PlayerPawn

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About PlayerPawn

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  1. Hey Raph! What is the process of looking for someone to make original music for your game or did you already have Sascha and Cris in mind? Do you kinda just let them do their own thing or do you take a more active role in shaping the musical experience? Aside from TLD, what would you say is your favorite game soundtrack, from any gaming era? Thanks and have a good weekend everyone!
  2. In previous mailbags, you've mentioned that Hinterland uses Max and Maya for your modelling and animation which you mention is pretty standard in the industry. However, big companies like Epic Games and Ubisoft have very recently joined the Blender Foundation's Development Fund which helps further develop the free and open-sourced 3D modelling/animation program, Blender. Has Blender ever been a consideration for implementation at Hinterland, or is it something that is on your radar at all? I ask because a massive update is about to drop for it and it seems to be getting a lot of attention and with Epic and Ubisoft joining the development fund, I'm curious if the industry is slowly starting to adopt Blender as a replacement to the industry standard. It's also free and has no licensing fee's, but I'm not sure how big a dent those costs make in the overall budget.
  3. You've talked about game streaming in the past and it seems your stance has been one of wait and see. With the reveal of Stadia and your attendance at E3 this year, I was wondering if your perception has changed on the matter. Follow up question: What are your thoughts on owning a game digitally vs. owning a physical copy?
  4. Over the last few years, a spotlight is ever growing on the practices by big triple A companies around, among other things, crunch time. As a studio that is more independent, what are your views on crunch and mandatory overtime to meet a deadline?
  5. The new pain mechanic for sprains, how does that affect a character negatively? Does it tie into the overhauled aiming system or some other system?
  6. * [Enviro] Updated flags to animate. The most underrated update this update. 🤩
  7. I never really thought about the privacy aspect of it, but I understand your position on the matter. Thanks for taking time to answer my question.
  8. What are your thoughts on putting up some behind the scenes videos on Hinterland's YouTube channel? Games are a big undertaking and I'm always in wonderment on how a team, small or large, is able to create something from ostensibly nothing. Like how did Cris Velasco and Sascha Dikiciyan come to a decision on the musical style to use? How do the sound designers, programmers, and engineers bring the world to life with sound? How do level designers and artist collaborate, or how do programmers deal with systems that overlap each other? I've always enjoyed a behind the scenes look at how games are made because it puts a face on the people who make the game you enjoy playing so much.
  9. I think the current format is doing what it's supposed to be doing, so I have no issue with how these Mailbags are presented. One thing I've always wanted was to get some behind the scenes looks at the making of this game. I'm not asking that you divulge company or industry secrets, but it's always a cool thing to see people behind the scenes making what you've spent countless hours enjoying. I have to imagine there is some footage floating around somewhere in your studio that hits this mark. I don't know, I love to see how things come together and the people that make that dream a reality.
  10. I think it would be a cool feature/mechanic to have a very rare chance of thundersnow happening during a blizzard. Mechanically, it can be something like a polar vortex where the temperature gets insanely low, even lower than what would normally be occurring at that stage in your run. It could be triggered to happen randomly (but very rarely) once you hit like day 50 to add some challenge to late game survivors. I know Raph doesn't like to put stuff in that doesn't really add anything mechanically, or doesn't fit with the overall idea, but I think this is a pretty solid start to a late game challenge mechanic.
  11. @Raphael van Lierop I live in Chicago, IL and I can confirm there is such a thing as thunderstorms in winter. In fact, they've coined the term "Thundersnow" for the phenomenon. I remember when I was working downtown one day during winter, it was completely overcast, snowing, and the sky lit up and loud thunder rumbled across the city. It was so bizarre. I heard it's pretty rare but like most things in the natural world, if you have the right combination of things, it can happen. I feel like Great Bear might be one of a few larger areas that might be experiencing the phenomenon, at least currently. It seems unlikely that the entire global weather system would suddenly change together unless something massive contributed to that change. I could see there being a ripple effect though, slowly working its way and messing with weather systems far and wide until it becomes a global problem. Or, maybe Astrid and Will saw the lights when passing a time-barrier that is attempting to contain a time rip that is disrupting the weather around it. Maybe Grey Mother is actually a much older Astrid, and Methuselah is a much older Will. I mean, Grey Mother lost a daughter, which I'm assuming is the situation being hinted at between Will and Astrid early on, and then Methuselah being omniscient, seems like he's seen these events play out before and why he'd know where to be to guide Will. Like I said last week, I'm not sure how sci-fi you're going with this story but I like to speculate.
  12. Is this apocalypse affecting other areas other than Great Bear? I know Will makes a comment about the weather being unusual before he and Astrid set off, but that seems to be the extent of which we're told about the greater world outside of Great Bear in regards to this apocalypse, aside from the financial crisis going on.
  13. So in religious texts, Methuselah is thought to have incredibly long life, or is sometimes even portrayed as immortal in various creative works. There is also a book called: Forever Young: A Cultural History of Longevity wherein the author posits that Methuselah is actually a symbolic link between the creation of man and the great flood, which could draw some parallels of Methuselah in the game. He himself says this has all happened before, which makes me think he's been witness to a previous "rebirth" of civilization (creation) and is now witnessing its downfall (the great flood). Considering that Methuselah in the game seemingly is all knowing and appears in the right locations at the right time, I would wager a guess that his presence is either divine or even predestined. Maybe even time travel, depending on how sci-fi this story goes. I honestly felt Great Bear might be like the Island on Lost, shifting through time. I know it's probably spoiler territory to ask but, is there any truth to anything I said?
  14. I can also confirm that changing my SSAO setting to Medium (from High) allows me to maintain a stable FPS with every other setting set to the Ultra preset.
  15. I don't have this exact issue, but I noticed since the redux update that various locations, including Grey Mothers house and the Orca Gas station, the FPS will just dip for no real discernible reason. For example, I can look at Orcas Gas Station while standing between the last set of pumps and get 60fps. Once I move a little closer, the FPS just dips to around to the low 40's to high 30's. This can be replicated around the entire station, where a seemingly invisible threshold is present and once passed over, will trigger a drop in FPS. Lowering my graphical settings gets rid of this particular issue, but I've been able to play on Ultra settings since release with a stable 60fps, so I'm not sure what happened to cause this particular problem. I've dropped a support ticket with Hinterland shortly after the release of redux but as I understand it, Hinterland has an unusually high load of support requests right now, so I'm hoping there will be some resolution to this. I don't really mind having to turn down the graphical settings, though it is a bit annoying considering that graphically, the game hasn't really changed between the last update and the redux. There was another issue I brought to their attention where I'd get frame stutters, even at low quality settings. I'm able to maintain a stable 60fps indoors at Orca, but the frames skip frequently and it's put me off playing the redux until it gets sorted. I know they're busy and I hope sometime soon I can enjoy the Wintermute overhaul.