Glflegolas

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Everything posted by Glflegolas

  1. maybe this was added to balance out the fact that flaregun shells are much easier to find nowadays
  2. This one is located near Chain of Lakes, Nova Scotia. It's on Crown land and was unlocked when I visited this weekend. Do I see pork and beans?! I could definitely sleep here. That's not a wolf, it's my dog! Loads of quality tools!
  3. I know normal flares don't work on wolves during the aurora, and that they never work on bears. I thought the flaregun scared everything every time though... Looks like I will be wearing the ballistic vest when I'm searching for supply caches during the Aurora from now on!
  4. Hello folks, In my latest playthrough, I shot the flaregun at a charging bear during the aurora. Didn't hit him and got mauled. Is this normal or bug? Generally bears flee from the sound of the flaregun shot.
  5. I think the total number of bears in Pleasant Valley depends on the difficulty. It seems likely that there are 3 active dens in Voyageur and 5 in Stalker. Interloper probably has 4. Exact locations will vary depending on the playthrough.
  6. I'm on @ManicManiac's team: I very rarely stay in one location for any length of time, and have spent at least a few days in most of the major locations at some time or other. There are a few locations I do prefer: Lonely Lighthouse in Desolation Point Jackrabbit Island/Misanthropes Homestead in Coastal Highway Pleasant Valley Farmstead in Pleasant Valley Mountaineer's Hut in Timberwolf Mountain Angler's Den in Ash Canyon Camp Office in Mystery Lake Paradise Meadows Farm in Mountain Town Hunting Lodge in Broken Railroad Island Cottage in Forsaken Airfield Monolith Lake in Hushed River Valley Some locations I wouldn't stay in for any amount of time include: Hibernia Processing, Carter Hydro Dam, Main Hangar, Maintenance Shed: just not cozy enough The Riken: too dark inside Mindful Cabin: there's not much around there Blackrock, Bleak Inlet: Annoying Timberwolves!! Forlorn Muskeg: too easy to get lost
  7. I think that bear can spawn in one of two caves in the mountainous walls of the region: either the one south of Hilltop Cave, or the one near the waterfall. Check for bones in both of those caves.
  8. A radio, an AM one especially, can be very basic. It's just an antenna, a speaker, a transformer, and a transistor/vacuum tube. So not surprising that they'd work. Heck, PC's work, so the aurora really didn't damage electronics, only the overland transmission lines and transformers.
  9. I almost wonder... were the people who built the four bunkers secretly building a missile silo underground? They clearly came to Great Bear because of its isolation to do something that they shouldn't have.
  10. I did see one bunker in my old Sandbox save, in the Hushed river Valley.
  11. I'm definitely going to have to try the PlaceAnywhere mod. It will make base organization so much better!
  12. Hello folks, So, why do I think the Mountaineer's Hut makes a great house? Here's why... The View: Let's go right ahead and admit it: the view from the Mountaineer's Hut is great. Living right on Crystal Lake, with its dock and fishing hut, and the view of Timberwolf Mountain in the background... yeah. It's a great view. Firewood for days: If you need to forage firewood, pretty much any location south of the hut is going to have plenty of wood for the taking. If you need coal, just go northward a bit and you'll come to a cave which spawns loads of coal. The Weather: Although Timberwolf Mountain is known for not having the most pleasant weather, its weather is far more benign than the (un)Pleasant Valley nearby, with fewer blizzards, and it's not a particularly foggy region either. There is also no annoying Glimmer Fog to worry about, given that it is in Lower Great Bear. Did I mention the game? There is so much to hunt around Crystal Lake, it's ridiculous. Aside from the fishing hut, there's usually plenty of wolves and deer on the lake, with several rabbit groves to the south, east, and west. Two bears may be found in the nearby area, along with a moose. In short: every major renewable food group is readily available in the local area, something which can't be said for many other locations. What's Inside the Hut: a 40 kg hatch, perfect for storing all your junk. You also get a workbench, fireplace, and two beds. Pretty much all the essentials of life. What's nearby: For those who like to use firearms, have no fear: Blackrock is only a day's walk away, and you can refill your ammunition casings there. Birchback is plentiful near the Wing, and Forest Cave can make for a good spot to sleep if cabin fever becomes a concern. Any challenges with living here? The largest drawback of living here is that the hut acts more like a shallow cave, and doesn't have a fixed temperature. Luckily the ready availability of coal and firewood makes maintaining a fire much easier. The other drawback is that there is no forge anywhere nearby for making improvised tools or arrowheads.
  13. I wonder whether a two-handled axe could also be added to the game, the Lumberjack's Axe. It can be found in Blackrock. A long-handled, heavy-headed Hatchet. It requires two hands to be used and its greater weight and leverage makes it extremely effective at breaking up firewood and limbs, but is too unwieldy to be effective in combat. Pros: +Chops limbs and furniture twice as quickly as a normal hatchet. +50% more durable Cons: -Twice as heavy as a normal hatchet -Half as effective in a struggle
  14. I'm going to go out on a limb and address some of the transportation questions that seem to have arisen in this thread. If you look at the maps of Great Bear, there appear to be two major roads on the Island. The first one (which I'm going to call the Inland Highway) starts near Spruce Falls in Mountain Town and passes through Milton and Keeper's Pass South, ending in Pleasant Valley. A side-road connects this road to Blackrock via Keeper's Pass North. The second road (which I'll call the Coastal Highway) starts in Bleak Inlet, passes through Coastal Highway and Crumbling Highway, and ends in Desolation Point. The Coastal Highway is also connected to the Trans-Island Railway Line, which connects region of Coastal Highway to the Ravine, Mystery Lake, Forlorn Muskeg, Broken Railroad, and eventually Forsaken Airfield via another road. One question I don't have a good answer to is: how were the Inland and Coastal Highways connected? Maybe at Perseverance Mills? It would seem rather odd if these two roads were completely separate from one another. The Hushed River Valley is sort of on its own and I think it should stay that way. It's really a wild region, where the main activity is exploration by hardy adventurers, and there likely weren't a whole lot of those. Timberwolf Mountain is a bit more civilized, given the presence of the Mountaineer's Hut and the dock on Crystal Lake -- it seems like at least a moderate number of tourists would visit it to climb the summit. Ash Canyon is sort of an oddball here, given the mine. The only explanation is that a sluice and wash plant was situated on-site to separate the gold from the ore, and the miners would occasionally bring in supplies on foot, purchased from Pleasant Valley using the gold.
  15. On PC, I can confirm that it is much easier to win a struggle against an injured wolf.
  16. Returning to the original question -- to get the DLC or not -- I think it depends. If you're a veteran player who has thoroughly explored the entirety of Great Bear Island and whose favourite gameplay is survival, then I'd say: YES, and you won't regret your decision at all. If you're primarily interested in playing Story Mode and just play a bit of survival here and there, I'd say: NO. You're unlikely to enjoy this DLC. If you are relatively new to the game and aren't sure whether you enjoy story or survival mode more, I would say: WAIT.
  17. There's a tipped-over stool in Island Cottage that I'd like to put back upright again. Heck, I wish I could sit on the stool while I sharpen my tools and fix my clothing. Going back to the original topic, I agree -- it would be nice to be able to break down corpses, or at least drag them around to another location.
  18. There is one rope on the climb nearest Justy's Hovel. I ended up moving it to the climb just east of Mindful Cabin to make it easier to get from there to Drift Island, especially in bad weather. I can simply follow the cliffs.
  19. Hello folks, Have any of you found any extra mountaineering ropes in Forsaken Airfield? I have found three rope climbs that don't spawn with any ropes attached, but no ropes lying around anywhere. Is this a bug, or intentional? Thanks in advance,
  20. I actually did this a couple days ago. I went to a cabin with only matches (no axe or knife) and wanted to start a fire. There were dry, fair-sized logs in the woodshed, but nothing small. I ended up going outside and getting a big pile of birchbark, then breaking off some small branches from a dead spruce. With a nice base of dry branches, I was able to get the logs burning.
  21. I'd argue that there is a slight advantage to the wolfskin coat over the bearskin coat, even in Interloper: you don't need a bow to get it. There are a handful of dead wolves around Great Bear Island, namely in the Hushed River Valley. There's also a dead wolf in Mountain Town, Bleak Inlet and Ash Canyon. You can also kill a wolf in a struggle (despite the risk), which can't be done with a bear.
  22. Forsaken Airfield is pretty good. It reminds me a bit of Pleasant Valley, with its large open areas and limited shelter, although it's a lot colder. Still my favourite region is the Hushed River Valley. I like the region's level design, and the "wildness" of the region, along with the abundance of natural resources. It's also very easy to avoid predators if you know where you're going. Besides, the region just looks... amazing!
  23. You could simply throw rocks at the rabbits to stun them
  24. I had a moose attack destroy my bedroll.