ROMOBOY3

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  1. I don’t see why not. Although you would probably never use it, I like the option still being there.
  2. Not being able to build is what sets this game apart from other survival games. Like Maniac stated above, it would ruin some aspects of the game.
  3. Then I guess it’s a low quality map.
  4. I don’t see why not. I imagine it’d be relatively easy to add canned variants.
  5. +1 Quick question though; are you wanting the scope to already come with the rifle, or do you want to find it separate? Because if you find the scope separate (assuming the Lee Einfield is anything like my Kar98K) you’ll need some serious equipment such as welding tools in order to “attach” the scope.
  6. I’m certain there’s no puzzle or hidden meaning to it. It’s reasonable to assume that since you’re in a radio control hut, it’s meant to be a low quality version of some diagram explaining the intricate parts of, let’s say; a communications panel. It’s only there for visuals.
  7. I noticed the same thing in the lighthouse at desolation point.
  8. Granted I haven’t played every single challenge. Hunted was very enjoyable, especially part 1.
  9. Instead of a craftable barricade that will most likely be really expensive. Why not just let the player move barrels and wooden pallets?
  10. I just joined these forums and I second this.
  11. I wish I could “cure” my OCD. Lol
  12. Just recently started playing Long Dark again after not touching it for quite some time. I’m happy to see a lot of quality of life changes they have made (for example, not being able to cook while doing something else). And it got me thinking, what other things could they possibly add/improve? 1. Make scarves an accessory item. 2. Be able to sleep anywhere without bed warmth bonuses. When I was a newb a while back, I made the mistake of forgetting my bedroll and spent hours in a gas station mending clothing and crafting and was ready to go to sleep. Well... to my amaze, I forgot my bedroll and there was a blizzard outside and it was pitch black (this was before I knew you could sleep in a vehicle, I probably would’ve of froze to death though). So after realizing that I was going to die due to exhaustion, I ran outside with a storm lantern hopelessly searching for somewhere to sleep. I died... anyways, I think it’s just common sense to be allowed to sleep on the floor and just not have bed warmth bonuses. 3. Be able to siphon lantern fuel from one lantern to another. I hate having to choose between either a good lantern with low fuel, or a bad lantern with high fuel. 4. Be allowed to hacksaw the barrel (and even stock) of the Lee-Einfield to reduce weight. This can be balanced by reducing accuracy. And after sawing you can harvest scrap metal and fir firewood I suppose. And to clarify, I know this game isn’t supposed to be centered around weapons and it shouldn’t be complicated. Well, this isn’t complicated. It’d be complicated if I advocated for needing a file, sandpaper, gun vise, steel wool, and a power drill with (forgot the name of the compound) to re-crown the barrel. 5. Hand warmers. Expendable temporary small heat sources. 6. Pen or pencil for mapping. This can speed up the mapping process and it’s a much lighter alternative to charcoal. 7. Hand to match in-game clothes. I’m wearing gloves so the hand should have a glove. Not sure how hard this would be to do though. I don’t see them spending a lot of time on something that is purely for aesthetic. 8. Dragging a carcass. Here’s a hypothetical, for some odd reason, you decided to go kill a deer on the ice at coastal highway. But here’s the catch, you forgot a tool to gut it. Instead of dragging the deer with you back to the garage, you instead are going to have to make 3 trips back and forth. I’d rather make 1 slower trip than 3 repetitive normal ones. Not to mention, I don’t want to have to gut the deer in the blizzard when its corpse is only a few feet from a cave. I have have more ideas but these are the most in-depth meaningful ones I feel. Thoughts?