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About Renn

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  1. I couldn't find any information about it in the patch notes, nor any topics already about it but let me know if I missed it. I've noticed in episode three I could add coal to my fire immidiately, but I assumed this was intended because it's story mode. However I can also do this in my interloper survival game now, where before the update you had to leave a fire burning for 30 minutes before you could add any. Is this a bug/glitch or was this an intended change with ep 3?
  2. Renn

    Episode 3 Notes

    I don't know about anyone else, but both times (I reloaded once) when I exited the basement after getting the revolver I lost one bullet. And I also only found out about a body after the phone call lol (Sorry if people find this too spoilery, but I can't for the life of me figure out how to hide text)
  3. Renn

    Didn't recieve badge

    I definitely checked the badges. Double checked just now, after playing another hour yesterday (didn't have time to play the full 2 for the midnight badge). And yes, one save game. I haven't died as of yet!
  4. I survived for two hours on both days now. Day one the box with information got an exclamation mark, on day two the box disappeared completely and I didn't get a badge as of yet. Anyone else with this problem?
  5. Any idea if and when there's gonna be a beta for this update? Always love trying out the new stuff
  6. So, many of these ideas might have been requested already, or it might be on the roadmap (tho I thought we stopped using that). Heck, I might have even made a topic on it already but my memory is terrible, so here I go. I would like to see more natural resources in the game. A natural firestarter (because especially in Interloper, your survival depends on fire and resources are limited), more natural edible plants (think an edible version of Rose Hips, wild garlic and onion, juniper berries, burdock and pine needles), maybe some other crafting with firewood and plants. To me this would make the game feel like more of a 'find a means to survive' game and less of a battle against wildlife, as I feel Interloper is now. Feel free to discuss!
  7. I don't disagree with it, it's still the developer's choice and they can to whatever they want, but I do prefer the current 'style' of the HUD/radial menu. Same as some other people, I like my bars.
  8. Same as WildGata above me. Yesterday I was finishing up my Nomad challenge, walked with my newly repaired bedroll (it was at 100%) from the Stone Church in Desolation Point to the Lonely Lighthouse, got attacked by a wolf on the way and instead of clothing, I got the message "Worn out, Bedroll".
  9. Renn


    I think I may explode
  10. Just to add to this, I've lost a complete rifle after a bear struggle around the eastern area of Crystal Lake. Besides that I've lost multiple arrows to rocks and heaps of snow.
  11. I was going to make my own topic with wishes, but since it's similar I figured I might aswell throw it in here I'd like to see more crafting options in general, mainly things like shelves and containers. Instead of being able to make your own shelter, I'd much prefer the option to fix places like the mountaineers hut in Timberwolf mountain (I just want to fix that hole in the roof) or the half-destroyed houses that are pretty much everywhere. Could give us the option to use (large amounts of) wood, reclaimed, cedar or fir, to close up the holes, using scrap metal (maybe crafted into nails first) or rope/gut to keep it all together. Add a makeshift door and boom: shelter. You'd be sheltered from the wind and gain a slight warmth bonus when it's fully enclosed, just like the mountaineers hut. The snow could melt by itself once the structure was fully enclosed or there could be an option to scoop, sweep or otherwise get it out. Also I just want to be able to close and open the windows in that mountaineers hut, grown to love that place. That's also the reason I'd like craftable shelves, there's so little storage space and I like having all my stuff sorted!