I think its a big first for the open-world genre to have a narrative that actually has a time limit. Witcher 3, Skyrim, Fallout, Just Cause 2, etc. all allowed you to go as slowly or as fast as you want through a story even though it makes no sense in the narrative. Skyrim: Improve your house and cook some Sweetrolls, meanwhile Alduin, the world eater, continues to live. However, in TLD, you could do some of it at your own time, but at other times you really have to get going to the next chapter, or die. This is not a game for completionists, this is a game for survivors. I think alot of us are used to the original formula, and some people can't get passed that.