There was a glitch when Bleak Inlet was originally released.... the locker inside the Radio Control Hut required Bolt Cutters to open. You could not open it with a prybar. So the logic of requiring a specific tool (e.g., bolt cutters, hacksaw, or prybar) to open an object is already in the code.
The Long Dark Hotfixed to V1.69 [57923] [Gameplay] Medical Locker in Bleak Inlet’s Radio Tower no longer needs Bolt Cutters.
There are many scenarios where a hacksaw would not be able to access the item you're trying to cut with a "sawing" motion but bolt cutters would readily fit into the space.
+1
And the added weight would make them inconvenient to carry around unnecessarily. When needed, you may have to travel multiple regions to get the bolt cutters and bring them to the spot which you plan to use them.
When I originally went through the effort to find all the cairns, not knowing which region the few remaining cairns were located in was the most frustrating. Had to travers all regions over and over, looking in the nooks and crannies of each map. Cannot tell you how relived I was when I finally found the 165th cairn 🙂
Listing by region would be very helpful...
Logically it would have made sense to put another rope climb to the plateau here... the area is rather large. If you exploit the glitches, it's a beautiful area up there with breathtaking views of nearly the entire region. Maybe it will be added with the next release.
I think a lot of "new" players refer to the world map for overall orientation... for example, using the rail tracks of the world map as a guide, a new player can see that FM is east of BR and west of ML. However, since the sun travels "backward" in BR and ML, it only leads to confusion for the new players when they are first exploring those two regions.
When I first searched and found them all, there was no "table of cairns and their position" to check-off or to locate the cairns. Had to hunt all 165 of them down... took several months of crisscrossing the same terrain over and over and over, climbing every climbable rook and hill, peeking in every nook and cranny. I then passed the locations on to Gecko and he placed location markers on the maps found in his Travel Guide.
In the future, there could be areas of the maps covered in deep powered snow and only accessible when wearing snowshoes.... if the player enters the area while not wearing snowshoes, the player sinks waist deep in the snow and becomes exhausted as they try moving forward. This would allow specific areas of maps to be entered only after the player has crafted or found snowshoes.
Possibly ended up on the other side of the mountain range to the SE of Crystal Lake. Looking at the area as it appears on the Great Bear Island map, it could be a new region east of Pleasant Valley / Coastal Highway and north of Desolation Point.
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