Admin Posted August 4, 2017 Share Posted August 4, 2017 PATCH 2 For The Long Dark -- Updates the game to Version 1.02 (32286) This patch is live now on Steam for Windows, Mac, and Linux. WARNING: There may be Story spoilers in these notes. * Fixed save/restore issue that could result in missing loot in scenes when reloading from a checkpoint. This bug was preventing some quests from being completable after reload. * Fixed the Bear struggle. * Fixed issue that could cause player to spawn on top of a campfire in "Survival of the Fittest". It should now be impossible to place a fire and then spawn on it the following day. * Memory optimizations to reduce chance lower memory systems will exhaust memory and crash * Added some more tools in Milton. * Fixed issue with Wolf AI not fleeing correctly when the player throws a lit Flare, Torch, or Stone at it. * Fixed issues that preventing the WINTERMUTE soundtrack from playing correctly; you should now hear more music as you explore the world. * Modified Fire objective on Day 3 of "Survival of the Fittest" to track how long fire has been burning, vs how long it will burn. * Fixed issue where unlocked Crafting Blueprints could carry over to a New game. * Fixed issue with Condition tutorial triggering after every death. It will now only trigger once. * Add some missing subtitles. * Fixed issue with Map Marker not clearing after retrieving Distress Pistol in "Light Up the Night" * Fixed issue with “Echoes of Astrid” objective marker appearing during Grey Mother mission set * Fixed floating campfire in Milton * Fixed issue where looping Wolf "feeding" sounds remained even when the Wolf AI was absent. * Fixed issue where feeding Wolves could face the player while still playing feeding animation. * Fixed issue where Wolves would sometimes not go into their Hold Ground AI state when approached with a Flare or Torch. * Fixed issue with map icon showing up for some Stone spawn regions. * Fixed issue where player could get stuck on geometry in Milton. ### END OF PATCH NOTES ### Link to comment Share on other sites More sharing options...
Teonis Posted August 4, 2017 Share Posted August 4, 2017 Awesome job! All of the bugs I reported were squashed with this patch. It's only been two days and you guys are still doing an amazing job. I love the long dark! Favorite game on steam right now, and for a long time now. Link to comment Share on other sites More sharing options...
Ape88 Posted August 4, 2017 Share Posted August 4, 2017 Throw Xbox players a bone? Link to comment Share on other sites More sharing options...
Pablo the Argentinian Posted August 4, 2017 Share Posted August 4, 2017 yay no more scary invisible wolves!!!! man the hearing the sound of the wolf feeding and dont be able to see them is terrifying Link to comment Share on other sites More sharing options...
Pasquinel Posted August 4, 2017 Share Posted August 4, 2017 Nice work thanks! Link to comment Share on other sites More sharing options...
JAFO Posted August 4, 2017 Share Posted August 4, 2017 Looking at some of the things in this list, you guys didn't really do much playtesting before release, did you? Some of those wolf problems have been known issues for months. All the same, thanks for the new fixes! I look forward to the rest of them. Link to comment Share on other sites More sharing options...
andrew_robinson Posted August 4, 2017 Share Posted August 4, 2017 Glad the fire objective was sorted, thank you. I got stuck feeding the fire well into the next day before giving up and going back to a previous save. Link to comment Share on other sites More sharing options...
snowmeow Posted August 4, 2017 Share Posted August 4, 2017 5 hours ago, admin said: * Fixed issue with Wolf AI not fleeing correctly when the player throws a lit Flare, Torch, or Stone at it. Glad to see this one! I watched my mate as he was outside St Christophers and approached the feeding wolf with a flare. The wolf stood its ground and I shouted "throw the flare at it!" which he did and the wolf ignored it and ripped my friends throught out :D. I said "that was weird!". Thank you for all the patches Hinterland. As always, keep up the good work Link to comment Share on other sites More sharing options...
Thrasador Posted August 4, 2017 Share Posted August 4, 2017 Yeah the very first wolf after the cave was pretty tough to scare by throwing torches... Think you could maybe increase the torch scare radius a tad? Like fire pretty much has to touch wolves....and aiming while throwing torches isn't particularly easy to predict, as there is no aiming dot or anything like that with torches... I mean I landed the torch on the deer carcass in front of the wolf several times and the wolf doesn't budge unless you get close enough to provoke a fight... Link to comment Share on other sites More sharing options...
Ruruwawa Posted August 4, 2017 Share Posted August 4, 2017 3 hours ago, Thrasador said: Yeah the very first wolf after the cave was pretty tough to scare by throwing torches... I just held a torch and walked around him along the walls, every time I played episode one (six times, working around bugs). Not once did he look up from eating. I think the "set piece" eating wolves you encounter on the road in story mode are far less likely to notice you than sandbox wolves. The roaming wolves seem normal, however. Link to comment Share on other sites More sharing options...
Thrasador Posted August 4, 2017 Share Posted August 4, 2017 4 minutes ago, Ruruwawa said: I just held a torch and walked around him along the walls, every time I played episode one (six times, working around bugs). Not once did he look up from eating. I think the "set piece" eating wolves you encounter on the road in story mode are far less likely to notice you than sandbox wolves. The roaming wolves seem normal, however. I was focused on scaring that wolf, because I wanted that deer... Since I was at the cave, I just went in the cave again to save the game and after about 6 tosses and reloads, I got rid of him and then lit a fire at the deer with the torch to keep him running.... Link to comment Share on other sites More sharing options...
Ruruwawa Posted August 4, 2017 Share Posted August 4, 2017 9 minutes ago, Thrasador said: I was focused on scaring that wolf, because I wanted that deer... That's... Perserverance. Link to comment Share on other sites More sharing options...
Teonis Posted August 4, 2017 Share Posted August 4, 2017 Lol, that's just like me. I'm greedy and want to steal the food, but the wolves along the road, all the way to Milton, are scripted to stay by the carcass unless you bother them. Which I did. There is so much bandage and medicine in the first part of the game, I had no worries in fighting every wolf I saw, though getting the axe and distress pistol later made this much easier. Link to comment Share on other sites More sharing options...
Thrasador Posted August 4, 2017 Share Posted August 4, 2017 Just now, Ruruwawa said: That's... Perserverance. Link to comment Share on other sites More sharing options...
Ruruwawa Posted August 4, 2017 Share Posted August 4, 2017 @Thrasador 3 minutes ago, Teonis said: I had no worries in fighting every wolf I saw, though getting the axe and distress pistol later made this much easier. I axe-wrestled quite a few of them myself. So nice actually being able to win with a few intact clothes at the end... unlike Interloper. Link to comment Share on other sites More sharing options...
Caprice Posted August 4, 2017 Share Posted August 4, 2017 Yaaay! Thanks for fixing the time for the fire at the ctash site. I died again last night with a fire I had going for well over 9 hours. I was going to report it today but, it's fixed! Love ya, love the game and thanks! Link to comment Share on other sites More sharing options...
Lrrr Ruler of OP8 Posted August 4, 2017 Share Posted August 4, 2017 Point of Inquiry, my PlayStation is downloading 1.04, so is the PlayStation just two patches ahead, but getting the same things? Link to comment Share on other sites More sharing options...
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