Leeanda Posted February 10 Share Posted February 10 Not so much a wish but it would be a nice feature to have.. after all in reality it is a long term useful tool that doesn't break... Maybe compensate by making them rarer to find.. and it takes two scrap metal to repair. Any thoughts? 3 Link to comment Share on other sites More sharing options...
ManicManiac Posted February 10 Share Posted February 10 (edited) 🤔 I think that making them scarce but more durable (by being either "repairable", a flat out "forever tool", or even just reduce the current decay rate) would be a good/fair exchange. I think they currently decay at about 1.6% condition per use (whether that's clearing ice or prying open locked containers)... but that also means they are completely spent after only about 60 uses (possibly less as the break threshold starts at 20%, I think). I'd support the idea. Edited February 10 by ManicManiac 2 Link to comment Share on other sites More sharing options...
Leeanda Posted February 10 Author Share Posted February 10 2 minutes ago, ManicManiac said: 🤔 I think that making them scarce but more durable (by being either "repairable", a flat out "forever tool", or even just reduce the current decay rate) would be a good/fair exchange. I think they currently decay at about 1.6% condition per use (whether that's clearing ice or prying open locked containers)... but that also means they are completely spent after only about 60 uses (possibly less as the break threshold starts at 20%, I think). I'd support the idea. I didn't know the percent damage so thank you.. Plus they are like most other things not at 100% condition when we first find them... Some are very low already . 1 Link to comment Share on other sites More sharing options...
odizzido Posted February 12 Share Posted February 12 Prybars are also very simple, they should be a forgable item. 3 1 Link to comment Share on other sites More sharing options...
Leeanda Posted February 12 Author Share Posted February 12 20 hours ago, odizzido said: Prybars are also very simple, they should be a forgable item. Very true... May take more scrap metal to make though. 1 Link to comment Share on other sites More sharing options...
hozz1235 Posted February 13 Share Posted February 13 In all my runs, I've always had an excess of prybars (even on loper). With a finite number of "pryable objects", do you think this is necessary? 1 Link to comment Share on other sites More sharing options...
Leeanda Posted February 13 Author Share Posted February 13 (edited) 12 minutes ago, hozz1235 said: In all my runs, I've always had an excess of prybars (even on loper). With a finite number of "pryable objects", do you think this is necessary? No. Its not necessary.... I'd just prefer that they could be made,and not decay.. after everything is unlocked there is still fishing ,and given that the use of tip ups means theyre decaying quicker.i thought it would be a nice alternative to make/repair them. Edited February 13 by Leeanda 1 Link to comment Share on other sites More sharing options...
Stranzua Posted February 14 Share Posted February 14 13 hours ago, hozz1235 said: In all my runs, I've always had an excess of prybars (even on loper). With a finite number of "pryable objects", do you think this is necessary? I am currently on a 250+ day Stalker run and for the first time ever I only found 3 or 4 prybars. Usually they are all over the place. 1 Link to comment Share on other sites More sharing options...
stratvox Posted February 23 Share Posted February 23 (edited) On 2/13/2024 at 9:55 AM, hozz1235 said: In all my runs, I've always had an excess of prybars (even on loper). With a finite number of "pryable objects", do you think this is necessary? The big one is chopping holes in the ice; that shizznit is infinite ETA: though I suppose the heavy hammer which is infinitely repairable does in fact fit that bill. Edited February 23 by stratvox 3 Link to comment Share on other sites More sharing options...
hozz1235 Posted February 26 Share Posted February 26 On 2/23/2024 at 2:00 PM, stratvox said: though I suppose the heavy hammer which is infinitely repairable does in fact fit that bill. That was my thought too - and the Fir to repair the hammer is infinite. Link to comment Share on other sites More sharing options...
Leeanda Posted February 26 Author Share Posted February 26 I did think about the hammer but isn't that a lot heavier? I don't really use it so I don't know the weight difference.. Link to comment Share on other sites More sharing options...
stratvox Posted February 27 Share Posted February 27 7 hours ago, Leeanda said: I did think about the hammer but isn't that a lot heavier? I don't really use it so I don't know the weight difference.. Well, yes, but that's the kind of tradeoff that makes the game: that weighs a lot more but can be maintained indefinitely; this will weigh less but eventually wear out and break. 1 Link to comment Share on other sites More sharing options...
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