Mistral

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Everything posted by Mistral

  1. Looks like a bug. Anytime I'm now playing Custom mode, the wolfs are completely mute and therefore attack can come out of nowhere. But if I play one of the "official" game modes, the sounds work fine. I have the Survival monologue always turned off (since I can't stand those voices) in Custom, but is that what's breaking the animal sounds now too?
  2. Nobody in NOGOA (or low recovery mode or some other harder variation) is gonna play through Tales. And I don't wanna play it anyway as I don't care about the story. Even if I did, what's the replay value
  3. Yeah as it is, the flask is nearly useless. Anyway... just found this random creepy bear in back of a cave, merged with rock... it's the same one as in FA hangar, but more twisted
  4. The new zone is cool, but as said before, there should be something in there that's worth taking NOGOA or even Interloper character there... you know, as there is in Ash Canyon with the tech packback. I mean you do get unique chemical protection items, but they're not really useful anywhere else anyway (apart from the small bit in Blackrock I guess but you know). Just looting the place for "general stuff" is not that inviting The flask needs some work, the duration should be MUCH longer, now it's just small extension of what you already get. Also using it is clumsy, should be just in the radial menu Travois, better implementation than expected, however it seems to easy to use now, it's not even dragging your energy. I guess it (too) decaying fast is a tradeoff but still Anyway, the other updates seem to be good. The map is, as expected, gigantic again, with some good visuals. New hand animations are the highlight (haven't tried scurvy run yet)
  5. Why not tomorrow? Or even today? Their historical release data shows that Monday and Tuesday are the most likely candidates for launch. Wednesday is probably good day too as game breaking bugs can be solved before weekend starts. And once again, they are in Pacific time, it's not even 10AM at Hinterland office yet. Obviously they are going to do launch when their support team is staffed, so no 3AM launches (even though Europe would love it). There is a small possibility it could still come out today.
  6. I imagine you'll have to wait a year longer in that case.
  7. Sometimes they drop video before release, sometimes simultaneously to release
  8. Well, theoretically it could still drop today as they are in Pacific timezone and it's not even 9AM there yet (usually their region launches are 10AM), but as said before it's unlikely to happen today anyway
  9. I doubt there's animation for every action, maybe like 50%. Are they really going to animate picking up acorns? And I think for those things that are animated like harvesting, they'll just recycle same animation for meat, hide, gut
  10. They don't always do teasers though, sometimes it goes live instantly. As was case with DLC part 3 Sometimes there's countdown timer, as there was with Ash Canyon and some others
  11. Bleak Inlet - December 9, 2019 Ash Canyon - December 7, 2020 Blackrock (Survival version) - December 7, 2021 Forsaken Airfield - December 5, 2022 + December 1 is unlikely* on top of everything else as it's Friday, meaning if the launch is completely broken they would likely have to work overtime on weekend for quick hotfixes. * Of course, I secretly still hope to be wrong and there's shock release on Dec 1 anyway. Particularly as this is my last empty weekend before the end of the year and next week in particular looks absolutely horrifying work-wise
  12. I'm constantly getting spawns to FA in Custom? In fact, more than any other region I'd say. The one that is actually criminally still neglegted in starts is Bleak Inlet.
  13. Yes indeed. Some of these items can already be tweaked through mods thankfully, but the problem with mods is that they can get broken anytime there's update. Or they get broken when mixed up with other mods. Or they get abandoned. And they only work on PC The other option (for some of these) is to pretend they don't exist, but that's not that fun either
  14. Yes agree and modified the post for that and other things
  15. - Beachcombing ON/OFF - Bunkers ON/OFF - Indoor temperature changes ON/OFF - Minimum Temperature range at end game X celcius - Glimmer fog ON/OFF - Tales ON/OFF - Poison gas ON/OFF - Scurvy ON/OFF - Toxicity animal behaviour ON/OFF - Aurora animal behaviour ON/OFF - Aurora electricity effect ON/OFF - Ptarmigan OFF/LOW/MEDIUM/HIGH/VERYHIGH - Cougar OFF/LOW/MEDIUM/HIGH/ VERYHIGH - Trader ON/OFF - Healing repices ON/OFF - Torch pulling from fires ON/OFF - Minimum skill level for harvesting Deer (etc) 1/2/3/4/5 - Renewable coal spawns ON/OFF Etc etc etc badly needed!
  16. Judging from previous years region updates, launch will be between 4th to 7th of December (and logically not 1st or not 8th because if the launch is completely broken you don't wanna release it on Friday and have horrible issues into the weekend). Then some hotfixes during the following week, before they take the extended Christmas break with minimal staff in support. Next bug fixes early January.
  17. What is Super Interloper and Super Interloper Plus?
  18. Agree... and there's no challenge at all at that point
  19. All of the maps should have mixed populations of regular wolves and Timberwolves.
  20. Another interesting thing will be whether this has a "hidden" meter like cabin fever, or always visible. If it's hidden you have to manage it on your own, until the risk affliction pops up.
  21. You can run out of matches on Interloper...? There are like 3000 of them Otherwise I agree!
  22. It's safer to use guinea pigs with Poison Gas for sure