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wiuld like to se them add felling dead standing trees for wood. i figure 1.5 hr total to chop and cut up/split for a med tree. and in that they would have to add a larger axe and bow saw. would have to make a fire near the tree to stay warm

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On 9/24/2021 at 12:23 AM, Lord of the Long Dark said:

And then you have to cut the trees down further?

 That’s 100% Duplicative with limbs already.  Just harvest multiple limbs. 

There are thousands of trees in the game - limbs are not always so easy to find (particularly in a bind like bad weather or at night). The OP is suggesting the ability to knock down a dead or small tree and chop that up (tho it would certainly take a few hours to fully harvest the entire thing) for an increase in firewood. That's far more wood and far more availability than fallen limbs, which don't always spawn . Not a duplicative suggestion at all. 

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35 minutes ago, ElleJoy said:

There are thousands of trees in the game - limbs are not always so easy to find (particularly in a bind like bad weather or at night). The OP is suggesting the ability to knock down a dead or small tree and chop that up (tho it would certainly take a few hours to fully harvest the entire thing) for an increase in firewood. That's far more wood and far more availability than fallen limbs, which don't always spawn . Not a duplicative suggestion at all. 

Yes that’s exactly why they don’t do it. You have to limit resources or game is way too easy.  It’s by design. 

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On 10/6/2021 at 3:36 PM, Lord of the Long Dark said:

Yes that’s exactly why they don’t do it. You have to limit resources or game is way too easy.  It’s by design. 

It could be optional, or just be for the more 'easy' difficulties. Personally, I don't think it's that bad of an idea, though I can understand why you aren't a fan of it.

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While I think that being able to chop trees would add some realism, imo what you suggest is absolutely unrealistic. Assuming that the trees in the game have a diameter of half of a meter you would look at 10 hours+ net time to chip through the stem with that little hatchet. Introducing a 4kg lumberjack axe, which can be swung with a momentum that makes a difference, an untrained person would still need 2 or 3 hours, be extremely fatigued even before having finished and have their hands full of blisters for weeks. The lumberjacks of the old days didn't get their physique by playing cards.

A video of a choping championship

 

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There is one insteresting aspect to this: Limbs fall from existing trees during blizzards. Thus no trees -> no limbs. The player can chose to chop the trees around the camp for ensured firewood but 0 sustainability or chose to search for limbs in a wider area, which will respawn infinitely.

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4 hours ago, Sprinter said:

There is one insteresting aspect to this: Limbs fall from existing trees during blizzards. Thus no trees -> no limbs. The player can chose to chop the trees around the camp for ensured firewood but 0 sustainability or chose to search for limbs in a wider area, which will respawn infinitely.

In technical terms though it's not the trees that produce the limbs, it's a defined area on the ground. They've simply placed trees in these regions--if you deleted the tree objects from the map the fuel would still spawn in those regions. So it would be necessary to further define a mechanic that tunes the respawn rate for that region based on how many trees remain, and that can get dicey.

Plus seeing as how most of the trees aren't dead standing, they're alive and dormant so they wouldn't produce very good firewood anyway. Live dormant trees still have a lot of moisture in them.

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Oh... I imagined a mysterious lake without trees. Sad wolves wander among the stumps, Pensive bears look around, Rabbits alone feel good, they do not obscure the sun....

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