• Content Count

  • Joined

  • Last visited

Community Reputation

44 Prepper

About PlayerPawn

  • Rank

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Based on my own person experience, two things have generally caused microstuttering in this game for me. First is setting those sliders at the bottom of the graphic settings above their Ultra preset values. You shouldn't need to put them up anyway, since there is no discernible visual difference from what I've seen when at their Ultra settings. Second is the SSAO. Try disabling SSAO completely or putting it down to its lowest value and see if it the stuttering stops. Hope this helps you out.
  2. PlayerPawn

    EP3 review

    From an outsider who hasn't really been witness to what this team has in store, it can make ones with active imaginations speculate many things, even if they are a bit far-reaching. When I wrote that, it was before Episode 3's release and going purely off the story in-game, there isn't much to grasp onto and say with certainty that this is what's happening. While the Lost idea of a time-skipping island was a wild speculation on my part, it was something that I found to be an interesting concept that is not completely without merit. One could look at these events that transpire in the game and say that it's grounded in reality with a few twists; wolves with glowing eyes during and aurora event, a mysterious man who Will happens upon at critical points in his journey, computers and other electronics humming to life during an aurora, and so on. However, all we know for sure or more precisely, all I know for sure, is that this is a geomagnetic event that caused in part, the ultimate demise of Great Bear. When you pair the religious figure of Methuselah to a man who just happens to appear at critical points in your journey, and couple that with the wild events going on, it wasn't too far a stretch for me to start brainstorming ideas, admittedly sometimes a bit too wildly. Again, I know nothing of the story's conception and development, only what is in the game. This story appears to be focusing on the human condition and morality and a genre that's also heavily focused on those aspects is science fiction. While a time-skipping Great Bear seems outlandish- and in all likelihood it is- there is nothing that states anything concrete about what's really happening outside of a "geomagnetic event". Then these characters just raise more interesting questions that people like me can only speculate on until the full story is revealed.
  3. PlayerPawn

    EP3 review

    Hey Fuarian, you're a mod over on /r/TheLongDark! Anyway, yeah, Seraphim is the highest order of angels which I remember from the movie Dogma. I also looked it up again to make sure that was indeed correct. I actually mentioned the religous undertones going on in a Milton Mailbag a while back. Here is a copy/paste of what I wrote:
  4. The thing is, I don't know that they understand what is happening. To them, it might have just been a nasty storm that took them down or maybe a malfunction of the plane itself, but they don't know it's the apocalypse, at least I don't believe they do. Will and Astrid seem to be in the same boat on this. While the people in Great Bear might have a different understanding of things, given the nature of the region depicted in the game, mainlanders like Astrid, Will, and likely all the crash survivors are probably unaware of what's really happening. Given that context, they probably act more in line of "things will get better" rather than "this is the end".
  5. The last "Locals" note is found in the building atop Signal Hill. However, that building is locked until you complete "Coming Storm". All the other notes can be found prior to completing Coming Storm.
  6. PlayerPawn

    EP3 review

    I took a screenshot during one of the cinematic flashbacks which shows Astrid's ID badge. It says "Seraphim: Sleep Research Centre". She is clearly a researcher but the fact that it's sleep research makes me wonder what the hell is going on in Great Bear.
  7. Not sure if it matters or not, but the filenames of those images reveal the characters names and even an area name. Also, a shout out to @Raphael van Lierop for a very well said retrospective on your (and your teams) last five years. You've created an experience that is unlike anything I've ever played. It's always amazing how we can have dialogue with you and you take the time to answer people's questions and listen to their stories. I also enjoyed your NoClip interview, though it left me wanting more of that 'behind the curtain' look at how this game is developed. I'd like to personally thank you for continuing to follow your dream because believe it or not, it inspires me to continue reaching for mine. Hope you and the team are doing well!
  8. Hey Raph! What is the process of looking for someone to make original music for your game or did you already have Sascha and Cris in mind? Do you kinda just let them do their own thing or do you take a more active role in shaping the musical experience? Aside from TLD, what would you say is your favorite game soundtrack, from any gaming era? Thanks and have a good weekend everyone!
  9. In previous mailbags, you've mentioned that Hinterland uses Max and Maya for your modelling and animation which you mention is pretty standard in the industry. However, big companies like Epic Games and Ubisoft have very recently joined the Blender Foundation's Development Fund which helps further develop the free and open-sourced 3D modelling/animation program, Blender. Has Blender ever been a consideration for implementation at Hinterland, or is it something that is on your radar at all? I ask because a massive update is about to drop for it and it seems to be getting a lot of attention and with Epic and Ubisoft joining the development fund, I'm curious if the industry is slowly starting to adopt Blender as a replacement to the industry standard. It's also free and has no licensing fee's, but I'm not sure how big a dent those costs make in the overall budget.
  10. You've talked about game streaming in the past and it seems your stance has been one of wait and see. With the reveal of Stadia and your attendance at E3 this year, I was wondering if your perception has changed on the matter. Follow up question: What are your thoughts on owning a game digitally vs. owning a physical copy?
  11. Over the last few years, a spotlight is ever growing on the practices by big triple A companies around, among other things, crunch time. As a studio that is more independent, what are your views on crunch and mandatory overtime to meet a deadline?
  12. The new pain mechanic for sprains, how does that affect a character negatively? Does it tie into the overhauled aiming system or some other system?
  13. * [Enviro] Updated flags to animate. The most underrated update this update. ūü§©
  14. I never really thought about the privacy aspect of it, but I understand your position on the matter. Thanks for taking time to answer my question.
  15. What are your thoughts on putting up some behind the scenes videos on Hinterland's YouTube channel? Games are a big undertaking and I'm always in wonderment on how a team, small or large, is able to create something from ostensibly nothing. Like how did Cris Velasco and Sascha Dikiciyan come to a decision on the musical style to use? How do the sound designers, programmers, and engineers bring the world to life with sound? How do level designers and artist collaborate, or how do programmers deal with systems that overlap each other? I've always enjoyed a behind the scenes look at how games are made because it puts a face on the people who make the game you enjoy playing so much.