AlexandraRussia Posted January 5, 2018 Share Posted January 5, 2018 Hello, first of all, thank you for the opportunity to customize your survival mode, and secondly here is my idea. that if you do so that you can create your own survivor, well, for example, a child, an adolescent, and so on, following the example of a survivalis Link to comment Share on other sites More sharing options...
hozz1235 Posted January 5, 2018 Share Posted January 5, 2018 You mean customize your character (besides just the choice to be male or female)? Link to comment Share on other sites More sharing options...
AlexandraRussia Posted January 5, 2018 Author Share Posted January 5, 2018 Well, yes, for example, a person wanted to play as a teenager, please :), through the editor chose the right character added the characteristic, and please) Link to comment Share on other sites More sharing options...
Fuarian Posted January 5, 2018 Share Posted January 5, 2018 @Raphael van Lieropdid mention something about choosing the skin colour of our sandbox character in the AMA on Reddit (I think). So it could mean for more character customization in the future! Link to comment Share on other sites More sharing options...
Space_Taco Posted January 7, 2018 Share Posted January 7, 2018 On 05/01/2018 at 4:42 PM, AlexandraRussia said: Hello, first of all, thank you for the opportunity to customize your survival mode, and secondly here is my idea. that if you do so that you can create your own survivor, well, for example, a child, an adolescent, and so on, following the example of a survivalis I would love to see this ingame Link to comment Share on other sites More sharing options...
EricTheGreat12 Posted January 7, 2018 Share Posted January 7, 2018 On 2018-01-05 at 1:54 PM, Fuarian said: @Raphael van Lieropdid mention something about choosing the skin colour of our sandbox character in the AMA on Reddit (I think). So it could mean for more character customization in the future! Probably doesn’t mean much considering that the voice probably wouldn’t change... Link to comment Share on other sites More sharing options...
darkstarmike Posted January 11, 2018 Share Posted January 11, 2018 I agree that survival mode should allow the player to tailor their avatar. I'm not so much interested in drastically changing the character models' architecture, but I would love to see a Dark Souls level of character customization. Some players may have an issue with not being able to customize the voices, but I would just assume turn them completely off in survival mode. No offence and mad respect to Jennifer Hale and David Hayter, but I KNOW I HAVE TO DROP SOME GEAR, SHUT UP! Link to comment Share on other sites More sharing options...
XAlaskan_420X Posted January 17, 2018 Share Posted January 17, 2018 Yes, I in fact had this same idea. My idea is along the lines of creating a survival character and being able to choose his or her background. Backgrounds would include stuff like: GunSmither, Sword/Knife Smither, Medic and Carpenter. Each background would have it's own specialty skills & knowledge that make them unique. A Sword/Knife Smither could make better knives that maybe are sharper, cut better or last longer. A Medic could heal a sprained wrist without a painkiller. A Carpenter could make an outdoor stash box for food or items. And different player voices to choose from. Link to comment Share on other sites More sharing options...
Prestermatt Posted January 17, 2018 Share Posted January 17, 2018 I don't so much mind the idea of customizable characters — I think it could add a lot to the game and I'd like to see it happen — but I balk when the suggested backgrounds are highly-specific ones that are very uncommon in real life. Doctor? Carpenter? Sure. But, Sword-smith? Fletcher? I can see why these skills would be useful in TLD, but how many of these people are out there? To me, this takes away from the immersion of the game, which implies someone with little or no skill learning to survive in a harsh and unforgiving world. Lawyer. Programmer. Policeman. Librarian. Teacher. Bus Driver. Fast Food Worker. Retail Cashier. What about people like these? I often compare TLD to This War of Mine. They are very similar games in a lot of ways. One thing I like about the characters is that they are varied and realistic. And yes, some of them are better than others at surviving, and that makes persevering with the ill-suited ones that much more rewarding. I'd rather see something like Tropico's way of creating "El Presidente", with a wide range of backgrounds, attributes, and flaws, each of which affects the game in small but noticeable ways. That creates a lot of potential for immersion and story-making, without devolving into D&D-like character "classes" that don't reflect the realism the game strives for. My two cents. Link to comment Share on other sites More sharing options...
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