Satouthedeusmusco

Members
  • Posts

    59
  • Joined

  • Last visited

Everything posted by Satouthedeusmusco

  1. I'm talking matured trees here. And why would players do that? Do you have any proof of this behavior? And why would it even be unbalanced if it was possible? The biggest logs you can harvest in game are easily three meters in lenght yet they only give 4-5 wood. And felling a still standing tree is pretty time consuming and you'd still have to chop it into usable pieces. I don't see how tree felling would be unbalanced. The most reasonable reason to not add tree felling is because it'd simply be incredibly time consuming to implement. But this thread isn't about tree felling. I'd simply like to see more tree variation.
  2. After having entered Pleasant Valley again on my newest character I must add that I just noticed there are indeed two different models for conifer trees. The one with the brances growing towards the sky very clearly being the fir which I love. Could it be true that the model for the Fir tree isn't present in Mystery Lake, Muskeg and Railroad? Either way, I would still love to see some matured maples and maybe some other deciduous trees since I think it would spice up the game world.
  3. Hi, I study forestry and because of that I’d love to see more types of trees in the game. I’m Dutch, so I don’t know a whole lot about trees in Canada, but currently find it a bit disappointing that there are only two types of matured tree. Birch and what I assume is both the cedar and fir trees using the same model (fully matured cedar trees aren’t common where I life, so I don’t know if they grow very differently from fir’s). There aren’t even any matured maple trees in the game! How could the tree whose leaf is on the flag be so poorly represented? I’d like to see some matured maple trees and maybe some oaks. Deciduous trees have very different growth patterns from conifer trees so I think their addition would make the game world look more dynamic.
  4. First off. Let me say that I'm the kind of person that doesn't believe balance is the be all end all of a singleplayer game. I don't think every item should be as important as the other. And I don't think some strategies being objectively better than others will ruin a game like the long dark. In my opinion, adding more animals is great as long as they are significantly different from the other animals. There are two animals in particular that I think would be great additions. Boar: Don’t let your opinion of domestic pigs fool you, the boar is a dangerous beast. Boars prefer running away, but if they are cornered they might charge and initiate a struggle with the player. A boar struggle is slightly less dangerous than a wolf struggle and just like a wolf struggle you can fight back. Boars will also run from predators, players in the path of a fleeing boar will be knocked down, suffering a sprain. Gameplay wise, the boar could serve as a somewhat dangerous prey animals that isn't a moose. I think the game kind of lacks an intermediate threat right now. Currently I find it a bit weird that there are so many predators but so little prey. Loot wise boar hides aren’t that useful. But they have good meat and plenty of guts on them. Cougar: A new apex predator. The cougar will serve as a dangerous late game threat. She’ll be very rare and elusive. Like the moose, if you want to hunt her you’ll have to look for scratch marks on trees where she sharpens her claws. Like bears you might find a cougar sleeping in a cave, and like wolves you might find a cougar feasting on a recent kill. But don’t think you’ll often be the one hunting her, she’ll challenge your position at the top of the food chain by hunting you. Cougars will actively stalk the player. The process will be very in-depth. The player will know that a cougar as begun stalking them when they wake up during the night to the sound of the cougars bloodcurdling screams. In the morning the play will find scratch marks surrounding their base. The stalking process will now begin. The player must avoid cramped passages and sharp corners where the cougar might ambush the player. The player must avoid sleeping outside without a fire or risk being awoken by sharp claws and teeth. Even caves and fishing huts aren’t safe. The player should also frequently look behind themselves for the cat might strike in the back. Gameplay wise the devs at Hinterland could save a lot of effort here while also making this stalking more tense by not actually spawning the cougar in during the stalking phase. If the player is prudent and never gives the cougar the opportunity to strike she might give up on stalking the player and leave them alone. Overconfident of desperate players will eventually be ambushed. During the ambush the cougar will actually spawn (either behind the player, around a corner or at the entrance of a cave that the player is sleeping in) and pounce. A cougar pounce leads to the most dangerous struggle in the game as while the player can fight back, losing it will always result in death (you're her next meal after all). Loot wise cougar hide could be used to craft a stealth robe that makes the player harder to detect. The meat is pretty bad, and there are few guts on the cougar. And lastly there are a couple of animals that I think would make a fun addition, though they probably wouldn’t be that impactful. I’d like to see some kind of bird that spends lots of time on the ground like a turkey or pheasant. I’m not actually Canadian so I don’t know what bird it would be or if they even exist. It’d be similar to a rabbit but rarer and harder to hunt. You wouldn’t be able to stone it like a rabbit. The bird would have some high quality meat but most important you’d be able to gather a large number of feathers from it that you could use to craft higher quality arrows that travel further. I’d like to see some kind of ferret of weasel. It’d be incredibly rare and would hunt rabbits. It would also steal dead rabbits from your snares. You could stone it like a rabbit, but if you catch it you’d have to initiate a mini struggle where it will claw and bite at you before you can finish it off which could give you a nasty infected bite wound and cause bleeding. It would have little meat and guts but from his hide you could make a very high quality hat and gloves
  5. I'm hoping for some regions/minor regions that connect the edges of the map. Maybe a major one that connects mountain town, pleasant valley, river valley and timberwolf. And perhaps a minor one that connects broken railroad and hused river valley. I don't see any way they could connect desolation point to anything new though. But that's fine since desolation point has a forge.
  6. Did you know that you shiver when you're cold IRL too? That's the idea behind this. Basically, don't go hunting if you're freezing. Not freezing should be your number one priority in general since it's what will kill you the fastest.
  7. Yes I also got that feeling. It's so strange that feat progression is blocked on custom settings when it's available in the incredibly easy pilgrim mode. You could make a mega ultra death custom mode that is harder than interloper and not get any feat progression or you can play on pilgrim where you have to try to die and get all the feats you want. I just find the idea of limiting feat progression so weird. Even if someone could break it, so what? It's a single player game, it's not like they're going to ruin it for someone else.
  8. Is there a reason why getting progress on feats is disabled in custom difficulties? It seems rather strange to me. It feels like a punishment for modifying to difficulty to my preference. I personally enjoy playing with high cold, a small number of predators, a large number of prey animals and lots of plants and natural resources. But with the feats system as it is I feel obliged to play on the official difficulties. I could see feat progression being disabled in custom difficulties of balance reasons, but in all honesty it doesn’t make any sense to me. It’s a single player game so it’s not like I’m ruining it for anyone else. And I honestly don’t see how one could really break the feat progression using a custom difficulty. I’d suggest just enabling feat progression in the custom difficulty modes. I can only see upsides for the overall player experience.
  9. I can't be the only one who loves the Timberwolf attack music right? It's genuinely tense. Sadly I can't find it anywhere. Does the music that plays have a name? On a different note, I love how The Long Dark makes regular animals terrifying. I've played a lot of horror and survival horror games and video games usually never really scare me at all. But hearing a wolf bark behind me never fails to make me jump. I've fought nasty zombies, demon monsters and horror beyond space in time in other games, but a simple wolf in The Long Dark scares me more then all of the former combined.