Sprinter

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  1. This is surely not for TLD. They are working on something else as well. https://hinterlandgames.com/ Besides, ... whenever the discussion of multiplayer pops up again, I think "don't people think about the game mechanics?" TLD is a single player game, that puts the player in a model world, where one has to survive. In this model world actions take time. In-game time is faster than real time, but still, the player can chose to engage in actions, that take a long real time. Or better said, that would take a long real time, if it wasn't for an additional time speed up during these actions. Eg sleeping 10 in-game hours, doesn't take 2 real time hours, but just 10 seconds. Now, if TLD was a multiplayer game and one player goes to sleep while another player is doing some stuff, which does not speed up in-game time, what would the player with the sleeping chracter do? Wait 2 real time hours? Wait for the server to send an message to the smartphone, that their char woke up again? Or in another way of dealing with this, both players would always have to engage in the same action. Sleep at the same time, harvest the same branch, harvest the same carcas and for that always be close by. The current game mechanics don't work with multiplayer. And if they were made to work with multiplayer, the game probably would not be fun anymore.
  2. There is one insteresting aspect to this: Limbs fall from existing trees during blizzards. Thus no trees -> no limbs. The player can chose to chop the trees around the camp for ensured firewood but 0 sustainability or chose to search for limbs in a wider area, which will respawn infinitely.
  3. Thanks guys! Yes, it counts as outside. There are several indicators: Stuff doesn't cure, The falling snow overlay is visible inside the cave (not very pretty in terms of graphics and immersion but as an indicator it serves well) and clothes don't dry, when sleeping in there. Thus I moved my camp to the entrance of the Tinderwolf Mountain Cave, 5 Minutes south in Echo Ravine.
  4. I would like to have the option to drop the backpack with the press of a button. Handy when facing a bear or wolf or when one is about to die 20 meters from the shelter. All that stays on the character are the worn clothes and maybe two items which can be attached to the "belt" (like a knife).
  5. While I think that being able to chop trees would add some realism, imo what you suggest is absolutely unrealistic. Assuming that the trees in the game have a diameter of half of a meter you would look at 10 hours+ net time to chip through the stem with that little hatchet. Introducing a 4kg lumberjack axe, which can be swung with a momentum that makes a difference, an untrained person would still need 2 or 3 hours, be extremely fatigued even before having finished and have their hands full of blisters for weeks. The lumberjacks of the old days didn't get their physique by playing cards. A video of a choping championship
  6. The big cave in Timberwolf Mountain, the one with three accesses and without a loading screen, with the climbing spot at the extension of the northern access, does it count as inside or outside regarding decay? Or both like the porch at the Pleasant Valley Farmstead? Regarding curing it counts as outside. Thx
  7. Oh yes, I had this Issue several times with containers. I play on Win10/Steam. Locations where this happened: - Pleasent Valley, Community Center, fridge and/or freezer (sometimes) - Pleasant Valley, Farmstead, fridge and/or freezer (sometimes) - Timberwolf Mountain, Mountaineers Hut, hatch (always) It did not happen with other containers, like the 200kg cabinet in the Community Center kitchen or cabinets in the Farmstead. I easily lost 50 L of water due to this bug and now resided to store water only on the ground. Also, maybe related, sometimes when I stored water in the 40kg cabinet at one of the Farmsteads entrances, when I moved additional water to the cabinet, on top of what was already in it, it displayed two "items" of water. Eg 20.5 L of water and the additional 1.85 L of water I just moved into it. And yes, it was all potable water. When I selected "Move all to inventory" it moved all 22.35 L of water into the inventory and showed it as one "item". Moving that back to the cabinet made it show up correctly as one "item" of 22.35 L water.
  8. The interesting and informative part in a discussion though would be, why you write "I agree". What your personal point of view is. What your experiences are. Etc. ... . Writing agree/disagree or up-/downvoting merely is a poll. But a poll and a discussion are different things. I personally developed the habbit - at least to try - to always give a reason or explanation and an intention together with an expression of want/need/feeling. In general, this way communication is much more clear. Participants find a common ground faster. Participants are required to pause and think about what they want and why they want it, which inherently forces them to come clear about what their feelings, needs and goals are. At least to the extent to formulate a reasonable comment in a discussion. About myself I have the suspicion, that I started to develop that way, when I started to deal with kids. It makes communication with them much easier and ... kids learn at lightspeed anyways, but if I give them reasons/explanations and intentions the learn at warpspeed. I think on grown ups it has the same effect, though there the effect is much smaller, as everyone unconsciously weighs the explanation given against all the other experiences one had. What we are doing here, is a true discussion, I personally deem very interesting, because I learn about other peoples views.
  9. I thought about this. One conclusion can already be drawn: Either clothes get wet in a snow shelter or they do not dry up. Adding this to the OP.
  10. I feel you buddy and I agree (edit: I agree in general. I know very little about this forum, as I just signed up). I call it "facebook behavior" (short, close to zero information comments) or "social static" (comments which solely express feelings), both with little to no use for the topic at hand or real life. In my opinion, not tolerating facebook behavior and removing social static is a thing that helps forum entries stay usefull and efficient and discussions refreshingly informative and productive.
  11. I am playing TLDv1.74 58755 (as of 2020-03), Survival, Voyageur, day 33 (mentioning that, because I read survival gets more difficult over time). I had an odd experience. I climbed down a rope, then I built a snow shelter. I had a bedroll on me. I spent 3 hours in the snow shelter "passing time" (selected from campcraft radial menu). Then I slept 10 hours in the shelter (also selected from capmcraft radial menu). When I woke up, my clothes were soaking wet. The questions which arise are: - Did the clothes get wet from climbing down? - Is there a difference between selecting to sleep and pass time from campcraft radial menu and doing so by first selecting the bedroll from inventory? - Do clothes get wet when spending time in a snow shelter, with or without bedroll selected first from inventory? - Don't clothes dry when passing time/sleeping in a snow shelter? One conclusion can already be drawn: Either clothes get wet in a snow shelter or they don't dry in a snow shelter. Does anyone have any knowledge about this? Fandom-Wiki pages have no knowledge about this ( https://thelongdark.fandom.com/wiki/Snow_shelter , https://thelongdark.fandom.com/wiki/Rope_climbing ).