takes the same time as a 1kg steak to eat.
 

20 hours ago, JackTrysGames said:

And others are open and should have wolves (ravine near the dam, for example) but there aren't any... Wolves have infrequently spawned there for me, and I've seen a bear there once or twice.

Can anyone else confirm either wolves or a bear spawning in the Ravine? I've never heard of this happening. As far as I'm aware, there are never any bears or moose in the transition regions (Ravine, Winding River, Keeper's Pass, Crumbling Highway, Far Range Branch Line, Transfer Pass). I've a few thousand hours playing and watching in different modes and neither me nor the wiki can back this up with any example. Please share a screenshot or video if you have one!
 

20 hours ago, JackTrysGames said:

The starry sky should be way more realistic and provide direction (especially Ursa major and Polaris, even if you don't make it turn during night). Trying to navigate by stars to compensate for the lack of a compass? Literally just use THE SUN.

For some reason, the devs decided that, for TLD, the sun would not be visible at night.
 

20 hours ago, JackTrysGames said:

The smell of blood and meat should depend on the total mass, not the number of pieces. That's... literally what it does. Did you forget that adding more pieces increases the total mass?

From the fan wiki (emphasis mine):

  • The size of the stinky item is independent of the scent value. In other words, a single 1 kg piece of cooked meat and a single 0.1 kg piece of cooked meat have the same scent value.
  • Quantity of stinky items is more important than size. That is, ten 0.1 kg pieces of cooked meat will be 10 times stinkier than a single 1 kg piece of cooked meat.
     
20 hours ago, JackTrysGames said:

Choose the amount of water to boil depending the fire time left. You can do this, you just need some intelligence and the ability to do basic multiplication.

Using the cooking menus, water can only be set to boil in increments of 500ml, depending on the size of your cooking vessel. In order to boil a different amount, the player has to pick the part-melted snow up from the fire using, yes, some intelligence and basic arithmetic. Cooking the resulting unsafe water will take the same time as melting it did. Pulling the unsafe water off requires the player to be at the fire halfway through the boiling process, so it is not equivalent to boiling quantities directly from the cooking menu, where the player has twice as long to sleep or forage while the snow cooks to unsafe then safe water.
 

20 hours ago, JackTrysGames said:

Also, about the forum, let us choose light or dark theme. Reading white text on black background is actually very bad... LIGHT MODE USER.

I don't know where the option is called 'light mode user'. I use the forum in both a desktop and mobile browser and don't know where this is. It's not in Profile Settings or Account Settings, and I don't think there are other settings apart from choosing what appears in the feed. If this is right, can someone explain where to find it? OP is not the only person to ask lately, but there haven't been any answers showing the correct menu. Please share a screenshot if you have one.
 

21 hours ago, JackTrysGames said:

Show the correct craft time, depending the tool, even if we don't have the tool in inventory. It literally does????

No, the craft times change depending on whether you have a tool in your inventory or not.

Bear coat
Craft time if no tools in inventory: 60 hours for both hunting knife and improvised knife
Craft time if tools present in inventory: 30 hours for hunting knife, 39 hours for improvised knife
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Deerskin boots
Craft time if no tools in inventory: 25 hours for both sewing kit and fishing tackle
Craft time if tools in inventory: 12.5 hours for sewing kit, 20 hours for fishing tackle
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21 hours ago, JackTrysGames said:

Show the correct amount of fire time remaining. What do you mean, "CORRECT" amount of fire time? It shows the right amount!

No, the amount of fire time remaining displayed does not include any outdoor fire time bonus which can be as much as 100% depending on the temperature. So an outdoor campfire that says it has 1 hour could actually have 2 hours left to burn if the air temp is -30°C or colder. Note this applies to campfires only, not contained fires such as fire barrels. Additionally, the duration of embers can't be calculated as it's random, but can be as much as an further 10 minutes.
 

21 hours ago, JackTrysGames said:

Show the time required for cooking preparation. It LITERALLY DOES, what parallel universe are you living in?

No, the preparation time for recipes is not listed anywhere in-game. The 'cooking time' listed for the new Frontier Cooking Recipes is the total of the preparation time plus the actual cooking time. During the preparation time the player is locked into the 'prepping' activity, but during the actual cooking time, the player can leave the fireside and do other activities as usual. For example, the 'cooking time' listed for a round of bannocks is 40 minutes. The character spends some amount of time tied into prepping, and then the actual time that the bannocks spend cooking on a fire is 32 minutes. We deduce that the preparation time is therefore 8 minutes, but this is not listed anywhere. (These cooking times are for Cooking skill level 2, the lowest skill level for recipes.) These numbers are suspiciously neat, so my guess based on maths intuition is that preparation time is one-fifth of the total time. I've not confirmed this with other skill levels or recipes though.

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On 2/3/2024 at 1:51 PM, Fozzy said:

Choose keys for Craft, Cook, Tales, Log.

I play on PC, on Linux via Steam, and for me, I can press K to get the crafting menu ('Krafting' menu I guess, though no cheese singles are available). However, I've seen other people request a key for Crafting, so I'm guessing this isn't universal? Do consoles not have a hotkey for Crafting? The hotkey for Log is J (for Journal), is that the one you mean? I've no hotkey for Recipes or Tales, though. Hotkeys for these makes complete sense as they are all the menus that are listed at the top of the screen with icons, so having hotkeys for some but not others feels inconsistent.
 

22 hours ago, JackTrysGames said:

Make badges progress work in custom games. Lol, no. You could just run circles and ignite two thousand fires in the summertime with no wildlife if that were the case!

You could also do this in Pilgrim (with no relevant wildlife anyway) and still get Feat progress. Compared to Pilgrim, most of the custom options will make the game more challenging not less. Or introduce no changes to difficulty - I started playing Custom just to turn off the character voice lines. Some people play Custom so they can choose a starting region for an otherwise Interloper game.

Community challenges, which very often use custom settings, are created to be much more challenging than Pilgrim, often more challenging than Interloper, and I have a strong impression that most players who use Custom settings in their everyday runs aren't making them less challenging than Pilgrim. For those players (myself included) we can already switch from our challenging Custom run to Pilgrim to cheese Feats, but obviously that's boring and silly, so we don't. But if someone did, so what? People can play however they want, including cheesing skills and feats and achievements if they want.
 

22 hours ago, JackTrysGames said:

Don't draw (map) plants already harvested. They grow back, you know.


Remove plants from map once harvested. They literally grow back. Wait a few days.

I mean, they don't. They really don't. The world is dead, they can't grow back. They never have, on any game mode. Wait as many days as you like, those rose hips, reishi, cattails,  lichen, burdock etc. are never coming back. Just search for 'the long dark renewable' and find pages of articles and posts that say the same. If you have evidence to the contrary you must share it because that would be revolutionary.
 

22 hours ago, JackTrysGames said:

C Vitamin in orange soda and grape soda. Synthetic fruits cannot give you Vitamin C.

I wanted to debunk this one because where I'm from, even the cheap orange pop is made from some real oranges not just synthetic flavour. This might just be an EU thing, because it doesn't seem to be the same in Canada. Fanta adds ascorbic acid (vitamin C) as an antioxidant in both regions. Neither is likely to give anything but trace amounts of vit C to our survivor though, unfortunately, so it's moot after all. Not a strong debunk to end on, but them's the breaks.

Whatever version of Great Bear you are on, @JackTrysGames, where plants grow back, bears roam in the Ravine, and every car has a battery it in, I'd like to try it!

There is value in having a quick check on the fan wiki or googling before making big claims that contradict someone. We all make mistakes, but if you're disagreeing with someone over a black-and-white fact, pause to consider if they might be right, and maybe have a look online or in your game to check before telling them that they are wrong.

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3 hours ago, xanna said:
On 2/11/2024 at 5:50 PM, JackTrysGames said:

The starry sky should be way more realistic and provide direction (especially Ursa major and Polaris, even if you don't make it turn during night). Trying to navigate by stars to compensate for the lack of a compass? Literally just use THE SUN.

For some reason, the devs decided that, for TLD, the sun would not be visible at night.

LOOOOOOOOOOOOOOOOOL

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4 hours ago, xanna said:

The hotkey for Log is J (for Journal)

I play on PC, Windows. Once a tale is started, the 'Journal' key changes and opens the 'Tales' tab, so I have to move the mouse up to clic the 'Journal' Tab...

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2 hours ago, Fozzy said:

I play on PC, Windows. Once a tale is started, the 'Journal' key changes and opens the 'Tales' tab, so I have to move the mouse up to clic the 'Journal' Tab...

Ah, I see. I haven't done Tales yet. Do you get the crafting menu on K?

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Let's get back into this.

20 hours ago, xanna said:

The number of batteries in cars depends on the game mode, and since the introduction of Tales From The Far Territory, the spawn rates have reduced considerably. It is certainly not the case that there is a battery in each car, and it never was, there were alwys some cars without them, even on Pilgrim. it's now the case that for Interloper, finding a battery in a car is extremely rare, whereas finding them elsewhere in the world is much more common. No reading of lore needed to know there is another purpose as well as lead-harvesting: they can also be used for a different purpose in TFTFT DLC.

He did not specify what difficulty, only that there should be batteries in every single car. Why would you need every single car to have good condition batteries? There's only SEVEN transmitters, it's not uncommon knowledge as to the number, and every one only needs ONE battery.

 

20 hours ago, xanna said:

The progress indicator for drinking takes the same time to complete its circle whether I drink 10ml or 600ml. Half a chocolate bar takes the same time as a 1kg steak to eat.

But you yourself admit it still takes time. That's what he asked, that's what I replied.

 

20 hours ago, xanna said:

As far as I'm aware, there are never any bears or moose in the transition regions (Ravine, Winding River, Keeper's Pass, Crumbling Highway, Far Range Branch Line, Transfer Pass). I've a few thousand hours playing and watching in different modes and neither me nor the wiki can back this up with any example.

In your thousand hours, you never saw a wolf here, but one simple run I did just now managed to catch a wolf in Winding River.

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I will ask again. What world are you living in? Because I know what I saw.

 

20 hours ago, xanna said:

For some reason, the devs decided that, for TLD, the sun would not be visible at night.

The moon follows the same path as the sun in The Long Dark. Is that visible at night?

 

20 hours ago, xanna said:

From the fan wiki (emphasis mine):

  • The size of the stinky item is independent of the scent value. In other words, a single 1 kg piece of cooked meat and a single 0.1 kg piece of cooked meat have the same scent value.
  • Quantity of stinky items is more important than size. That is, ten 0.1 kg pieces of cooked meat will be 10 times stinkier than a single 1 kg piece of cooked meat.

This is one of maybe two points I am willing to admit defeat on, due to the Scent system being arbitrary and/or rarely encountered.

 

20 hours ago, xanna said:

Using the cooking menus, water can only be set to boil in increments of 500ml, depending on the size of your cooking vessel. In order to boil a different amount, the player has to pick the part-melted snow up from the fire using, yes, some intelligence and basic arithmetic.

Literally just round down to the closest available threshold. That's what I meant by basic arithmetic.

 

20 hours ago, xanna said:

I don't know where the option is called 'light mode user'. I use the forum in both a desktop and mobile browser and don't know where this is. It's not in Profile Settings or Account Settings, and I don't think there are other settings apart from choosing what appears in the feed. If this is right, can someone explain where to find it? OP is not the only person to ask lately, but there haven't been any answers showing the correct menu. Please share a screenshot if you have one.

That was a joke, and you utterly missed it.

 

20 hours ago, xanna said:

No, the craft times change depending on whether you have a tool in your inventory or not.

 

No, the amount of fire time remaining displayed does not include any outdoor fire time bonus

 

No, the preparation time for recipes is not listed anywhere in-game.

All three of these are bugs, and should not even be in Wish List.

 

20 hours ago, xanna said:

I play on PC, on Linux via Steam, and for me, I can press K to get the crafting menu ('Krafting' menu I guess, though no cheese singles are available). However, I've seen other people request a key for Crafting, so I'm guessing this isn't universal? Do consoles not have a hotkey for Crafting? The hotkey for Log is J (for Journal), is that the one you mean? I've no hotkey for Recipes or Tales, though. Hotkeys for these makes complete sense as they are all the menus that are listed at the top of the screen with icons, so having hotkeys for some but not others feels inconsistent.

Why would you need a hotkey for Crafting, aside for maybe crafting Bandages? Let alone a hotkey for Journals, Recipes, or Tales. Sure, they're menus, but would you need to access them quickly?

 

20 hours ago, xanna said:

You could also do this in Pilgrim (with no relevant wildlife anyway) and still get Feat progress. Compared to Pilgrim, most of the custom options will make the game more challenging not less. Or introduce no changes to difficulty - I started playing Custom just to turn off the character voice lines. Some people play Custom so they can choose a starting region for an otherwise Interloper game.

I joked about it being in the summertime for a reason. They could turn Fatigue all the way down, for example, or remove things like Sprains. The options that can make it less challenging, make it A LOT less challenging!

 

20 hours ago, xanna said:

I mean, they don't. They really don't. The world is dead, they can't grow back. They never have, on any game mode. Wait as many days as you like, those rose hips, reishi, cattails,  lichen, burdock etc. are never coming back. Just search for 'the long dark renewable' and find pages of articles and posts that say the same. If you have evidence to the contrary you must share it because that would be revolutionary.

This is the other point I am willing to concede on, because I could have sworn they did and that people repeatedly combed the same Cat Tail routes for food. Apparently not.

 

20 hours ago, xanna said:

I wanted to debunk this one because where I'm from, even the cheap orange pop is made from some real oranges not just synthetic flavour. This might just be an EU thing, because it doesn't seem to be the same in Canada. Fanta adds ascorbic acid (vitamin C) as an antioxidant in both regions. Neither is likely to give anything but trace amounts of vit C to our survivor though, unfortunately, so it's moot after all. Not a strong debunk to end on, but them's the breaks.

This point literally disproves itself- most Canadian soft drinks do not in fact have enough Vitamin C to be notable, if they even have any in the Canadian region.

 

20 hours ago, xanna said:

Whatever version of Great Bear you are on, @JackTrysGames, where plants grow back, bears roam in the Ravine, and every car has a battery it in, I'd like to try it!

It's a Custom mode with all wildlife and loot at max, high risk high reward. Normal survival got too boring for me. (Aside for the "plants growing back" bit.) Here's the code if you wanna try:

bettercode.png.73d9a3d21233b21a718e7caadeacbf23.png

 

20 hours ago, xanna said:

There is value in having a quick check on the fan wiki or googling before making big claims that contradict someone. We all make mistakes, but if you're disagreeing with someone over a black-and-white fact, pause to consider if they might be right, and maybe have a look online or in your game to check before telling them that they are wrong.

Same goes for you.

 

Oh, and as for the admin's comment...

On 2/11/2024 at 5:02 PM, Admin said:

No need to be rude or unkind here. Everyone has a right to express their desires/wishes. These can be very subjective. Consider taking a kinder approach to other players wishlists. 

That right goes both ways- They have a right to express their desires and wishes, and I have a right to answer them with criticism based on the game.

Plus, wouldn't you laugh a little when someone wished for, let's say, a functional, flyable gyrocopter or drone (not naming names here) to be in your game? Maybe even chuckle and say, "Man, there's no way this'd fit in the setting! Where do these guys get their ideas? What kinda world are they living in where a gyrocopter would work after a cataclysm like this? It's hilarious."

I was stern, sure, but nowhere near rude. This is kind- it was intended to be funny! If there was a segment I was being explicitly rude in, please point me to it and I will explain or apologize. Thank you! :) 

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17 hours ago, Leeanda said:

I had a good giggle at that too.😁

12 hours ago, conanjaguar said:

🤣

17 hours ago, Fozzy said:

LOOOOOOOOOOOOOOOOOL

At least it got people to laugh... though I didn't expect them to be laughing at me, without realizing the moon existed.

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3 minutes ago, JackTrysGames said:

At least it got people to laugh... though I didn't expect them to be laughing at me, without realizing the moon existed.

I certainly wasn't laughing at you....    It was the comment in general .       I'm sorry if you took it personally..   

But I must say if you took offence at that ,then spare a thought for how your replies made the op feel.

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1 hour ago, JackTrysGames said:

He did not specify what difficulty, only that there should be batteries in every single car. Why would you need every single car to have good condition batteries? There's only SEVEN transmitters, it's not uncommon knowledge as to the number, and every one only needs ONE battery.

I was replying to you, not to the OP. You said there are already batteries in cars, and I wanted to make it clear that there aren't always, and definitely not in every car as could have been inferred.

 

2 hours ago, JackTrysGames said:

But you yourself admit it still takes time. That's what he asked, that's what I replied.

The OP's suggestion was to have eating time depending on how much is eaten. Currently the eating time does not depend on how much is eaten.

 

2 hours ago, JackTrysGames said:
23 hours ago, xanna said:

As far as I'm aware, there are never any bears or moose in the transition regions (Ravine, Winding River, Keeper's Pass, Crumbling Highway, Far Range Branch Line, Transfer Pass). I've a few thousand hours playing and watching in different modes and neither me nor the wiki can back this up with any example.

In your thousand hours, you never saw a wolf here, but one simple run I did just now managed to catch a wolf in Winding River.


I never saw a wolf in the Ravine. That's Winding River, I have often seen that wolf.
As far as I'm aware there are never any bears or moose in the transition regions, so no I've never seen a bear in the Ravine.

 

2 hours ago, JackTrysGames said:

Literally just round down to the closest available threshold. That's what I meant by basic arithmetic.

Ah. The OP's suggestion was to change the amount of water depending on remaining fire time. That's not a thing we can easily do now. Rounding is something different again.

 

2 hours ago, JackTrysGames said:

That was a joke, and you utterly missed it.

Yes, I've no idea what that joke is. Can you clue me in? I'm still interested in an answer to the light mode question, if anyone knows. A few different people have asked lately.

 

2 hours ago, JackTrysGames said:

All three of these are bugs, and should not even be in Wish List.

I went through them because you had said that they weren't in the game as bugs, that the game "literally already does that" correctly. It doesn't already do those things, though. That's all. x3

I think wishing for a bugfix is a very reasonable wish.

 

2 hours ago, JackTrysGames said:

This point literally disproves itself- most Canadian soft drinks do not in fact have enough Vitamin C to be notable, if they even have any in the Canadian region.

Yes, that's what I concluded.

 

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