It's my first post here, so, before anything, I'd really like to take a few words to congratulate everybody on this amazing game.
Been playing it 3+ years now, and it's been progressing amazingly.
A special shoutout to the art team, cause, damn that game art is something I can't describe. I don't take game screenshots for no reason other than feats I've done and want to keep/share, but I've taken 30+ screenshots of TLD just this last 15 days, I just can't stop, every sighting and sunset brings something
Now, for the real matter at hand, I have a few little ideas, so, here they go - all open for the community discussion/criticism (is that the right word? I'm not native).
1 - The very thing that annoys me, is the "thin ice" mechanics... From the start, it always bugged me, but you can always go around it, of course. However, lately I've run in some of those "bad luck times" - killing a bear, just to watch it bleed out in to thin ice, and not being able to use it, etc.
My suggestion here is a few changes/tweaks. I know they are not LITTLE to implement, and would take some work time, but I think we can get to something everybody would appreciate.
First, I'd change the thin ice to be weight dependant. So, in the areas where thin ice is marked, it should have also a weight cap per m². If the weight is passed, it just cracks away and drops you in water. However, if you come in lighter than the cap, it should just crack and make noises (don't think that should be a visual indicator that you're "ok" or not, that would be unrealistic, however, fewer noises or something could work as indication of how much danger you're on) but not break.
Or, could also be just a little less chance of breaking.
This would also mean, that if you REALLY need to cross somewhere, you could drop some gear, just to be a little bit safer to cross it - cause of course, if its weight-dependant, YOUR weight would also affect the ice.
Also, the mechanic of "time breaking" (breaks if you stay too long on thin ice)... I don't know, kinda don't like it either... How do you all feel about it? Is that really how it works? If you hear a crack on thin ice, and just stay still, or, move slower, does it still break? IDK, but I'd really like some changes in this mechanic, and those are my suggestion here
2 - A rope mechanic should also be nice. There are few things I get you can do if you have a rope, even without much skill with it. But I'm not saying a mountaineer rope, just a normal rope. Could be crafted out of guts, weaved. Can be used to drag animal corpses (could overwrite the quartering thing that I've never ever used) back to base for safer gathering. Could also be used, in conjunction to the first mechanic above, to lasso a prey out of thin ice, if the animal's weight itself isn't enough to break the ice, but the animal's + you is. That would mean not wasting that deer meat, cause that's something that brings me saddness: Killing a animal, taking a life, and not being able to use it's resources. Feels bad to kill something and not use it, even when it's not your fault.
Could also work (but here, could be something with the mountaineering rope instead) to lower "extra weight" down, before you climb down yourself. Would, of course, cost you energy and calories to lower down something, based on how much weight you're lowering, but in my experience, I've found it frustrating to not being able to climb down cause I have 2kgs of extra gear above the limit... Lowering down attached to the rope, another mountaineering rope I'll be needing few meters ahead to climb down the next wall, instead of have to drop the rope, climb down, drop gear, sleep to recover energy, climbing up, picking the rope, climbing down, getting the gear, so I can proceed... That's not HARD to do, but damn that's frustrating.
I'd rather lower the rope first, thru the first rope, and spend, say, a quarter the energy of actually climbing down to lower it, and then actually climbing down and picking up the rope to preceed.
How do you all feel about that? Have you faced such things before? Please share
3 - Random book entertainment. This here... I don't know, I'll just throw it out there: All those books you can burn, but not read, you could open a space in the forum, where people could post content - I'd guess most would be stories, but as long as the community likes it, could be anything - and the community itself could give the approval, and then, get the content patched into the game, randomly changing this and that book to have the said content. You'd not have to worry about checking stuff about the content (as the community would do that, by looking, reading, and approving or not that post. If said post has X number of approvals (you set the bar here) that is a go, it's post is then locked, and the content, put into the game.
Bad stuff would be ruled out by the community, and when you're in game, if you need to spend x minutes, waiting for water to boil, of meat to cook, for exemple, you could just pop open a book and read it. As I said above, just throwing it here, not really developed this idea, but hey - the community is here, YOU, reading this, you are here: help develop that.
Just tought to give those books some other use than just fuel (and later in the game, not even that use anymore), and would also put something of this community in there, could sign the player's name as the author at the end and all... Thought it'd be funny.
4 - Edit-Adding here: Being able to burn tinder as a tiny little fuel would be nice. On my current playtrough, I have 60+ tinder stacked on the ground of my base, and can't do anything with it... Could be able to compress 20 in a 30 minute fuel, for instance... But yeah, I don't know if that's the right balancing or not.
This is it for now... Tought of some other stuff, but quickly ruled them out for being stupid/not realistic or just not general public's taste at all.
Thx y'all for reading all this, I think I extended myself a taddy little bit
And comment bellow, participate, would love to read your toughts, positive and negative