Severe Scurvy Anxiety.


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On 12/26/2023 at 12:21 AM, Enigmaecho said:

This just reignites my irritation that they kept it out of old saves, starting to feel more like “don’t want to burden existing saves with scurvy” was actually “we didn’t feel like making it work in old saves “ 😑

Yeah that is why i decided to play my new run like the whole world was stripped from human food, rose hips, reishi. Wanted to see if this will make such a big impact like they suggested. Well, it doesnt so yeah.... i feel the same. 

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3 hours ago, James Hickok said:

Yeah that is why i decided to play my new run like the whole world was stripped from human food, rose hips, reishi. Wanted to see if this will make such a big impact like they suggested. Well, it doesnt so yeah.... i feel the same. 

It remains a disappointment, I’ve buttoned up this run with every collectable found every location mapped and all my bases established and now im just counting days, scurvy would have been a VERY welcomed new challenge while I fart around waiting for mountain pass and perseverance mills to release, a little bitter I’d have to sac my 100% completion to have scurvy but don’t want to go for another 100% just to have them arbitrarily decide a feature from part 4 or 5 won’t be available to existing saves and have to restart another year of progress, it’s not a great feeling to be told by Raph your long term survival style is wrong so oh well you don’t get this or that new feature, start a new save 🤷🏻‍♂️

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8 minutes ago, Enigmaecho said:

It remains a disappointment, I’ve buttoned up this run with every collectable found every location mapped and all my bases established and now im just counting days, scurvy would have been a VERY welcomed new challenge while I fart around waiting for mountain pass and perseverance mills to release, a little bitter I’d have to sac my 100% completion to have scurvy but don’t want to go for another 100% just to have them arbitrarily decide a feature from part 4 or 5 won’t be available to existing saves and have to restart another year of progress, it’s not a great feeling to be told by Raph your long term survival style is wrong so oh well you don’t get this or that new feature, start a new save 🤷🏻‍♂️

Is it really that the Devs are saying your survival style is Wrong?

 Or is programming a game substantially harder when your player base is always screaming FASTER!! MORE STUFF!! UPDATES EVERY MONTH!! FIX BUGS!! FASTER!! MORE NOW!! INTERLOPER WANT NEW ADVENTURE!!!

……..

 Don’t they have to do an entire play through EVERY TIME they make a change or addition to the game? Has the game expanded to a capacity exponentially larger than Mystery Lake?

Or am misunderstanding?

Maybe working scurvy into existing saves whilst still pacifying the masses at the door…. Wasn’t worth the juice from the squeeze.  🤷🏻‍♂️

 

Again, maybe I’m misunderstanding.  But programming seems complicated and articulate to me.  And it’s already taken ridiculously long just to finish off Wintermute.  By all rights, that should’ve gotten priority because it’s always been part of the original game base from creation.  
Taking ANY longer to finish off the BASE GAME just to squeeze in scurvy 🍊🧃 gets a a big fat NO from me.  
 

I don’t think the Devs have any issue with your play style.  

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2 hours ago, Semple Fi said:

Is it really that the Devs are saying your survival style is Wrong?

 Or is programming a game substantially harder when your player base is always screaming FASTER!! MORE STUFF!! UPDATES EVERY MONTH!! FIX BUGS!! FASTER!! MORE NOW!! INTERLOPER WANT NEW ADVENTURE!!!

……..

 Don’t they have to do an entire play through EVERY TIME they make a change or addition to the game? Has the game expanded to a capacity exponentially larger than Mystery Lake?

Or am misunderstanding?

Maybe working scurvy into existing saves whilst still pacifying the masses at the door…. Wasn’t worth the juice from the squeeze.  🤷🏻‍♂️

 

Again, maybe I’m misunderstanding.  But programming seems complicated and articulate to me.  And it’s already taken ridiculously long just to finish off Wintermute.  By all rights, that should’ve gotten priority because it’s always been part of the original game base from creation.  
Taking ANY longer to finish off the BASE GAME just to squeeze in scurvy 🍊🧃 gets a a big fat NO from me.  
 

I don’t think the Devs have any issue with your play style.  

Raph on numerous occasions has expressed that long term survival runs are not the intent of the game and that has been one of the main justifications of “just get over it and start a new run” and that’s fine in the sense of it is his vision not ours but it doesn’t make it sting less when the redux came out “sorry we gotta save wipe won’t do another”, tales came out “sorry gotta save wipe won’t do another” tales updates come out “if you want to experience the new content you paid for….  start over” this is one of the very few criticisms I have of the company, if it was a development issue say that but I didn’t and still don’t think that “we didn’t want to burden existing saves with the struggle of a new affliction” was a good reasoning on grounds of we’ve never been spared an affliction for any reason before why this one and now even more so after community testing verifying that it’s not even that difficult to combat with no resources aside respawning one’s 

 

touching on your last comment be grateful it has taken SO LONG to finish the base game those 10 years have us at least 10 extra regions and countless assets 😉☺️

Edited by Enigmaecho
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2 hours ago, Enigmaecho said:

touching on your last comment be grateful it has taken SO LONG to finish the base game those 10 years have us at least 10 extra regions and countless assets 😉☺️

Well…………..………..

Thats fair 🙂

Edited by Semple Fi
Because I can
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8 hours ago, Semple Fi said:

What are y’all trying to die from, OLD AGE??

Because I’ve done everything else!? Why are you so eager to restart a run from scratch for every single update? 

silliness aside back in the day I had more free time to dedicate 25 or so hours a week to the game now I have like 5-10 so if I want to go for a completion run it takes me a good 6 months or so to even get halfway almost a year to get 500 days and if I goof and I die that’s one thing but god forbid I keep the same run alive for every new update so each unveil serves as a mini resource boost as well as all the other cool stuff, the scuvry decision is going to leave a sour paranoia for the rest of the dlc run of “what’ll be the next thing existing saves get screwed on” photomode? Safehouse custom? THE TRADER!?

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4 hours ago, Enigmaecho said:

Because I’ve done everything else!? Why are you so eager to restart a run from scratch for every single update? 

silliness aside back in the day I had more free time to dedicate 25 or so hours a week to the game now I have like 5-10 so if I want to go for a completion run it takes me a good 6 months or so to even get halfway almost a year to get 500 days and if I goof and I die that’s one thing but god forbid I keep the same run alive for every new update so each unveil serves as a mini resource boost as well as all the other cool stuff, the scuvry decision is going to leave a sour paranoia for the rest of the dlc run of “what’ll be the next thing existing saves get screwed on” photomode? Safehouse custom? THE TRADER!?

I understand the pain of restarting a run, I had to restart twice for the issue with the curators rifle not spawning.  Or the recipe cards.  
 

Now I have all of those, but the Spelunker lantern and Woodrights bow are MIA.  And I’ve spent some time looking for the lantern especially….

Having to restart does suck

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13 hours ago, Enigmaecho said:

Raph on numerous occasions has expressed that long term survival runs are not the intent of the game and that has been one of the main justifications of “just get over it and start a new run”

Well it does sound kinda odd: Atm the game is big enough so that when you start a new run and want to loot/complete all of the existing regions and then do Signal Void and ZoC it will take more than 200 days in game. I made a new run and on day 160ish still have to loot BI and Black Rock, stil have to find 2 cooking recipes to get the set, still have to go to ZoC. So a run that takes longer than 200 days JUST to explore and loot all of the regions is actually a long run imo. 

13 hours ago, Enigmaecho said:

redux came out “sorry we gotta save wipe won’t do another”, tales came out “sorry gotta save wipe won’t do another” tales updates come out “if you want to experience the new content you paid for….  start over” this is one of the very few criticisms I have of the company.

Exactly. This happened to me only in TLD. Every other game i played if single or even complex massive online RPGs got the updates and we didnt have to make new characters and start over and over again. The point of the game is surviving so the longer the run gets the more satisfied i get playing it. 

So i start a new run again and have to re do all of the stuff and even Signal Void so i can do ZoC - that is annoying. I have done Signal Void like 6 times on Loper and 1 time on NOGOA and why oh why i have to do it again if i make a new char and want to do ZoC ? I should have an option to skip Void and go to ZoC str8 away bcoz i did complete it numerous times. If i want i can do it again but WHY do i must ? 

7 hours ago, Enigmaecho said:

silliness aside back in the day I had more free time to dedicate 25 or so hours a week to the game now I have like 5-10 so if I want to go for a completion run it takes me a good 6 months or so to even get halfway almost a year to get 500 days and if I goof and I die that’s one thing but god forbid I keep the same run alive for every new update

That is the point really. 

 

And in the end every time i criticize the Game/Company im affraid Raph will come and bash me with "take it or leave it". Dont get me wrong - i love the game and that is why i share my concerns or thoughts here. 

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7 hours ago, odizzido said:

I really hope scurvy just doesn't exist in story mode or can be disabled. I really hate feeling like my characters are incompetent buffoons.

I really hope that the audio cue for developing scurvy is “🎶what do you do with a scurvy pirate?🎶

 Only eating wolf meat will have a problem 🤣

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Story mode presumably occurs over a pretty short period of time.  As it operates at Voyager level, that means that it would take 40 days for scurvy risk to appear which would be longer than story mode was supposed to last and there still would be the canned foods and other food stuffs available. Given those facts, it would be unnecessary for that affliction to appear in Story mode and very likely won't unless the devs come up with a quest that involves it in episode 5.  

But who knows?!?

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On 12/27/2023 at 11:20 AM, Enigmaecho said:

Raph on numerous occasions has expressed that long term survival runs are not the intent of the game

If that's the case, then each survival run ought to have an objective to complete that ends the run without requiring the player to die.

 

It is counter-intuitive to design a game based on surviving the elements, where the ONLY objective is "survive," only to say that "long-term survival runs are not the intent of the game." In fact, dare I say it, it's downright idiotic.

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21 hours ago, GothSkunk said:

If that's the case, then each survival run ought to have an objective to complete that ends the run without requiring the player to die.

 

It is counter-intuitive to design a game based on surviving the elements, where the ONLY objective is "survive," only to say that "long-term survival runs are not the intent of the game." In fact, dare I say it, it's downright idiotic.

To a point you’re right but you have to consider all perspectives, like let’s say to be extremely generous 50% of the players have been here since the start 25% started with redux 1-4 and 25% are brand new with tales

of the total population from discussions across socials a good 60% have never explored the entire play area either in one run or across their gameplay then there’s 40% of us who routinely clear the whole island cartographer in under 200days and then just chill doing the same survival loop until we get bored, a new region drops, or we make a mistake and game over. 
 

To bring it back around to the topic, I want scurvy in my long run where I’ve been stockpiling the foods and ingredients and have done everything possible in a single run but I know I’m probably less than 10% of the community doing a run like that and scurvy could wreck newbies and single region players 

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On 12/27/2023 at 8:39 AM, James Hickok said:

I just got back from finishing signal void and looting FA yesterday. Before i went there i ate fish for the day - i always eat fish for 1 or 2 days before i leave to explore so scurvy does not kick in fast and it seems to work. I was in FA for 9 ingame days, looted everything and when i decided to go back (i still want to explore BI and Blackrock before i start ZoC) and when i was on my way scurvy risk kicked in. When i was back @ ML Camp office (main base) i went fishing for about 2 days and 2 nights. Caught a lot of fish and ate them for the duration so i guess im good to go explore for a week or so without geting the risk. So far it works fine that way. The travois is such a great tool for fishing as well - i can haul those heavy fish in one go from the fishing hut to where i want. So far i find scurvy a nice addition to game - it made fishing a strategy now. I will have to let scurvy develop on purpouse so i can see what it really does when untreated. 

yes with fish it works nice, by me to. but it sounds before that you just eat cat tails and 1 fish or so :D

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