Satouthedeusmusco

Members
  • Posts

    59
  • Joined

  • Last visited

Everything posted by Satouthedeusmusco

  1. @Schrodingers Box I've stated it multiple times. I just don't want the snow particles to glow white without a lightsource to illuminate them. That's it. I never pretended it to be anything else. When it's dark and there is snowfall the falling snow shouldn't glow. The falling snow should be dark like everything else. It will still block visibility like that. It just won't be an artstyle breaking eyesore like that. As it is now it's funnily enough TOO BRIGHT when it's snowing at night.
  2. @Schrodingers Box I have. Snow doesn't glow during the night. Did you see the image I posted with my OP. There are no lightsources there yet the snow still glows. That is not how actual snow works. Sure if you had a torch or latern out THEN the snow should be visibly white again. But without a lightsource snow doesn't appear white. I'm not saying they should up the visibility at night. The falling snow should still block your vision. It just shouldn't literally glow an uncomfortably bright white.
  3. @Schrodingers Box Lmao. There ain't no adjusting your monitor settings for glowing bright radioactive particles falling from the sky against a dark landscape Mr.trolly. Snow doesn't glow.
  4. @ManicManiac I'm not even differently abled. My eyes are perfectly normal. My point purely stems from actual in game experience. Using the endless night mode and actually playing at night when it's snowing. From this experience I can conclude that the snow particles at night are currently in a bad, almost unacceptable state. The player should not have to question how far they turned their camera. Yes, traveling at night should be disorienting because its dark and you can't see where you're going. Not because of the snow particles extreme brightness compared to the surrounding landscape. The way the snow particles at night are currently implemented is just bad. There is nothing to defend. It's unrealistic, it clashes with the artstyle, it conflicts with what travling at night is actually about, it can even be physically discomforting to look at and it just looks bad... Like seriously, it just looks so out of place bad compared to how beautiful the game looks at night without falling snow. @Schrodingers Box Please go back and read my TL;DR. Alternatively. I recommend playing endless night mode and experiencing it for yourself. Actual snow does not glow a bright white in pure darkness.
  5. @ManicManiac Just not moving because it physically hurst to look at the screen is not a desirable way to design a video game. What if my character is starving to death and I need to hunt something? Is it good game design that I have to weigh the needs of my character against real life discomfort? No. I originally replied to your comment because I thought you misunderstood me. So I clarified. In no way did I assume you personally attacked me. And I still think you misunderstand the point in general. The snow is too bright at night and it's downright uncomfortable for some players. You can disagree with this but that doesn't matter. Would it somehow make the game worse for you if they actually made nighttime snow particles adjust to the light level? Simply having an opinion does not mean it's a well-informed or good opinion. And if I feel an opinion doesn't stand up to scrutiny I just won't let it be on the basis that everyone is entitled to their own opinion. If you give your opinion you should be prepared for others to disagree. @UpUpAway95 I thing I happen to notice in many forums is that some users will jump to the defense of the game and its developers on any point. Even if there is really nothing to defend.
  6. I'm currently playing endless night mode. Not moving at night isn't an option. A snow storm at night should be disorienting because it's dark. Because even the light of the moon and the stars is blocked out. It should NOT be disorienting of an intense contrast between the bright snow and the darkness of the rest of the landscape. Right now it's not tense or scary. It's just frustrating and physically discomforting.
  7. You misunderstand. Look at the given image. Everything is absolutely dark BESIDES the falling snow which is a bright white color. On that still image you might be forgiven for mistaking them as stars. This is disorienting not because you can't see, but because of the harsh contrast of the bright white falling snow (which makes no sense because falling snow doesn't glow) and the complete darkness. TL;DR My problem isn't that it's too dark. My problem is that the falling snow is too bright during the night. It should be just as black as the rest of the landscape.
  8. Right now in The Long Dark most of your playthrough will be spent during daytime. And during that time the game looks great. The game also generally looks great at night. With one glaring exception. The falling snow particles at night. The falling snow particles at night aren’t just bad, it’s downright disorienting. I’m not joking when I say they give me a headache and make me feel uncomfortable. Moving the camera quickly will leave me completely disoriented, and not in a good “it’s so dark I don’t know where I am” kind of way, but in a “these white particles are making it hard to see how far I turned the camera” kind of way. It’s also just unrealistic. Why is the snow lit up when no one is shining any light on it? My solution: Make it so the snow particles are affected by light level. Besides being realistic, it will also completely solve my problem. When it’s dark outside the snow should be as dark as the surrounding landscape. Not blindingly bright. I encountered this problem when playing the endless night mode in a custom difficulty setting. Normally I’d not encounter it because night time is when I make my character sleep 99% of the time. You can check the attached image as an example of my problem. Notice the bright white falling snow against complete darkness. Just as a still image it looks wrong, but it's even worse when the snow and the camera is moving. TL;DR My problem isn't that it's too dark. My problem is that the falling snow is too bright during the night. It should be just as black as the rest of the landscape.
  9. I don't know why I love Broken Railroad so much. Maybe because it's so small, maybe because it's my preferred starting region. But I just love it.
  10. I'd like to see tree felling but it's not really a feature I miss per se. I feel like it would be very underpowered though. Like previously said the calorie and time cost would be huge and whenever I play I rarely feel like I lack firewood.
  11. Another idea of a “late game region” I had would be ice flats in the far north. Frigid expanse . I’d be the coldest region of the map with little wind cover safe for one or two stranded boats and some minor topographical relief. You’d essentially be walking on ocean ice. Why go there? Polar bears. A polar bear hide coat would be the overall best, if the heaviest, coat in the game and also give a stealth bonus due to its white color. Polar bears would be incredibly hard to spot in the desolate white landscape of the ice flats though. And obviously very dangerous. Essentially this would be another way to create a late game region. A specific kind of wildlife that only spawns there. This isn’t like the way timberwolves are implemented now since hunting timberwolves isn’t better than hunting normal wolves. I still think there should be a timberwolf migration mechanic or that timberwolves should be present in more regions.
  12. I've already posted something simlair a little while ago. Personally I would love to see more tree variety, this would largely be cosmetic but I still think I'd be cool. At the moment there are only 3 types of matured trees in the game. A type of cedar (coniferous tree, brances "point" towards the ground), a type of fir (coniferous tree, brances "point" towards the sky) and a type of birch (deciduous tree, white bark). Additionally there are birch saplings and maple saplings. If there are maple saplings why aren't there any matured maple trees? I'd love to see maples, especially becaue their leaves are on the Canadian flag and the game takes place in Canada. I've even seen someone suggest the ability to gather maple syrups from maple trees though I don't that would be possible during winter let alone feasable for a single human since you'd need to gather multiple dozen litres of maple sap for a single litre of syrup. I've also seen people suggest willow trees with the ability of adding willow tree based painkillers, once again not sure how feasable that would be for a single human to create but I'd still like the trees regradless. Willows commonly grow in wet soil, so they could placed in the Muskeg which I think would be nice. I'm not an expert of Canadian trees or anything but I'm not sure cedar trees actually grow in marsh lands. So they could replace the cedar in the Muskeg with willow.
  13. Heavy art style >>>>>>> photo realism every time. Photo realism is what I consider a cancer of the gaming industry. It's why so many games these day are forgettable. Photo realism will also age, unlike a heavy art style. Photo realistic games that looked good even 4 years ago now look like crap. Meanwhile there are SNES and Sega Genesis games that still look beautiful. Then there is the problem of costs. Photo realism costs an incredible amount of labor, time and money for something that will be ugly within 4 years. I’d hate to see The Long Darks iconic art style that makes is immediately unique from any other game replaced by yet another photo realistic snooze fest that I won’t be able to tell apart from any other first person game with snow in it.
  14. I think this would be a good feature, largely because I think it's pretty weird that my character is just fine with letting the corpse of a person just lay there, slumped against the wall in the mystery lake cabin.
  15. Sweet. Maybe polar bears could spawn in an "ice plains" region at the very top of the map. Could be a late game region that you'd go for specifically to hunt polar bears. Very hostile, would have almost literally not firewood anywhere in sight and it would be very open with no snow shelters being the only way to hide from the elements. Since it would be an ice plains region there could be a "stranded" fishing boat somewhere stuck in the ice as one of the only shelters in the ice plains. I think that would be pretty cool. And perhaps this could be the first region with fishing holes that aren't in fishing huts.
  16. Wouldn't work. You have any idea how often you skip time in TLD? Stuff like that wouldn't be possible in co-op. You aren't the first person to have suggested this.
  17. Good. That's a step in the right direction. I checked the wiki, but apperantly that info is outdated.
  18. Eternal night is now an option in the custom difficulty mode. I'm pretty sure you unlock it by collecting 6 pages in escape the dark walker, which shouldn't be too hard, but I still think is a bit of a bummer. Like I've said before in a different thread (that got locked because some people started spouting literal lies). I think the way Hinterland handles custom difficulty is weird. It always feels like they're reluctant to let you play it. It locks feats progression, and in this case, they force you to play Escape the Dark Walker. Getting 6 pages can honestly take like two hours. Imagine if someone really wanted to play with endless night, but they didn't want to play Escape the Dark Walker. Well too bad! You have to. For no other reason than them deciding you have to. I love the game. But the way custom difficulty is handled is the one thing that genuinely confuses me.
  19. Not gonna lie, I laughed. I think this a good idea by the way. Negative feats could even add optional mechanics that some players would find frustrating. Perhaps a “bed wetter” feat that makes the player character scared when around animals hostile animals, making them shake as if they’re cold which would make aiming a weapon difficult.
  20. Honestly sounds very frustrating. Something as basic as "being outside" shouldn't be punished by itself. And with the fact that cabin fever punishes you for being inside this would make the game incredibly frustrating as no matter where the player is they’re always being punished.
  21. The Long Dark takes place in a world where a geomagnetic disaster as occurred. Making compasses unusable. This has also fried all electronics which only activate again during an aurora.
  22. While there are always a lot of things I think many players would love to see more off like new regions and more animals there is one very fundamental thing I feel The Long Dark is lacking in right now. And that is late game. For those not familiar with the term, video games that focus around gradually strengthening your character can often be divided into multiple stages. Early game, mid game and late game. The early game of The Long Dark is very well defined, you spawn, you explore your surroundings and start scavenging for useful gear. All your skills are at level 1 (except maybe your fire-starting). Once you’re sufficiently clothed and have access to important tools you transition into the mid game which focuses on crafting. You’re gathering saplings to craft a bow. You’re trapping rabbits so you can make the hat and gloves, you hunt wolves to make the wolf coat, and bears to make a sleeping bag. Your character is beginning to level up his skills. Then, once you’ve crafted everything you want, there is the late game. And right now this is something that The Long Dark is lacking in. In many games, the late game is a goal you build your character towards. This is where you’d be doing big boss fights or delving into the hardest dungeons in RPG’s. This is where you would raid in MMO's. But once you’ve crafted everything in The Long Dark there isn’t much more to do besides continuing to survive and maybe explore some far off regions. To be fair, The Long Dark does have a little bit of late game. The moose is incredibly rare and hunting it might serve as a goal. Ammo crafting could be a late game goal. And the Hesitant Prospect update is definitely a step in the right direction with the addition of a new hardcore region in the corner of the map that features a hard climbing challenge that rewards the player with two unique and incredibly valuable items. But besides that there isn’t much more. This is why I suggest the addition of more late game content. I’m sure the develops at Hinterland can think of quite a few themselves, but just for the sake of fun I’m going to list some of my personal idea. Timberwolf migration: Either 60 (Voyager), 45 (Stalker) or 30 (Interloper) days into the game Timberwolves will begin migrating from bleak inlet to other regions. This adds a new late game challenge of having to deal with dangerous Timberwolves in other regions. As a side note, why aren’t there any Timberwolves in Timberwolf mountain? Storms: A good dozen days into the game you see hundreds of crows suddenly lift off from the trees and fly away. All your character say is “That can’t be good. A storm is coming.” You’d then have to prepare, and quick. Because in a few day a massive blizzard is going to make being outside certain death. You’d have to hoard up lots of firewood and food before the storm arrives. Once the storm is over animal carcasses across the map would have respawned as a reward for surviving players as well as an opportunity to collect some much needed meat for any player that just barely scraped by. More late game regions: Just like Ash Valley more late game regions can be added that feature special loot that cannot be found anywhere else in the game. In Wintermute we learn that Great Bear Island houses some of Canada’s most dangerous criminals. Maybe there can be an incredibly hostile region of the map that features the prison complex where the criminals were housed. The prison could have unique guns the prison guards were armed with that are not found anywhere else in the game. Events: Perhaps, a couple dozen days into the game, special events can happen that significantly change the landscape of Great Bear. Maybe an electrical fire breaks out in coastal highway due to an aurora, burning much of the Coastal Townsite and unearthing a dark secret (or something). Maybe an avalanche occurs in Timberwolf mountain that cascades down to pleasant valley. Covering a part of pleasant valley in snow while opening up some part of timberwolf mountain. Maybe the Carter Dam finally collapses after all those years and opens up a path to a new region behind it. Perhaps a freighter ship strands in Desolation point, a dangerous and cold “dungeon” to explore and find unique loot in. Maybe there is some kind of super aurora that influences the behavior of animals all over the artic zone, causing some polar bears to migrate into great bear which would serve as an incredibly deadly late game super predator. Projects: The game could feature special “projects.” Things that would take an incredible amount of time to complete that have a special reward at the end. An example of one such project could be a digging out a collapsed chamber in one of the games mines. This would burn tens of thousands of calories and take dozens upon dozens of hours to complete. There could be a special bunker somewhere on the island that can only be opened by gathering enough explosive from the games various mines to blow open the door. The explosives would be incredibly heavy, and the player would have to take multiple trips across the entire length of the island before finally gathering enough of them to blow open the door. And at the risk of sounding heretical, perhaps there could be some kind of way to “win” survival mode. An idea I had would be reconstructing an old broken down steamboat in bleak inlet or desolation point. The play would have to gather metric tonnes of coal from the mines. They would have to scavenge for parts that could fix the boat all over the island. They would have to study up on how the boat actually works so that they know how to fix and operate it. They’d have to study astrology so that they can plot a course using the stars at nighttime (compasses don’t work anymore after all). And lastly they’d have to actually repair the boat which might require the use of power tools that only work during the aurora.
  23. Sounds like an amazing idea. Maybe there could be some way of crafting it with animal fat (maybe from a bear) and some string. It'd just be a pretty way to flare up your base and it would also be useful for crafting at night without having to use lampfuel or firewood.